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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

尋求電影中互動與敘事之平衡:以個人多面電影創作為例 / Exploring Coexistence between Interaction and Narration in Cinema: A Case Study on Personal Multi-Screen Creations

王中佾, Wang, Chung Yi Unknown Date (has links)
隨著數位資訊科技快速發展,敘事媒介也開始出現創新。互動成為各個敘事媒介紛紛想嘗試加入的元素,故事開始不只是作者單方面的說,閱聽者也可以參與到敘事。 然而在電影中,互動和敘事有本質上的衝突,互動基於觀眾的主動、電影敘事卻是建立在觀眾對故事的沉浸,在加入互動時便有可能將觀眾抽離電影所建構的世界。為此本研究將互動區分為心理互動與物理互動討論之,心理互動將涉及蒙太奇、多線敘事、多螢幕等概念;分類現有之物理互動,研究它們如何影響敘事。並將分析結果作為創作時的依據,期望以心理互動作為物理互動之切入點,尋求互動與敘事平衡,透過創作實踐理論、展現研究意圖。 創作之作品為《敘立方》多面電影及《三位一死》多線互動電影,使用同樣的影片素材,但以不同形式呈現。根據文獻及案例探討後發想出第一次《敘立方》的設計,展出後反思並微調,發展出最終完整且符合研究目的之作品《三位一死》。最終分析兩次作品效果,並回頭對照理論,作為日後欲發展互動電影創作或研究之參考。
2

支援虛實互動展演之程式環境 / Programming Support for Cyber-Physical Interactive Performance Art

蕭奕凱, Hsiao, Yi Kai Unknown Date (has links)
本研究係發想自政治大學「未來馬戲團」的展演活動表演方式,嘗試改進表演方式中的程式技術,以程式化方式整合展演藝術中實體與虛擬的互動平台,我們希望提供導演撰寫較為口語或展演描述方式的腳本敘述如『when ... other-wise ...』,如此一來就可以任意組合實體演員的肢體動作與指示虛擬環境的特效,因此我們採用了一套介接實體與虛擬環境應用程式的領域專屬語言- Digital In-teractive Performance Sketch (DIPS),用以開發客製化的展演程式庫,並佈署於本團隊自行開發的執行引擎 Wearable Item Service runtimE (WISE),提供導演在這個引擎上透過這個DIPS編寫前述口語的程式腳本,讓程式自行互動,達成展演效果的自動變化。 我們的系統會接收來自展演人員穿配的連網感應器上的訊號,並且根據導演寫好的腳本規則,自動根據接收到的裝置訊號判斷出該指示虛擬環境做出什麼樣的效果,以達到展演效果自動變化,完成虛擬與實體展互動的程式支援。 為了減少腳本程式撰寫前須具備的程式邏輯訓練,本研究開發一款所見即所得(WYSIWYG)的視覺化腳本編輯器 DIPS Creator,提供腳本編寫者可以直覺的方式組合編輯器中的展演詞彙方塊,完成腳本設計。 本研究展示了如何以較為口語或展演語意的方式敘述展演規則,以實現虛實互動的程式化,並且提供了具有彈性的客製化展演函式庫及圖形化展演規則編輯器的製作方式,未來可增加多演員層次的抽象支援以展現本研究系統的更多程式化能力,並加入表演階段設計、雙向溝通與規則互斥等能力,擴充系統功能。 / This research was inspired by “The Future Circus”, a cyber-physical interactive performance art developed in National Chengchi University. In this thesis, we pro-pose some mechanisms to support such performance art programmatically in a more effective manner. Specially, we provide a high-level scripting tool for directors to de-scribe the performance rules abstractly in the form of “when ... otherwise ...”, so that directors can compose arbitrary actions and effects easily. Underlying such abstract rules are a domain specific language – Digital Interactive Performance Sketch (DIPS), and a middleware. Wearable Item Service runtime (WISE), developed by our research team. Given a script with those abstract rules, our system will receive signals sent from a sensor on wearable devices of actors, and then it will command cyber environment perform effects, the performance effects or actions according to rules written by the director. Through our integration efforts, the performance effects in the cyber environment will change automatically in a programmatic way. Besides, for users without prior scripting experience, we developed a WYSIWYG GUI editor, DIPS Creator, that allows users to write a script intuitively by dragging and dropping pre-built rule blocks. We conduct a few experiments with real sensor device to demonstrate the programming support of our tool. The preliminary results are satisfactory in terms of prototype support. To further extend our tool for practical performance, we describe in detail a few directions such as support for multiple actor performance stage model-ing, and integrity check of related rules that will make our system more powerful.
3

雲端多租戶互動展演平台的設計與實作 / Design and Implementation of a Multi-tenant Cloud Platform for Cyber-Physical Interactive Performance Art

王佑霖, Wang, You Lin Unknown Date (has links)
傳統展演中,觀眾和表演者被視為是兩個獨立的個體,表演者與表演者間及表演者與觀眾間互動不多,若使用穿戴式裝置結合科技與藝術的「虛實互動數位展演」,能協助營造現場的互動氣氛,是既新穎又富有創意的表演模式,還能結合故事劇情與觀眾互動,此種互動的情境氛圍,會比一般的資訊傳遞更容易讓觀眾有所感受。 而目前許多表演活動的展演特效系統,都是由特效控制技術人員根據展演人員的動作與節目進程來呈現。如果由展演人員自行操作、建置與管理的話,便需要瞭解特效控制的相關技術,此外也需要和技術人員互相溝通與合作。而彼此觀念、資訊與背景的不同,難免容易造成控制上的失誤、延遲或是溝通不良導致表演效果不佳以致於觀眾不好的視聽感受。基於上述問題,本研究將設計一個基於多租戶概念的雲端互動展演系統整合平台,展演人員只需透過網路連結至展演系統網站,配合連網感應器的穿戴式裝置,不需自行建置、管理系統平台,登入後可依個人需求使用直覺圖形化邏輯編輯器,使用滑鼠拖拉,控制需求,不需繁複的技術教學訓練,便根據穿戴式裝置回傳的感測訊號做出響應式的展演效果變化,達到展演人員可簡單好上手地自行操作展演特效系統,減少與特效控制技術人員合作上的失誤。 / In traditional performance art, viewers and performers are regarded as two independent individuals. There is less interaction between performers and performers, performers and audiences. If wearable devices are used in the "cyber-physical interactive digital performance art", it can help create an interactive atmosphere in the scene. It is a creative, innovative mode of performance, and it also creates a combination between scenario and the interaction of the audiences. The interactive atmosphere is easier for the audience to be affected than ordinary information transmission. Currently, many special effects are presented by the technical staff. They are based on the performers and progression of show. If the special effects are managed by the performer-selves, they need to understand the relative technologies. In addition, they have to cooperate and communicate with technical staff. However, the difference of concept and background between each other, it's hard to avoid the mistake, delay, or misunderstanding of control. It may cause that the poor performance bring audience about the bad auditory and visual feeling. According to above issues, this study will design and implement a multi-tenant cloud platform for cyber-physical interactive performance art. The performers just connect to the performance art system website via the Internet, with the wearable device, and they do not need to set up and manage system platform by themselves. They log in the website, with the GUI editor, and use mouse to control demand. Without complex technical training, the variety of special effects are presented which based on the wearable device’s signal. We suppose that the platform makes the performers operate special effects system by themselves simply and easily. It also reduces the misunderstanding with the technical staff.

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