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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Proceedings of the International Workshop on Reactive Concepts in Knowledge Representation 2014

Ellmauthaler, Stefan, Pührer, Jörg 30 October 2014 (has links) (PDF)
These are the proceedings of the International Workshop on Reactive Concepts in Knowledge Representation (ReactKnow 2014), which took place on August 19th, 2014 in Prague, co-located with the 21st European Conference on Artificial Intelligence (ECAI 2014).
2

Proceedings of the International Workshop on Reactive Concepts in Knowledge Representation 2014

Ellmauthaler, Stefan, Pührer, Jörg 30 October 2014 (has links)
These are the proceedings of the International Workshop on Reactive Concepts in Knowledge Representation (ReactKnow 2014), which took place on August 19th, 2014 in Prague, co-located with the 21st European Conference on Artificial Intelligence (ECAI 2014).
3

Snižování komplexity umělé inteligence ve hrách s otevřeným světem pomocí kombinace reaktivních a prohledávacích technik / Reducing Complexity of AI in Open-World Games by Combining Search-based and Reactive Techniques

Černý, Martin January 2016 (has links)
Open-world computer games present the players with a large degree of freedom to interact with the virtual environment. The increased player freedom makes open-world games a challenging domain for artificial intelligence. In this thesis we present three novel techniques to handle various types of complexity inherent in developing artificial intelligence for open-world games. We developed behavior objects that extend the well-known concept of smart objects and help in structuring codebase for reactive reasoning, we propose and implement constraint satisfaction techniques to specify behavior from a global viewpoint and we have shown how adversarial search techniques can mitigate the need for complex reactive decision mechanisms when a large number of parameters has to be taken into account. The general techniques are implemented and evaluated in the context of a complete open-world game Kingdom Come: Deliverance. Powered by TCPDF (www.tcpdf.org)

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