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A CyberCIEGE scenario illustrating multilevel secrecy issues in an air operations center environmentMeyer, Marc K. 06 1900 (has links)
Approved for public release; distribution is unlimited / CyberCIEGE provides an addition to traditional Information Assurance (IA) education in the form of an interactive, entertaining, commercial-grade PC-based computer game. Educational objectives are contained in scenarios that serve to teach particular IA concepts. The details of a scenario are contained in a Scenario Definition File (SDF), which is written in the CyberCIEGE Scenario Definition Language. This language is rich enough to express a range of information security policies and operational data access requirements, resulting in a nearly limitless pool of possible scenarios. This thesis developed a playable scenario illustrating confidentiality protection concepts in an open storage environment modeled after an Air Operations Center. Educational goals include physical protection of high value assets and use of strong authentication policies to protect moderate value assets. The major work of this thesis was designing an SDF to reflect a military information security policy and work flow environment contained in the educational goals. The confirmation of the proper operation of selected aspects of the CyberCIEGE game engine, and the assurance that the SDF confronts the player with the security trade-offs occurred through the application of a testing methodology. The creation of detailed solutions and incorrect gameplay examples constitute this testing process. / Captain, United States Air Force
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CyberCIEGE scenario illustrating secrecy issues through mandatory and discretionary access control policies in a multi-level security networkLaMore, Robert L. 06 1900 (has links)
Approved for public release, distribution is unlimited / User training in computer and network security is crucial to the survival of modern networks, yet the methods employed to train users often seem ineffective. One possible reason is that users are not fully engaged during these training sessions and thus they tend to forget the lessons being taught. The CyberCIEGE game introduces a new method of training in computer and network security. The player engages in a simulation-based network security game, that reflects real-world security principles. Each time the CyberCIEGE game runs, it loads a Scenario Definition File (SDF) written to teach specific security concepts. This thesis developed such a scenario definition file for the CyberCIEGE game. The educational purpose of the scenario is to illustrate secrecy issues in the context of mandatory and discretionary access control in a multilevel networked environment. The primary work of this thesis was to construct the scenario definition file such that playing the resulting game would achieve this educational purpose. This thesis also resulted in the construction of scenario definition files to test the CyberCIEGE game engine for expected results. These tests resulted in several recommendations for improvement in the game engine. / First Lieutenant, United States Air Force
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