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Cross-layer design for OFDMA wireless networks with finite queue length based on game theoryNikolaros, Ilias G. January 2014 (has links)
In next generation wireless networks such as 4G- LTE and WiMax, the demand for high data rates, the scarcity of wireless resources and the time varying channel conditions has led to the adoption of more sophisticated and robust techniques in PHY such as orthogonal frequency division multiplexing (OFDM) and the corresponding access technique known as orthogonal frequency division multiplexing access (OFDMA). Cross-layer schedulers have been developed in order to describe the procedure of resource allocation in OFDMA wireless networks. The resource allocation in OFDMA wireless networks has received great attention in research, by proposing many different ways for frequency diversity exploitation and system’s optimization. Many cross-layer proposals for dynamic resource allocation have been investigated in literature approaching the optimization problem from different viewpoints i.e. maximizing total data rate, minimizing total transmit power, satisfying minimum users’ requirements or providing fairness amongst users. The design of a cross-layer scheduler for OFDMA wireless networks is the topic of this research. The scheduler utilizes game theory in order to make decisions for subcarrier and power allocation to the users with the main concern being to maintain fairness as well as to maximize overall system’s performance. A very well known theorem in cooperative game theory, the Nash Bargaining Solution (NBS), is employed and solved in a close form way, resulting in a Pareto optimal solution. Two different cases are proposed. The first one is the symmetric NBS (S-NBS) where all users have the same weight and therefore all users have the same opportunity for resources and the second one, is the asymmetric NBS (A-NBS), where users have different weights, hence different priorities where the scheduler favours users with higher priorities at expense of lower priority users. As MAC layer is vital for cross-layer, the scheduler is combined with a queuing model based on Markov chain in order to describe more realistically the incoming procedure from the higher layers.
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Differential Games Guidance Laws for Aerospace ApplicationsBardhan, Rajarshi January 2015 (has links) (PDF)
This thesis addresses several aerospace guidance and decision making problems using both no cooperative and cooperative game theoretical solution concepts in the differential games framework. In the first part of the thesis, state dependent Riccati equation (SDRE) method has been extended to a zero-sum nonlinear differential games setting. This framework is used to study problems of intercepting a manoeuvring target, with and without terminal impact angle constraints, in the zero-sum differential games theory perspective. The guidance laws derived according to the proposed method are in closed from and online implementable. In the second part of the thesis, cooperative game theoretic concepts are applied to make a group of unmanned aerial vehicles (UAV) achieve rendezvous, in a given finite time horizon. An algorithm has been proposed that enables the UAVs to realize Nash bargaining solution. In this context, criteria for time consistency of a cooperative solution of nonzero-sum linear quadratic differential games have been studied. The problems where the UAVs try to achieve rendezvous by implementing cooperative game theoretic strategies, based on local information structure only, is also addressed.
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