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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

An active model for otoacoustic emissions and its application to time-frequency signal processing. / CUHK electronic theses & dissertations collection

January 2001 (has links)
Yao Jun. / Thesis (Ph.D.)--Chinese University of Hong Kong, 2001. / Includes bibliographical references. / Electronic reproduction. Hong Kong : Chinese University of Hong Kong, [2012] System requirements: Adobe Acrobat Reader. Available via World Wide Web. / Mode of access: World Wide Web. / Abstracts in English and Chinese.
32

Efficient image/video restyling and collage on GPU. / CUHK electronic theses & dissertations collection

January 2013 (has links)
創意媒體研究中,圖像/視頻再藝術作為有表現力的用戶定制外觀的創作手段受到了很大關注。交互設計中,特別是在圖像空間只有單張圖像或視頻輸入的情況下,運用計算機輔助設計虛擬地再渲染關注物體的風格化外觀來實現紋理替換是很強大的。現行的紋理替換往往通過操作圖像空間中像素的間距來處理紋理扭曲,原始圖像中潛在的紋理扭曲總是被破壞,因為現行的方法要麼存在由於手動網格拉伸導致的不恰當扭曲,要麼就由於紋理合成而導致不可避免的紋理開裂。圖像/視頻拼貼畫是被發明用以支持在顯示畫布上並行展示多個物體和活動。隨著數字視頻俘獲裝置的快速發展,相關的議題就是快速檢閱和摘要大量的視覺媒體數據集來找出關注的資料。這會是一項繁瑣的任務來審查長且乏味的監控視頻並快速把握重要信息。以關鍵信息和縮短視頻形式為交流媒介,視頻摘要是增強視覺數據集瀏覽效率和簡易理解的手段。 / 本文首先將圖像/視頻再藝術聚焦在高效紋理替換和風格化上。我們展示了一種交互紋理替換方法,能夠在不知潛在幾何結構和光照環境的情況下保持相似的紋理扭曲。我們運用SIFT 棱角特徵來自然地發現潛在紋理扭曲,並應用梯度深度圖復原和皺褶重要性優化來完成扭曲過程。我們運用GPU-CUDA 的並行性,通過實時雙邊網格和特徵導向的扭曲優化來促成交互紋理替換。我們運用基於塊的實時高精度TV-L¹光流,通過基於關鍵幀的紋理傳遞來完成視頻紋理替換。我們進一步研究了基於GPU 的風格化方法,並運用梯度優化保持原始圖像的精細結構。我們提出了一種能夠自然建模原始圖像精細結構的圖像結構圖,並運用基於梯度的切線生成和切線導向的形態學來構建這個結構圖。我們在GPU-CUDA 上通過並行雙邊網格和結構保持促成最終風格化。實驗中,我們的方法實時連續地展現了高質量的圖像/視頻的抽象再藝術。 / 當前,視頻拼貼畫大多創作靜態的基於關鍵幀的拼貼圖片,該結果只包含動態視頻有限的信息,會很大程度影響視覺數據集的理解。爲了便於瀏覽,我們展示了一種在顯示畫布上有效並行摘要動態活動的動態視頻拼貼畫。我們提出應用活動長方體來重組織及提取事件,執行視頻防抖來生成穩定的活動長方體,實行時空域優化來優化活動長方體在三維拼貼空間的位置。我們通過在GPU 上的事件相似性和移動關係優化來完成高效的動態拼貼畫,允許多視頻輸入。擁有再序核函數CUDA 處理,我們的視頻拼貼畫爲便捷瀏覽長視頻激活了動態摘要,節省大量存儲傳輸空間。實驗和調查表明我們的動態拼貼畫快捷有效,能被廣泛應用于視頻摘要。將來,我們會擴展交互紋理替換來支持更複雜的具大運動和遮蔽場景的一般視頻,避免紋理跳動。我們會採用最新視頻技術靈感使視頻紋理替換更加穩定。我們未來關於視頻拼貼畫的工作包括審查監控業中動態拼貼畫應用,並研究含有大量相機運動和不同種視頻過度的移動相機和一般視頻。 / Image/video restyling as an expressive way for producing usercustomized appearances has received much attention in creative media researches. In interactive design, it would be powerful to re-render the stylized presentation of interested objects virtually using computer-aided design tools for retexturing, especially in the image space with a single image or video as input. The nowaday retexturing methods mostly process texture distortion by inter-pixel distance manipulation in image space, the underlying texture distortion is always destroyed due to limitations like improper distortion caused by human mesh stretching, or unavoidable texture splitting caused by texture synthesis. Image/ video collage techniques are invented to allow parallel presenting of multiple objects and events on the display canvas. With the rapid development of digital video capture devices, the related issues are to quickly review and brief such large amount of visual media datasets to find