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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Mentalinių veiksmažodžių rekategorizacija / Recategorization of Mental Verbs

Kuklienė, Evelina 01 June 2005 (has links)
The aim of this work was to collect a body of evidence of the recategorization of mental verbs, and make an analysis of their meanings and grammar. The research showed that the most active in this respect were the verbs of perception. Depending on the grammatical and semantic co-text, the verbs of perception expressed a material, verbal, relational, existential or happening processes. The verbs of cognition were less active. Their secondary meanings often expressed the same process with a slight change of meaning. When recategorized, the verbs of cognition denoted material, existential, and verbal processes, as well as the processes of perception and affectivity. The verbs of affectivity were the least active. Most of them had only one or two meanings that denoted the same process.
2

Virtual Reality as a Communication Process: User Perceptions and Experiences

Kalaiselvan, Kasthuri Brindha, Yan, Hanyu January 2017 (has links)
This thesis addresses the Virtual Reality (VR) as an efficient communication process, furtheremphasizes on the importance of Haptic Feedback in Virtual Reality applications. HapticFeedback plays a pivotal role in Virtual Reality simulations by enhancing users’ interactivityand immersion. Considering the human perceptions and experiences in line with technology isextremely significant for an effective Virtual Reality. The aim of this research is to study theperceptions and experiences of human participants about Virtual Reality applications,importance of Haptic Feedback, and to explore the advantages and limitations of suchapplications. The need to integrate Haptic Feedback in today’s Virtual Reality applications, andits advantages were emphasized. In order to acquire in-depth understanding of user’sperceptions and experiences about Virtual Reality as a communication process, a qualitativecase study was employed in this study with interpretive research approach and purposefulsampling. After interviewing the selective participants, the outcomes of the study would be toconsider Virtual Reality as an effective communication medium and to propose improvementplans for IKEA VR Experience with Haptic Feedback. Based on the outcomes of this study,organizations can strive towards providing richer Virtual Reality experience to their customersin the years to come.

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