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Artist-Configurable Node-Based Approach to Generate Procedural Brush Stroke Textures for Digital PaintingChambers, Keavon 01 June 2022 (has links) (PDF)
Digital painting is the field of software designed to provide artists a virtual medium to emulate the experience and results of physical drawing. Several hardware and software components come together to form a whole workflow, ranging from the physical input devices, to the stroking process, to the texture content authorship. This thesis explores an artist-friendly approach to synthesize the textures that give life to digital brush strokes.
Most painting software provides a limited library of predefined brush textures. They aim to offer styles approximating physical media like paintbrushes, pencils, markers, and airbrushes. Often these are static bitmap textures that are stamped onto the canvas at repeating intervals, causing discernible repetition artifacts. When more variety is desired, artists often download commercially available brush packs that expand the library of styles. However, included and supplemental brush packs are not easily artist-customizable.
In recent years, a separate field of digital art tooling has seen the popular growth of node-based procedural content generation. 3D models, shaders, and materials are commonly authored by artists using functions that can be linked together in a visual programming environment called a node graph. In this work, the feasibility is tested of using a node graph to procedurally generate highly customizable brush textures. The system synthesizes textures that adapt to parameters like pen pressure and stretch along the full length of each brush stroke instead of stamping repetitively. The result is a more flexible and artist-friendly way to define, share, and tweak brush textures used in digital painting.
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Vizuální nástroj pro tvorbu aplikací ve zpracování obrazu / Graphical Tool for Image Processing Applications CreationHorák, Lukáš January 2010 (has links)
This term project deals with creating visual tool for building image processing applications that is performed using the graphical interconnection of functional blocks. Graphical interconnection is realised by so-called node editor that is implemented in Qt framework. This framework is used across the project - for the user interface and management of dynamic libraries. OpenCV library is used as the basis for image processing, this tool can be extended to other methods of image processing using plugins included in the dynamic libraries. The tool interprets the proposed application, the proposal application is supported by the preview mode of the change in real time. The tool also contains a history of actions (Undo/Redo system).
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