out interested video materials. It will be a tedious task to investigate long boring surveillance videos and grasp the essential information quickly. By applying key information and shortened video forms as vehicles for communication, video abstraction and summary are the means to enhance the browsing efficiency and easy understanding of visual media datasets. / In this thesis, we first focused our image/video restyling work on efficient retexturing and stylization. We present an interactive retexturing that preserves similar texture distortion without knowing the underlying geometry and lighting environment. We utilized SIFT corner features to naturally discover the underlying texture distortion. The gradient depth recovery and wrinkle stress optimization are applied to accomplish the distortion process. We facilitate the interactive retexturing via real-time bilateral grids and feature-guided distortion optimization using GPU-CUDA parallelism. Video retexturing is achieved through a keyframe-based texture transferring strategy using accurate TV-L¹ optical flow with patch motion tracking techniques in real-time. Further, we work on GPU-based abstract stylization that preserves the fine structure in the original images using gradient optimization. We propose an image structure map to naturally distill the fine structure of the original images. Gradientbased tangent generation and tangent-guided morphology are applied to build the structure map. We facilitate the final stylization via parallel bilateral grids and structure-aware stylizing in real-time on GPU-CUDA. In the experiments, our proposed methods consistently demonstrate high quality performance of image/video abstract restyling in real-time. / Currently, in video abstraction, video collages are mostly produced with static keyfame-based collage pictures, which contain limited information of dynamic videos and in uence understanding of visual media datasets greatly. We present dynamic video collage that effectively summarizes condensed dynamic activities in parallel on the canvas for easy browsing. We propose to utilize activity cuboids to reorganize and extract dynamic objects for further collaging, and video stabilization is performed to generate stabilized activity cuboids. Spatial-temporal optimization is carried out to optimize the positions of activity cuboids in the 3D collage space. We facilitate the efficient dynamic collage via event similarity and moving relationship optimization on GPU allowing multi-video inputs. Our video collage approach with kernel reordering CUDA processing enables dynamic summaries for easy browsing of long videos, while saving huge memory space for storing and transmitting them. The experiments and user study have shown the efficiency and usefulness of our dynamic video collage, which can be widely applied for video briefing and summary applications. In the