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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
301

Secondary Education Social Studies Teachers' Perceptions of Detracking

Drouin, Steven D. 23 August 2013 (has links)
<p>Detracking is an often misunderstood and ill-characterized education reform movement in the United States. Yet, as public educational spaces become more diverse, the relevance of detracking as a viable solution increases. However, secondary education teachers today are often ill-prepared to implement detracking. The purpose of this study was to better understand how secondary education social studies teachers develop perceptions of detracking. In this study, I collected four secondary education social studies teachers&rsquo; life stories. These life stories were synthesized into case study narratives and a cross case analysis to understand how these teachers developed perceptions of detracking. I found a teacher&rsquo;s orientation towards social studies influenced their perceptions of detracking, but was limited by external factors such as training in heterogeneous instruction, misconceptions of detracking, and critical reflection. I also reaffirmed detracking as a complex/complicated concept and call to the field of education to expand discipline specific critical reflection and training in heterogeneous instruction. </p><p> <i>Keywords:</i> Detracking, Social Studies, Secondary Education, and Narrative Inquiry </p>
302

Factors associated with school performance in the senior class of a large suburban high school.

Eisenberg, Mildred. January 1968 (has links)
No description available.
303

The influence of school personnel on adolescents.

Barrados, Maria. January 1970 (has links)
No description available.
304

Teachers' Reported Use of and Perceptions About Graphic Organizers in High School Content Area Classrooms

Triano, Carolyn 28 August 2014 (has links)
<p> This study explored the opinions of teachers regarding use and effectiveness in the use of graphic organizers in their classroom instruction. Data collection and analyses sought to determine if participating teachers used graphic organizers in their classrooms and how effective teachers perceived graphic organizers to be in the areas of English/language arts, social studies, science, and math. </p><p> A descriptive statistical study was conducted using a survey emailed nationwide. Quantitative methods of data collection, including a questionnaire, were used to gauge teachers' attitudes and uses of graphic organizers in their classrooms. The majority of teachers surveyed indicated they were aware of graphic organizer use and effectiveness in the classroom. Future research topics and recommendations were summarized regarding the use of graphic organizers by teachers in the high school content classrooms.</p>
305

The predictive value of reading frequencies in digital and print formats on eighth grade English language arts outcomes

Coyle, Victoria C. 18 June 2014 (has links)
<p> The increased availability of technology in Western culture has resulted in an increased use of technology among adolescents in both academic and personal settings. In the U.S., adolescents use technology to communicate, access information, create and distribute products on a daily basis. More importantly, this increase in technology has resulted in many more reasons and opportunities to read. It is unclear, however if increased reading in these new digital modes are related to increased scores on traditional academic assessments. This study used an archival data set to investigate relationships that existed among self-reported reading frequencies in different modes and contexts and scores on a high-stakes assessment for students in an urban, high-needs district in the Northeast (N = 232). The relationship of frequencies of reading in four settings; Academic Print, Academic Digital, Recreation Print and Recreation Digital, to student scores on high-stakes, eighth grade ELA assessment was investigated using hierarchical regression analyses. In addition, alternate methods of quantifying survey responses were studied. The study found that student frequency of reading in Recreation Print and Recreation Digital modes were predictive of high-stakes ELA scores; however, frequency of reading in the modes and settings of Academic Print and Academic Digital were not predictive. Gender differences were found; two different predictive models were required when looking at the predictive value of reading frequencies on ELA outcomes males and females. Suggestions are given for developing or adapting alternative survey values in order to analyze archival data. In addition, further research into the nature of engagement in different modes of reading and consideration for individual differences in reading, specifically by gender is discussed. Suggestions also address the need for research on digital modes of reading and academic outcomes as the availability of digital material increases.</p>
306

Impact of Computer Gameplay on Student Learning Utilizing "Civilization IV| Colonization" with High School Students in a United States History Class

