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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Osobnostní rysy jedinců závislých na psychoaktivních látkách, na alkoholu a patologických hráčů / Personality traits of individuals addicted to psychoactive substances, alcohol and pathological gamblers

Černá, Veronika January 2013 (has links)
anglicky This thesis deals with one of the most important issues of our time. Trying to look for personality structure of individuals dependent on alcohol, psychoactive substances and pathological gamblers. Describes differences in personality structure between the user and the differences between men and women. It is divided into theoretical and practical part. The theoretical part is devoted to the present the accessible knowledge in the field of personality-dependent individuals. The empirical part of the work deals with a research carried out at the pavilions of addictions in a psychiatric hospital Prague Bohnice. In the empirical part of the research hypotheses and set goals that are subsequently evaluated. This thesis provides insight into the personality of addicted individuals and their own research conclusions are largely consistent with findings from the literature.
2

Psicossomática e tecnologia: stress em jogadores de lan house

Freitas, Cláudia Guimarães Gonçalves 24 May 2006 (has links)
Made available in DSpace on 2016-04-28T20:39:15Z (GMT). No. of bitstreams: 1 Tese Claudia Guimaraes Goncalves Freitas Stress em Jogadores de Lan House Maio2006.pdf: 451590 bytes, checksum: 2a98ee7f5caa65dd596c18b993c02560 (MD5) Previous issue date: 2006-05-24 / This dissertation intends to analyze the stress in players from the prolonged use of the network games in LAN HOUSES. It dedicated to trace a revision of the literature about this subject, noticing the bibliographical shortage in relation of the studied object, as well as the references that give support to the concept of Pathological Game. This concept, in general related with the bet among pathological players to define the loss, was enlarged here. The psychosomatic loss transposes the limits that relate it directly with the act of the bet, to detain more specifically in the obstinate and immoderate use of the pleasure object--use that can take Lan House player to suffer himself, in certain measure, the effects of one pathology, such as loss of the time of notion, of the social responsibilities, of their own physiological till financial limits. The objective proposed was to evaluate if the excessive use of the games in Lan Houses can take the player to such losses. For such evaluation, this research adopted the quantitative method by interviewing the visitors of a Lan House, as well as the application of stress tests ESST/VAS and CASIFS/VAS respectively, besides the characterization of the physical space where the network games happen. The evaluation of the results of this study ransomed that the game is before all, a method of socialization by excellence, constituted of the human development and can contain in its unfolded aspects that can promote pathologies resulted from its interaction with the human and the environment it is inserted in / Esta dissertação buscou analisar o stress em jogadores a partir do uso prolongado dos jogos em rede nas Lan Houses. Dedicou-se a traçar uma revisão da literatura sobre o assunto, percebendo a escassez bibliográfica em relação ao objeto estudado, bem como das referências que dão suporte ao conceito de jogo patológico. Este conceito, em geral relacionado com a aposta em dinheiro entre os jogadores, para caracterizar a perda, foi aqui ampliado. O dano psicossomático transpõe os limites que o relacionam diretamente ao ato da aposta, para se deter mais especificamente no uso contínuo e imoderado do objeto de prazer -- uso este que pode levar o jogador da Lan House a sofrer, ele também, em certa medida, os efeitos de uma patologia, tais como perda da noção de tempo, das responsabilidades sociais, dos seus próprios limites fisiológicos e até financeiros. O objetivo proposto foi avaliar se o uso excessivo dos jogos em Lan Houses pode levar a esses danos. Para tanto, esta pesquisa adotou o método quantitativo, com entrevista aos freqüentadores de uma Lan House, bem como a aplicação de testes de stress ESST/VAS e CASIFS/VAS respectivamente, além da caracterização do espaço físico onde acontecem os jogos em rede. A análise dos resultados deste estudo resgatou que o jogo é antes de tudo, um método de socialização por excelência, constitutivo do desenvolvimento do humano e pode conter em seus desdobramentos aspectos patologizantes, resultantes de sua interação com o homem e o meio no qual está inserido

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