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GroupMorph : a group collaboration mode approach to shared virtual environments for product design /Linebarger, John M., January 2003 (has links)
Thesis (Ph. D.)--Lehigh University, 2004. / Includes vita. Includes bibliographical references (leaves 202-223).
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Team Lab a collaborative environment for teamwork /Yang, Guang. January 1900 (has links) (PDF)
Thesis (M. Sc.)--Acadia University, 2000. / Includes bibliographical references (leaves 86-87). Also available on the Internet via the World 'wide Web.
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Mixed-reality-Modelle im Industrial-Design-Prozess, Konzept zur Integration virtueller und realer Modelle für wahrnehmungsgerechte PräsentationenPohl, Christian January 2009 (has links)
Zugl.: Darmstadt, Techn. Univ., Diss., 2009
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Virtual reality monitoring : how real is virtual reality? /Hullfish, Keith C. January 1996 (has links)
Thesis (M.S.E.)--University of Washington, 1996. / Includes bibliographical references (leaves [53]-56). Issued also electronically via World Wide Web in HTML and RTF formats.
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Reality TV and interpersonal relationship perceptionCherry, Kristin L., January 2008 (has links)
Thesis (Ph. D.)--University of Missouri-Columbia, 2008. / The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on June 2, 2009) Vita. Includes bibliographical references.
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A data model for exploration of temporal virtual reality geographic information systems /Campos, Jorge Alberto Prado de, January 2004 (has links) (PDF)
Thesis (Ph.D.) in Spatial Information Science and Engineering--University of Maine, 2004. / Includes vita. Includes bibliographical references (leaves 200-212).
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Impact of desktop virtual reality on system usability a case study of online consumer survey using a VR integrated decision support system /Yoon, So-Yeon, Laffey, James M. January 2004 (has links)
Thesis (Ph. D.)--University of Missouri-Columbia, 2004. / The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file viewed on (June 29, 2006) Vita. Includes bibliographical references.
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Architectural design in virtual environments exploring cognition and communication in immersive virtual environments /Schnabel, Marc Aurel. January 2004 (has links)
Thesis (Ph. D.)--University of Hong Kong, 2004. / Title proper from title frame. Also available in printed format.
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A Data Model for Exploration of Temporal Virtual Reality Geographic Information SystemsCampos, Jorge Alberto Prado de January 2004 (has links) (PDF)
No description available.
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Virtual primitives for the representation of features and objects in a remote telepresence environmentWheeler, Alison January 2000 (has links)
This thesis presents the development of a set of novel graphical tools Known as 'virtual primitives' that allow the user of a stereoscopic telepresence system to actively and intuitively model features in a remote environment. The virtual primitives provide visual feedback during the model creating process in the form of a dynamic wireframe of the primitive overlaid and registered with the real object. The operator can immediately see the effect of his decisions and if necessary make minor corrections to improve the fit of the primitive during its generation. Virtual primitives are a generic augmented reality (AR) tool and their applications extend past the modelling of a workspace for telerobot operation to other remote tasks such as visual inspection, surveying and collaborative design. An AR system has been developed and integrated with the existing Surrey Telepresence System. The graphical overlays are generated using virtual reality software and combined with the video images. To achieve a one-to-one correspondence between the real and virtual worlds the AR system is calibrated using a simple pinhole camera model and standard calibration algorithm. An average RMS registration error between the video and graphical images of less than one framegrabber pixel is achieved. An assessment of a virtual pointer confirms that this level of accuracy is acceptable for use with the virtual primitives. The concept of the virtual primitives has been evaluated in an experiment to model three test objects. The results show that using a virtual primitive was superior in accuracy and task completion time to using a pointer alone. Finally, a case study on the remote inspection of sewers demonstrates the advantages of virtual primitives in a real application. It confirms that the use of virtual primitives significantly reduces the subjective nature of the task, offers an increase in precision by an order of magnitude over conventional inspection methods, and provides additional useful data on the characteristics of the sewer features not previously available.
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