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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Uma abordagem para o desenvolvimento de jogos digitais educativos no ensino b?sico

Mesquita, Hugo Henrique de Oliveira 28 July 2017 (has links)
Submitted by Automa??o e Estat?stica (sst@bczm.ufrn.br) on 2017-11-01T21:17:50Z No. of bitstreams: 1 HugoHenriqueDeOliveiraMesquita_DISSERT.pdf: 9863263 bytes, checksum: c1ac15343d1894bd89eec8538186f6de (MD5) / Approved for entry into archive by Arlan Eloi Leite Silva (eloihistoriador@yahoo.com.br) on 2017-11-07T21:58:05Z (GMT) No. of bitstreams: 1 HugoHenriqueDeOliveiraMesquita_DISSERT.pdf: 9863263 bytes, checksum: c1ac15343d1894bd89eec8538186f6de (MD5) / Made available in DSpace on 2017-11-07T21:58:05Z (GMT). No. of bitstreams: 1 HugoHenriqueDeOliveiraMesquita_DISSERT.pdf: 9863263 bytes, checksum: c1ac15343d1894bd89eec8538186f6de (MD5) Previous issue date: 2017-07-28 / Os jogos educativos digitais s?o apontados como uma boa ferramenta quando utilizados em sala de aula, pois insere os alunos em um ambiente l?dico de aprendizagem, de maneira que, proporciona o desenvolvimento de diversas habilidades. No entanto, nem sempre ? poss?vel para o professor conseguir jogos que se adequam ao perfil educacional que deseja, tornando muitas vezes invi?vel a sua utiliza??o no contexto escolar. Com base neste contexto, este trabalho apresenta o design e implementa??o de uma plataforma que visa proporcionar aos professores e alunos a possibilidade de criar jogos de uma maneira simples e intuitiva, e que permita aos professores adequar o conte?do dos jogos aos seus objetivos pedag?gicos. Os resultados desta pesquisa contribuem para as inova??es futuras, nos campos te?rico e pr?tico, na defini??o de uma abordagem baseada em componentes e desenvolvimento de uma plataforma ambos promovendo o desenvolvimento de jogos digitais educativos com diferentes objetivos pedag?gicos. Diante dos resultados apresentados, considera-se que a plataforma proposta em conjunto com a sua abordagem motivadora, apresentou resultados potencialmente eficazes. / The digital educational games are pointed out as a good tool when used in the classroom, because it inserts the students in a playful learning environment, in a way that, it provides the development of diverse abilities. However, it is not always possible for the teacher to achieve games that fit the educational profile that he or she wishes, making it often unfeasible for use in the school context. Based on this context, this work presents the design and implementation of a platform that aims to provide teachers and students with the possibility of creating games in a simple and intuitive way, and that allows teachers to adapt the content of the games to their pedagogical objectives. The results of this research contribute to future innovations in the theoretical and practical fields, in the definition of a component-based approach and the development of a platform both promoting the development of digital educational games with different pedagogical objectives. In view of the presented results, it is considered that the platform proposed together with its motivational approach, presented potentially effective results.

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