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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Nonrigid Image Registration Using Physically Based Models

Yi, Zhao January 2006 (has links)
It is well known that biological structures such as human brains, although may contain the same global structures, differ in shape, orientation, and fine structures across individuals and at different times. Such variabilities during registration are usually represented by nonrigid transformations. This research seeks to address this issue by developing physically based models in which transformations are constructed to obey certain physical laws. <br /><br /> In this thesis, a novel registration technique is presented based on the physical behavior of particles. Regarding the image as a particle system without mutual interaction, we simulate the registration process by a set of free particles moving toward the target positions under applied forces. The resulting partial differential equations are a nonlinear hyperbolic system whose solution describes the spatial transformation between the images to be registered. They can be numerically solved using finite difference methods. <br /><br /> This technique extends existing physically based models by completely excluding mutual interaction and highly localizing image deformations. We demonstrate its performance on a variety of images including two-dimensional and three-dimensional, synthetic and clinical data. Deformable images are achieved with sharper edges and clearer texture at less computational cost.
12

Nonrigid Image Registration Using Physically Based Models

Yi, Zhao January 2006 (has links)
It is well known that biological structures such as human brains, although may contain the same global structures, differ in shape, orientation, and fine structures across individuals and at different times. Such variabilities during registration are usually represented by nonrigid transformations. This research seeks to address this issue by developing physically based models in which transformations are constructed to obey certain physical laws. <br /><br /> In this thesis, a novel registration technique is presented based on the physical behavior of particles. Regarding the image as a particle system without mutual interaction, we simulate the registration process by a set of free particles moving toward the target positions under applied forces. The resulting partial differential equations are a nonlinear hyperbolic system whose solution describes the spatial transformation between the images to be registered. They can be numerically solved using finite difference methods. <br /><br /> This technique extends existing physically based models by completely excluding mutual interaction and highly localizing image deformations. We demonstrate its performance on a variety of images including two-dimensional and three-dimensional, synthetic and clinical data. Deformable images are achieved with sharper edges and clearer texture at less computational cost.
13

AN ADAPTIVE SAMPLING APPROACH TO INCOMPRESSIBLE PARTICLE-BASED FLUID

Hong, Woo-Suck 16 January 2010 (has links)
I propose a particle-based technique for simulating incompressible uid that includes adaptive re nement of particle sampling. Each particle represents a mass of uid in its local region. Particles are split into several particles for ner sampling in regions of complex ow. In regions of smooth ow, neghboring particles can be merged. Depth below the surface and Reynolds number are exploited as our criteria for determining whether splitting or merging should take place. For the uid dynamics calculations, I use the hybrid FLIP method, which is computationally simple and e cient. Since the uid is incompressible, each particle has a volume proportional to its mass. A kernel function, whose e ective range is based on this volume, is used for transferring and updating the particle's physical properties such as mass and velocity. In addition, the particle sampling technique is extended to a fully adaptive approach, supporting adaptive splitting and merging of uid particles and adaptive spatial sampling for the reconstruction of the velocity and pressure elds. Particle splitting allows a detailed sampling of uid momentum in regions of complex ow. Particle merging, in regions of smooth ow, reduces memory and computational overhead. An octree structure is used to compute inter-particle interactions and to compute the pressure eld. The octree supporting eld-based calculations is adapted to provide a ne spatial reconstruction where particles are small and a coarse reconstruction where particles are large. This scheme places computational resources where they are most needed, to handle both ow and surface complexity. Thus, incompressibility can be enforced even in very small, but highly turbulent areas. Simultaneously, the level of detail is very high in these areas, allowing the direct support of tiny splashes and small-scale surface tension e ects. This produces a nely detailed and realistic representation of surface motion.
14

Fluid surface reconstruction from particles

Williams, Brent Warren 05 1900 (has links)
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key idea is to construct a surface that is as smooth as possible while remaining faithful to the particle locations. We describe a mesh-based algorithm that expresses the surface in terms of a constrained optimization problem. Our algorithm incorporates a secondary contribution in Marching Tiles, a generalization of the Marching Cubes isosurfacing algorithm. Marching Tiles provides guarantees on the minimum vertex valence, making the surface mesh more amenable to numerical operators such as the Bilaplacian.
15

Breaking down barriers

Ponce, Barbaro Enrique 05 1900 (has links)
No description available.
16

Conceptual design of a vehicle for the physically handicapped

Morgan, Kenneth Spencer 05 1900 (has links)
No description available.
17

Fluid surface reconstruction from particles

Williams, Brent Warren 05 1900 (has links)
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key idea is to construct a surface that is as smooth as possible while remaining faithful to the particle locations. We describe a mesh-based algorithm that expresses the surface in terms of a constrained optimization problem. Our algorithm incorporates a secondary contribution in Marching Tiles, a generalization of the Marching Cubes isosurfacing algorithm. Marching Tiles provides guarantees on the minimum vertex valence, making the surface mesh more amenable to numerical operators such as the Bilaplacian.
18

Interactive Animation of Dynamic Manipulation

Abe, Yeuhi, Popovic, Jovan 28 February 2006 (has links)
Lifelike animation of manipulation must account for the dynamicinteraction between animated characters, objects, and their environment. Failing to do so would ignore the often significant effects objectshave on the motion of the character. For example, lifting a heavy objectwould appear identical to lifting a light one. Physical simulationhandles such interaction correctly, with a principled approach thatadapts easily to different circumstances, changing environments, andunexpected disturbances. Our work shows how to control lifelike animatedcharacters so that they accomplish manipulation tasks within aninteractive physical simulation. Our new multi-task control algorithmsimplifies descriptions of manipulation by supporting prioritized goalsin both the joint space of the character and the task-space of theobject. The end result is a versatile algorithm that incorporatesrealistic force limits and recorded motion postures to portray lifelikemanipulation automatically.
19

Fluid surface reconstruction from particles

Williams, Brent Warren 05 1900 (has links)
Outlined is a new approach to the problem of surfacing particle-based fluid simulations. The key idea is to construct a surface that is as smooth as possible while remaining faithful to the particle locations. We describe a mesh-based algorithm that expresses the surface in terms of a constrained optimization problem. Our algorithm incorporates a secondary contribution in Marching Tiles, a generalization of the Marching Cubes isosurfacing algorithm. Marching Tiles provides guarantees on the minimum vertex valence, making the surface mesh more amenable to numerical operators such as the Bilaplacian. / Science, Faculty of / Computer Science, Department of / Graduate
20

Planning for the handicapped to provide a barrier-free environment /

Fan, Meng-lun, Helen. January 1995 (has links)
Thesis (M. Sc.)--University of Hong Kong, 1996. / Includes bibliographical references (leaf 114-119).

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