future, we will further extend the interactive retexturing to more complicated general video applications with large motion and occluded scene avoiding textures icking. We will also work on new approaches to make video retexturing more stable by inspiration from latest video processing techniques. Our future work for video collage includes investigating applications of dynamic collage into the surveillance industry, and working on moving camera and general videos, which may contain large amount of camera motions and different types of video shot transitions. / Detailed summary in vernacular field only. / Detailed summary in vernacular field only. / Detailed summary in vernacular field only. / Li, Ping. / Thesis (Ph.D.)--Chinese University of Hong Kong, 2013. / Includes bibliographical references (leaves 109-121). / Electronic reproduction. Hong Kong : Chinese University of Hong Kong, [2012] System requirements: Adobe Acrobat Reader. Available via World Wide Web. / Abstracts also in Chinese. / Abstract --- p.i / Acknowledgements --- p.v / Chapter 1 --- Introduction --- p.1 / Chapter 1.1 --- Background --- p.1 / Chapter 1.2 --- Main Contributions --- p.5 / Chapter 1.3 --- Thesis Overview --- p.7 / Chapter 2 --- Efficient Image/video Retexturing --- p.8 / Chapter 2.1 --- Introduction --- p.8 / Chapter 2.2 --- Related Work --- p.11 / Chapter 2.3 --- Image/video Retexturing on GPU --- p.16 / Chapter 2.3.1 --- Wrinkle Stress Optimization --- p.19 / Chapter 2.3.2 --- Efficient Video Retexturing --- p.24 / Chapter 2.3.3 --- Interactive Parallel Retexturing --- p.29 / Chapter 2.4 --- Results and Discussion --- p.35 / Chapter 2.5 --- Chapter Summary --- p.41 / Chapter 3 --- Structure-Aware Image Stylization --- p.43 / Chapter 3.1 --- Introduction --- p.43 / Chapter 3.2 --- Related Work --- p.46 / Chapter 3.3 --- Structure-Aware Stylization --- p.50 / Chapter 3.3.1 --- Approach Overview --- p.50 / Chapter 3.3.2 --- Gradient-Based Tangent Generation --- p.52 / Chapter 3.3.3 --- Tangent-Guided Image Morphology --- p.54 / Chapter 3.3.4 --- Structure-Aware Optimization --- p.56 / Chapter 3.3.5 --- GPU-Accelerated Stylization --- p.58 / Chapter 3.4 --- Results and Discussion --- p.61 / Chapter 3.5 --- Chapter Summary --- p.66 / Chapter 4 --- Dynamic Video Collage --- p.67 / Chapter 4.1 --- Introduction --- p.67 / Chapter 4.2 --- Related Work --- p.70 / Chapter 4.3 --- Dynamic Video Collage on GPU --- p.74 / Chapter 4.3.1 --- Activity Cuboid Generation --- p.75 / Chapter 4.3.2 --- Spatial-Temporal Optimization --- p.80 / Chapter 4.3.3 --- GPU-Accelerated Parallel Collage --- p.86 / Chapter 4.4 --- Results and Discussion --- p.90 / Chapter 4.5 --- Chapter Summary --- p.100 / Chapter 5 --- Conclusion --- p.101 / Chapter 5.1 --- Research Summary --- p.101 / Chapter 5.2 --- Future Work --- p.104 / Chapter A --- Publication List --- p.107 / Bibliography --- p.109
33