Probert, Jeffrey Allan 26 April 2014 (has links)
<p> This action research study investigated the effectiveness and impact of instructional uses of computer gaming on student comprehension of major themes and concepts in United States history. A concurrent embedded experimental mixed method design (Creswell, 2009; Creswell &amp; Plano Clark, 2007; Greene &amp; Caracelli, 1997) was used to determine what impact gameplay has upon student learning as well as student perceptions of the gaming experience upon their learning using Sid Meier's <i>Civilization IV: Colonization</i> in an eleventh grade high school United States History class. This study addressed key issues concerning computer gameplay in an educational setting, asking what impact does computer gameplay have on student understanding and academic performance, and what impact does social interaction surrounding computer gameplay have upon student understanding of content. The quantitative phase of this study focused on the relationship between computer games and academic performance. The qualitative phase of the study focused on student understanding and comprehension of historical content, perceptions of computer gameplay and the social interaction surrounding gameplay. </p><p> Students were randomly assigned to one of two classes: one class engaged in gameplay utilizing <i>Civilization IV: Colonization</i> and served as the experimental group, the other class engaged in traditional research and served as the control group. Quantitative data was collected from a pretest administered at the beginning of the semester as well as a posttest administered at the end of the semester. Additional quantitative data was collected from term project presentation grades from both groups at the end of the semester. Scores from the pretest/posttest and student presentations were analyzed to determine if there was a significant difference in learning between the two groups. </p><p> Qualitative data was collected at multiple points throughout the study from the experimental group utilizing observation, teacher-researcher reflections, individual interviews, focus group interview, and student data sheets to explore student understanding of the exploration and colonization of North America as well as perceptions of the gaming experience. The qualitative data was analyzed to inform and better understand the impact of computer gaming on student learning. </p><p> The findings of this study indicated students who engaged in gameplay with <i>Civilization IV: Colonization</i> scored significantly higher on the postest and presentation scores as well as developed a deeper understanding of major themes, concepts and content in United States History than students who conducted traditional research. The findings of this study also supported and built upon previous research concerning computer game-based learning, specifically within social studies education, as well as addressed a specific void in the research &ndash; what impact does computer game-based learning have upon student academic performance?</p>
307

Effects of Video Making on Motivation and Self Determination in School Health Education

Scott, Elizabeth Letitia 29 August 2014 (has links)
This dissertation posed the questions (a) What effects do creating videos on a topic of interest to grade 10/11 health education students have on motivation, self determination, and relatedness in health education class? and (b) Are some phases of video making more intrinsically motivating than others? Mixed methods were used to evaluate the impact of a video making intervention using Self Determination Theory (SDT) in four health education classes at publicly funded high schools in western Canada. In answer to research question (a), Multivariate Analysis of Variance (MANOVA) tests indicated that overall, intrinsic motivation, extrinsic motivation, self determination, and relatedness were not changed over the timeframe of the intervention. Amotivation increased. Exploratory analyses indicated that student autonomy and first language had moderating effects. Thematic analyses expanded findings by identifying environmental and social factors influencing student video processes. In answer to question (b), Multivariate Analysis of Variance (MANOVA) tests indicated that overall, there were no differences in intrinsic, extrinsic, amotivation, or self determination across three phases of the video making process. Exploratory analyses indicated that the classroom students were in as well as their gender and first language had moderating effects. Study findings add to what we know about effective and successful school health education, which verifies the needs of adolescents being served; establishes linkages among program goals, objectives, and outcomes; monitors program implementation; and measures program effects on target population (Farmer et al., 1998). Contributions to Self Determination Theory literature include: (a) highlighting the role that student autonomy may play in positively influencing intrinsic motivation, identified regulation of motivation, and amotivation in health education class; (b) adapting and applying SDT measurement tools to a school health education setting to operationalize types of motivation and self determination, thus contributing to the development of a common understanding; and (c) using less ambiguous definitions of motivation within school health education contexts. / Graduate / 0515 / 0727 / tishscot@uvic.ca
308

High school counselors perception of preparedness in implementing prevention and postvention of student suicide

Mitchell, Morgan M. January 2007 (has links) (PDF)
Thesis PlanB (M.S.)--University of Wisconsin--Stout, 2007. / Includes bibliographical references.
309

De moderne gymnasiast tegenover zijn klassieke vorming ...

Doornik, N. G. M. van January 1938 (has links)
Proefschrift--Amsterdam. / "Stellingen" ([3] p.) laid in, at end. "Lijst van aangehaalde werken": p. [241]-244.
310

The beginnings of education in Maine

Chadbourne, Ava Harriet, January 1928 (has links)
Thesis (Ph. D.)--Columbia University, 1929. / Vita. Published also as Teachers college, Columbia university, Contributions to education, no. 336. Bibliography: p. 130-135.

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