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Akcelerace výpočtu stínů a osvětlení / Shadowing and Lighting AccelerationMilet, Tomáš January 2021 (has links)
Cílem této práce je prezentovat metody pro akceleraci výpočtů stínů a osvětlení. Práce se zabývá akcelerací na vzorek přesných stínů pomocí stínových těles na různých platformách. Obsahem práce je také zvýšení přesnosti stínových map a zvýšení přesnosti osvětlování scény s mnoha světly.
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Metody pro zobrazení měkkých stínů / Methods for Soft Shadows RenderingOndruška, Jiří Unknown Date (has links)
This thesis discusses two different methods for creating soft shadows. Shadow volumes and shadow mapping, more accurately Variance Soft Shadow Mapping. It presents theory for these shadow algorithms as well as theory for few others which are necessary for understanding. Further it describes how to implement these methods and evaluates these implementations. Shadow volumes are based on creating additional geometry to the scene which serves for specifying region of penumbra. VSSM algorithm is a improved version of classic shadow mapping.
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3D herní svět v OpenGL / 3D Game World in OpenGLBuchta, David January 2017 (has links)
Focus of this master's thesis is a study of modern techniques in computer graphics and designing and developing custom application based on which could be developed new game engine. In this thesis are highlighted techniques for creating large terrains, advanced shadows, physically based sky rendering and drawing large set of objects. Finally, performance testing of these modules is performed.
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Light Propagation Volumes / Light Propagation VolumesRůžička, Tomáš January 2016 (has links)
The aim of master thesis is to describe different calculation of global illumination methods including Light Propagation Volumes. All three steps of LPV calculation are widely described: injection, propagation and rendering. It is also proposed several custom extensions improving graphics quality of this method. Two parts of design and implementation are focused on scene description, rendering system, shadow rendering, implementation of LPV method and proposed extensions. As conclusion, measurement and several images of application are presented, followed by comparison in environment with diffenent parameters, thesis summary with evaluation of achieved results and suggestions of further improvements.
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Techniky výpočtu stínů v reálném čase / Techniques of Real-Time Shadow RenderingKudlač, Boris January 2009 (has links)
The goal of this work is to create complete overview about existing techniques for real-time shadow computation in computer graphics. It describes theory of each technique and it's algorithm, as well as implementation details and practical usage. It completely informs about each technique features, problems, extensions, advantages and disadvantages for different situations and asks a question, if there is one all-solving shadow technique suitable for all purposes. In the end, the thesis compares all the techniques in their features, limitations and hardware usage.
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