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A place to grind : examining the benefits of programmed skatepark developmentAngeles, Brad R. January 2003 (has links)
The growth in popularity of extreme sports, such as skateboarding skating, has posed a problem with public space usage. Currently, of adequate facilities for skaters to practice and the skaters are of public space.This study examines the popularity of skating and the issues that sport, such as safety and liability. Three case studies were analyzed. A set of general guidelines were created using data from some of the field’s notable designers.These guidelines were then used, by the author, to design a skatepark within an existing park in Muncie, Indiana. As a result, a skatepark design and park masterplan, that addresses park cohesiveness, were produced. / Department of Landscape Architecture
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The architecture of playGaffery, Joanne L. 08 1900 (has links)
No description available.
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A neighborhood park redesign process : identification and evaluationFlagler, Timothy Reuben January 2011 (has links)
Typescript (photocopy). / Digitized by Kansas State University Libraries
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Neighborhood park (Fort Wayne) : a study for better environmentHong, Sung Kwon January 1985 (has links)
This study was an effort to identify the reasons for use or under use of neighborhood parks in Fort Wayne, IN and to suggest the solutions for the problems found. Two heavily used parks and two underutilized parks were chosen after an interview with the Director of Parks and Recreation Departments of Fort Wayne. Questionnaires and direct observation were the two major tools used to understand user preferences and tendencies. Each data were analyzed to find out the differences between the heavily and underutilized parks in the categories of age, sex, income and race. The significant differences between under and heavily used parks were found by the quantity and quality of each park's facilities and by the racial characteristic of residents around the each park. Environmental and social factors, and user satisfaction with their neighborhood park are suggested to be the solutions. The solutions may be used as a general recommendation to improve the conditions of neighborhood parks. / Department of Landscape Architecture
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Bicycle plant- A bicycle factory for Olympia Park in the heart of SpringsBotha, Frederik Hendrik 07 October 2014 (has links)
This document is submitted in partial fulfilment for the degree:
Master of Architecture [Professional]
at the University of the Witwatersrand, Johannesburg, South Africa, in the year 2013. / This design intervention takes place in the Olympia Park sports precinct in the town of
Springs. Here, unique contextual conditions have informed the development of a Hybrid
typology between industry and Public Park. A bicycle factory is proposed along with bicycle
transport infrastructure that is implemented on an urban level. This intervention is aimed at
creating an interface between the community and the existing, dilapidated sports and
recreation facilities that exist within the precinct. Industriality is an important part of the ecosystemic
organism called Springs. The new typology questions the notion that ““the harmony
of natural landscapes as embodied in songs or poems, cannot be reconciled with the brutality
and pollutant image of industriality” (Corner, [video] 2009). By using contextual elements, a
design language and programmatic response emerges that could satisfy these criteria.
The park by its very nature is a landscape that embodies a spirit of relaxation and relief. By
using earth as a spatial device or building material, it is possible to integrate that spirit, and
literally the park, into the building. James Corner, Landscape architect of the New York
Highline Park says that; “The harmony of natural landscapes as embodied in songs or poems,
cannot be reconciled with the brutality and pollutant image of industriality” (Corner, [video]
2009). The park and the industrial are two completely different bodies of thought. But by using
the landscape in all its green glory as a foundation for and industrial building, one creates a
condition where both these elements are overlapping in an effort to survive and thrive. The
park typology signifies a desire to experience a specific kind of environment. By using
landscape to soften the interface of the hard industrial aesthetic, the factory is absorbed into
the romantic image normally associated with landscape.
However, conceiving landscapes purely pictorially does have limitations. The imperative is to
overlay a new layer of activity onto a landscape. By placing the factory and the bicycle
infrastructure in the un-programmed park, you are creating a pragmatic and technical
landscape. The design is therefore not conceived in a pictorial way, but in a productive and
functional way. Scripting activities in the park does not force a specific set of activities but
allows the user to have a subjective and interpretative experience. This will consequently also
have a catalysing effect for new layers of activity to be imported through the passage of time.
It is therefore not a concluding intervention but part of the process of progress and growth; or
an engine for process.
The design is conceived as a mechanical tree. The power of this metaphor lies in the fact that
both a tree and a machine are process based. There is no climax state for the tree, only a
useful life span. Similarly, the machine is made to be completed, but to be used. Its function is
a process, like producing something and doing so continuously. Viewing cities and buildings
as process driven organisms should be integrated into our perceptions of industry and
sustainable environments.
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