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Using genetic algorithms as a core gameplay mechanicKachmar, Bohdan 28 April 2016 (has links)
In this thesis we used genetic algorithms as a core gameplay mechanic for games. We created a flexible genetic algorithms framework that allowed us to iterate quickly through various designs and prototypes of games. We developed two iterations of fighting robots game and a racing game that used our framework to implement genetic algorithms. Playtesting showed that such a sophisticated game mechanic like this one can be fun and appealing to players.
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Gambling and investment decision making a comparison of similar situations /Young, Matthew M. January 2003 (has links) (PDF)
Thesis (M.A.)--Carleton University (Canada), 2003. / Adviser: Warren Thorngate. Includes bibliographical references.
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Vehicular racing simulation: a MEL scripting approachChan, Hobart 15 November 2004 (has links)
The purpose of this thesis is to develop an automated technique for controlling the animation of computer-generated cars for the application of motorsports, also known as car racing. The basic idea is similar to previous work simulating flocks of birds and schools of fish. This simulation system provides a behavior model for each car and driver in a group of cars that enables them to race on a track while avoiding collisions. The technique is implemented using a commercial software package, called MAYA, utilizing its scripting language and built-in dynamics engine. While not a complete real-world dynamic simulation, the cars exhibit realism in both racing behavior and in visual motion attributes. This system allows the animator to control the number of vehicles, their properties, and their general path using an interactive interface. The automated technique replaces manual animation of each individual car and expedites production for animation or live-action effects film that includes computer-generated racing cars.
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Vehicular racing simulation: a MEL scripting approachChan, Hobart 15 November 2004 (has links)
The purpose of this thesis is to develop an automated technique for controlling the animation of computer-generated cars for the application of motorsports, also known as car racing. The basic idea is similar to previous work simulating flocks of birds and schools of fish. This simulation system provides a behavior model for each car and driver in a group of cars that enables them to race on a track while avoiding collisions. The technique is implemented using a commercial software package, called MAYA, utilizing its scripting language and built-in dynamics engine. While not a complete real-world dynamic simulation, the cars exhibit realism in both racing behavior and in visual motion attributes. This system allows the animator to control the number of vehicles, their properties, and their general path using an interactive interface. The automated technique replaces manual animation of each individual car and expedites production for animation or live-action effects film that includes computer-generated racing cars.
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Intimacy and Investment in Canterbury Thoroughbred Horse Racing: A Study in Equine Anthropology.Holdorf, Colette Rose January 2013 (has links)
This thesis is concerned with equine attachment as a form of interspecies fictive kinship, in relation to the practices, social relations, and motivations of participant groups within the Canterbury thoroughbred racing industry. Exploring the interconnections between intimacy and investment, as both financial and emotional commitments, the different sectors of the industry are analyzed as actor-network assemblages in which boundaries between professional, economic, and social relations are porous. The thesis argues that the parameters of a distinct equine community are delineated through regulated forms of haptic access. Distinctions regarding those who are and are not permitted to touch horses, articulates with a regime of risk regulation, which is more broadly explored in its physical, social, financial, and emotional dimensions. Also integral to the character of this networked community of practitioners is the symbolism of naming and branding thoroughbreds, as well as the secular rituals of the auction and the race-day. Conceived as a naturalcultural phenomenon, the race is analyzed in terms of the cross-species meanings and experiences of jockeys and apprentices, who are understood as representatives of an occupational sub-culture. Finally, this thesis also explores the preponderance of women in South Island racing; charting the path by which they have successfully adopted traditionally male-dominated roles.
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An examination of information efficiency in financial markets, with special reference to British racetrack betting marketsWilliams, Leighton Vaughan January 1997 (has links)
No description available.
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A study of the keles event in Ancient Greece : from the pre-classical period to the 1st century B.CBell, David J. January 1989 (has links)
No description available.
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Who killed the bookies? : tracking totalisators and bookmakers across legal and illegal gambling markets : a thesis submitted in partial fulfilment of the requirements for the degree of Master of Arts in Anthropology in the University of Canterbury /Graham, R. A. January 2007 (has links)
Thesis (M.A.)--University of Canterbury, 2007. / Typescript (photocopy). Includes bibliographical references (p. 137-147). Also available via the World Wide Web.
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A biomechanical analysis of steeplechase barrier clearance techniques hurdle and step-on /Paschke, David G. January 2003 (has links)
Thesis (M.A.)--Western Michigan University, 2003. / Includes bibliographical references (leaves 43-46). Also available online (PDF file) by a subscription to the set or by purchasing the individual file.
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Aerodynamic drag reduction of a racing motorcycle through vortex generationAngle, Gerald M., January 2002 (has links)
Thesis (M.S.)--West Virginia University, 2002. / Title from document title page. Document formatted into pages; contains xvi, 137 p. : ill. (some col.). Vita. Includes abstract. Includes bibliographical references (p. 87-89).
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