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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Playing-With the World| Toy Story's Aesthetics and Metaphysics of Play

Hendricks, Jonathan 20 July 2017 (has links)
<p> Pixar&rsquo;s <i>Toy Story</i> (John Lassiter, 1995) is not just a story about toys and the children that play with them, but a demonstration of how we interact with the world. This thesis looks at the way in which both main children, Andy and Sid, interact with their toys and how this interaction is one that is structured by way of what Martin Heidegger calls &ldquo;Enframing.&rdquo; In this modality of playing, toys and other things and entities in the world, and the world itself, appear to the children as on-hand resources for use at any time and can be molded, as if plastic, to fit their needs. I problematize this way of interacting with the world by looking at not only it manifests in Toy Story, but also in the process of the film&rsquo;s production, Silicon Valley aesthetics, our reliance upon plastics, neoliberal capital in light of the &ldquo;1099 economy,&rdquo; and ecological ramifications of these practices as seen in the ecological registers. Through these metaphysics, we seek to mold the world in accordance with human-centered interests as we play within the world. My thesis also turns to understand how metaphysics has transformed over time so that we can work towards bringing forth a different way of relating to the world that is sustainable, ethical, and one of care. I argue for an understanding of things in the world likened to an interconnected and interdependent network that we are always connected to, and in an &ldquo;interplay&rdquo; with. I conclude the project by arguing for a possible turn to the writings of Alfred North Whitehead, Henri Bergson, and other philosophers who work in process metaphysics for a possible reinvigoration of &ldquo;apparatus theory,&rdquo; which has lost favor with many film scholars since the 1970s/1980s. I argue that a process framework could provide fresh light on the cinematic apparatus in light of digital at-home streaming services, as well as work towards revealing stronger interlinked connections between media, economics, ecology, geopolitics, etc.</p><p>
2

The android and our cyborg selves| What androids will teach us about being (post)human

Bodley, Antonie Marie 09 September 2015 (has links)
<p> In the search for understanding a future for our selves with the potential merging of strong Artificial Intelligence and humanoid robotics, this dissertation uses the figure of the android in science fiction and science fact as an evocative object. Here, I propose android theory to consider the philosophical, social, and personal impacts humanoid robotics and AI will have on our understanding of the human subject. From the perspective of critical posthumanism and cyborg feminism, I consider popular culture understandings of AI and humanoid robotics as a way to explore the potential effect of androids by examining their embodiment and disembodiment. After an introduction to associated theories of humanism, posthumanism, and transhumanism, followed by a brief history of the figure of the android in fiction, I turn to popular culture examples. First, using two icons of contemporary AI, Deep Blue, a chess playing program and Watson, a linguistic artificially intelligent program, I explore how their public performances in games evoke rich discussion for understanding a philosophy of mind in a non-species specific way. Next, I turn to the <i>Terminator</i> film series (1984-2009) to discuss how the humanoid embodiment of artificial intelligence exists in an uncanny position for our emotional attachments to nonhuman entities. Lastly, I ask where these relationships will take us in our intimate lives; I explore personhood and human-nonhuman relationships in what I call the nonhuman dilemma. Using the human-Cylon relationships in the reimagined <i>Battlestar Galactica </i> television series (2003-2009), the posthuman family make-over in the film Fido (2006), as well as a real-life story of men with their life-sized doll companions, as seen in the TLC reality television series <i>My Strange Addiction</i> (2010), I explore the coming dilemma of life with nonhuman humanoids.</p>
3

Technohumanity| Films as a Lens for Examining How Humans and Technology Co-shape the World

Buffington, Chelsea 15 May 2018 (has links)
<p> Utilizing a postphenomenological lens, in this study, I analyze Human Security Era (1990s&ndash;2010s), techno-futurist films as case studies to explore how humans and technology can and do co-shape a more harmonious world, resulting in TechnoHumanity. To build a techno-humane world, humans must find a way to spur technological innovation and advancement, embedding ethics in design to avoid a dystopian path to dehumanization. Films, and specifically the content or text of the films, provide case studies for a postphenomenological analysis to explore designed, in-design, and future technologies and their interrelationship with humanity.</p><p>

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