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On proximity problems in Euclidean spacesBarba Flores, Luis 20 June 2016 (has links)
In this work, we focus on two kinds of problems involving the proximity of geometric objects. The first part revolves around intersection detection problems. In this setting, we are given two (or more) geometric objects and we are allowed to preprocess them. Then, the objects are translated and rotated within a geometric space, and we need to efficiently test if they intersect in these new positions. We develop representations of convex polytopes in any (constant) dimension that allow us to perform this intersection test in logarithmic time.In the second part of this work, we turn our attention to facility location problems. In this setting, we are given a set of sites in a geometric space and we want to place a facility at a specific place in such a way that the distance between the facility and its farthest site is minimized. We study first the constrained version of the problem, in which the facility can only be place within a given geometric domain. We then study the facility location problem under the geodesic metric. In this setting, we consider a different way to measure distances: Given a simple polygon, we say that the distance between two points is the length of the shortest path that connects them while staying within the given polygon. In both cases, we present algorithms to find the optimal location of the facility.In the process of solving facility location problems, we rely heavily on geometric structures called Voronoi diagrams. These structures summarize the proximity information of a set of ``simple'' geometric objects in the plane and encode it as a decomposition of the plane into interior disjoint regions whose boundaries define a plane graph. We study the problem of constructing Voronoi diagrams incrementally by analyzing the number of edge insertions and deletions needed to maintain its combinatorial structure as new sites are added. / Option Informatique du Doctorat en Sciences / info:eu-repo/semantics/nonPublished
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Simple, Faster Kinetic Data StructuresRahmati, Zahed 28 August 2014 (has links)
Proximity problems and point set embeddability problems are fundamental and well-studied in computational geometry and graph drawing. Examples of such problems that are of particular interest to us in this dissertation include: finding the closest pair among a set P of points, finding the k-nearest neighbors to each point p in P, answering reverse k-nearest neighbor queries, computing the Yao graph, the Semi-Yao graph and the Euclidean minimum spanning tree of P, and mapping the vertices of a planar graph to a set P of points without inducing edge crossings.
In this dissertation, we consider so-called kinetic version of these problems, that is, the points are allowed to move continuously along known trajectories, which are subject to change. We design a set of data structures and a mechanism to efficiently update the data structures. These updates occur at critical, discrete times. Also, a query may arrive at any time. We want to answer queries quickly without solving problems from scratch, so we maintain solutions continuously. We present new techniques for giving kinetic solutions with better performance for some these problems, and we provide the first kinetic results for others. In particular, we provide:
• A simple kinetic data structure (KDS) to maintain all the nearest neighbors and the closest pair. Our deterministic kinetic approach for maintenance of all the nearest neighbors improves the previous randomized kinetic algorithm.
• An exact KDS for maintenance of the Euclidean minimum spanning tree, which improves the previous KDS.
• The first KDS's for maintenance of the Yao graph and the Semi-Yao graph.
• The first KDS to consider maintaining plane graphs on moving points.
• The first KDS for maintenance of all the k-nearest neighbors, for any k ≥ 1.
• The first KDS to answer the reverse k-nearest neighbor queries, for any k ≥ 1 in any fixed dimension, on a set of moving points. / Graduate
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