Optimal Correction of The Slice Timing Problem and Subject Motion Artifacts in fMRI

Parker, David Baric January 2019 (has links)
Functional magnetic resonance imaging (fMRI) is an extremely popular investigative and clinical imaging tool that allows safe and noninvasive study of the functional living brain. Fundamentally, fMRI measures a physiological signal as it changes over time. The manner in which this spatio-temporal signal is acquired can create technical challenges during image reconstruction that must be corrected for if any meaningful information is to be extracted from the data. Two particular challenges that are fundamentally intertwined with each other are temporal misalignment and spatial misalignment. Temporal misalignment is due to the nature of fMRI acquisition protocols themselves: a 3D volume is created by sampling and stacking multiple 2D slices. However, these slices are not acquired simultaneously or sequentially, and therefore will always be temporally misaligned with each other. Spatial misalignment arises when subject motion is present during the scan, resulting in individual volumes being spatially misaligned with each other. Spatial and temporal misalignment are not independent from each other, and their interaction can cause additional artifacts and reconstruction challenges if not addressed properly. The purpose of this thesis is to critically examine the problem of both spatial and temporal misalignment from a signal processing perspective, while considering the physical nature and origin of the signal itself, and develop optimal correction routines for spatial and temporal misalignment and their associated artifacts. One of the most immediate problems associated with temporal misalignment is that the order in which the slices are acquired must be known in order for correction to be possible. Surprisingly, this information is rarely provided with old or shared data, meaning that this critical preprocessing step must be skipped, significantly lowering the value of the data. We use the spatio-temporal properties of the fMRI signal to develop a robust and accurate algorithm to infer the slice acquisition order retrospectively from any fMRI scan. The ability to extract the interleave parameter from any data set allows us to perform slice timing correction even if this information had been lost, or was not provided with the scan. In the next section of this work, we develop a new optimal method of slice timing correction (Filter-Shift) based on the fundamental properties of sampling theory in digital signal processing. By examining the properties of the signal of interest (The blood oxygen level depended signal: BOLD signal), we are able to design and implement an effective FIR filter to simultaneously remove noise and reconstruct the signal of interest at any shifted offset, without the need for sub-optimal interpolation. In the final section, we investigate the effects of different motion types on the MR signal based on the Bloch equation, in order to develop a theoretical foundation from which we can create an optimal correction method. We devise a novel method to remove these artifacts: Discrete reconstruction of irregular fMRI trajectory (DRIFT). Our method calculates the exact displacement of the k-space samples due to motion at each dwell time and retrospectively corrects each slice of the fMRI volume using an inverse nonuniform Fourier transform. We conclude that a hybrid approach with both prospective and retrospective components are essentially required for optimal removal of motion artifacts from the fMRI data. The combined work of this thesis provides two theoretically sound and extremely effective correction routines, that both remove artifacts and restore the underlying sampled signal. Motion correction and slice timing correction are typically the first two preprocessing steps to be applied to any fMRI data, and thus provide the foundation for any further analysis. While many other preprocessing steps can be omitted or included depending on the analysis, motion correction and slice timing correction are unequivocally beneficial and necessary for accurate and reliable results. This work provides a theoretical and quantitative framework that describes the optimal removal of artifacts associated with motion and slice timing.
34

Data Integration Over Horizontally Partitioned Databases In Service-oriented Data Grids

Sonmez Sunercan, Hatice Kevser 01 September 2010 (has links) (PDF)
Information integration over distributed and heterogeneous resources has been challenging in many terms: coping with various kinds of heterogeneity including data model, platform, access interfaces / coping with various forms of data distribution and maintenance policies, scalability, performance, security and trust, reliability and resilience, legal issues etc. It is obvious that each of these dimensions deserves a separate thread of research efforts. One particular challenge among the ones listed above that is more relevant to the work presented in this thesis is coping with various forms of data distribution and maintenance policies. This thesis aims to provide a service-oriented data integration solution over data Grids for cases where distributed data sources are partitioned with overlapping sections of various proportions. This is an interesting variation which combines both replicated and partitioned data within the same data management framework. Thus, the data management infrastructure has to deal with specific challenges regarding the identification, access and aggregation of partitioned data with varying proportions of overlapping sections. To provide a solution we have extended OGSA-DAI DQP, a well-known service-oriented data access and integration middleware with distributed query processing facilities, by incorporating UnionPartitions operator into its algebra in order to cope with various unusual forms of horizontally partitioned databases. As a result / our solution extends OGSA-DAI DQP, in two points / 1 - A new operator type is added to the algebra to perform a specialized union of the partitions with different characteristics, 2 - OGSA-DAI DQP Federation Description is extended to include some more metadata to facilitate the successful execution of the newly introduced operator.
35

Remote data backup system for disaster recovery /

Lin, Hua. January 2004 (has links)
Thesis (M.S.)--University of Hawaii at Manoa, 2004. / Includes bibliographical references (leaves 64-66). Also available via World Wide Web.
36

Efficient query processing for data integration /

Ives, Zachary G. January 2002 (has links)
Thesis (Ph. D.)--University of Washington, 2002. / Vita. Includes bibliographical references (p. 166-185).
37

PC-based acoustic sonar.

Mukwevho, Tshilidzi Gladstone. January 2008 (has links)
M. Tech. Electronic Engineering. / Monitoring manufacturing plants, military surveillance or enhancing audio signals in a noisy environment are few of the many applications that can benefit from acoustic signal localization. The objective of the project is to design a system that is able to locate an acoustic source using a linear array of omni-directional microphones. The signal outputs of the array are fed into a PC, which processes the data, using a MATLAB-based program. The acoustic source is considered to be unique and stationery. The location of the source will be done by determining the Direction of Arrival (DOA) of the audio signal. This research does not tackle the issue of determining the distance between the source and the array of microphones. "Beamforming" methods are implemented to determine the DOA. The conventional "beamforming" method was compared with higher resolution techniques such as adaptive filtering. Computer simulations of the algorithms were performed, followed by practical experiments. A Field Programmable Gate Array (FPGA) was used to enable a real time acquisition of signals from an array of microphones and the communication interface to the PC was accomplished via the USB interface. The results show that the system can detect the direction of arrival properly and provide the user with lower signal to noise ratio (SNR) reconstructed signals.
38

Reconstruction for visualisation of discrete data fields using wavelet signal processing

Cena, Bernard Maria January 2000 (has links)
The reconstruction of a function and its derivative from a set of measured samples is a fundamental operation in visualisation. Multiresolution techniques, such as wavelet signal processing, are instrumental in improving the performance and algorithm design for data analysis, filtering and processing. This dissertation explores the possibilities of combining traditional multiresolution analysis and processing features of wavelets with the design of appropriate filters for reconstruction of sampled data. On the one hand, a multiresolution system allows data feature detection, analysis and filtering. Wavelets have already been proven successful in these tasks. On the other hand, a choice of discrete filter which converges to a continuous basis function under iteration permits efficient and accurate function representation by providing a “bridge” from the discrete to the continuous. A function representation method capable of both multiresolution analysis and accurate reconstruction of the underlying measured function would make a valuable tool for scientific visualisation. The aim of this dissertation is not to try to outperform existing filters designed specifically for reconstruction of sampled functions. The goal is to design a wavelet filter family which, while retaining properties necessary to preform multiresolution analysis, possesses features to enable the wavelets to be used as efficient and accurate “building blocks” for function representation. The application to visualisation is used as a means of practical demonstration of the results. Wavelet and visualisation filter design is analysed in the first part of this dissertation and a list of wavelet filter design criteria for visualisation is collated. Candidate wavelet filters are constructed based on a parameter space search of the BC-spline family and direct solution of equations describing filter properties. Further, a biorthogonal wavelet filter family is constructed based on point and average interpolating subdivision and using the lifting scheme. The main feature of these filters is their ability to reconstruct arbitrary degree piecewise polynomial functions and their derivatives using measured samples as direct input into a wavelet transform. The lifting scheme provides an intuitive, interval-adapted, time-domain filter and transform construction method. A generalised factorisation for arbitrary primal and dual order point and average interpolating filters is a result of the lifting construction. The proposed visualisation filter family is analysed quantitatively and qualitatively in the final part of the dissertation. Results from wavelet theory are used in the analysis which allow comparisons among wavelet filter families and between wavelets and filters designed specifically for reconstruction for visualisation. Lastly, the performance of the constructed wavelet filters is demonstrated in the visualisation context. One-dimensional signals are used to illustrate reconstruction performance of the wavelet filter family from noiseless and noisy samples in comparison to other wavelet filters and dedicated visualisation filters. The proposed wavelet filters converge to basis functions capable of reproducing functions that can be represented locally by arbitrary order piecewise polynomials. They are interpolating, smooth and provide asymptotically optimal reconstruction in the case when samples are used directly as wavelet coefficients. The reconstruction performance of the proposed wavelet filter family approaches that of continuous spatial domain filters designed specifically for reconstruction for visualisation. This is achieved in addition to retaining multiresolution analysis and processing properties of wavelets.
39

An ontology-based publish-subscribe framework

Skovronski, John. January 2006 (has links)
Thesis (M.S.)--State University of New York at Binghamton, Department of Computer Science, Thomas J. Watson School of Engineering and Applied Science, 2006. / Includes bibliographical references.
40

The DFS distributed file system : design and implementation.

Rao, Ananth K. January 1989 (has links)
Thesis (M.S.)--Rochester Institute of Technology, 1989. / Includes bibliographical references (leaves 65-69).

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