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Managing the shopping centre as a consumption site : creating appealing environments for visitors : some Australian and New Zealand examples : a thesis in presented [sic] in partial fulfilment for the requirements for the degree of Doctor of Philosophy in Geography at Massey UniversityBowler, Susan Mary January 1995 (has links)
The position occupied by retailing within the production - consumption debate is the subject of dispute. As neither sphere can be fully analysed in isolation such argument may be somewhat irrelevant. The need to conceptualise the two spheres together, therefore, has informed this research on the created environments of shopping centres. Planned and managed shopping centres are a ubiquitous part of the built environment in 'advanced capitalist' nations. There has been a tendency, however, for researchers to focus upon exceptional centres rather than everyday examples of this particular consumption site. They have concentrated upon how shopping centre environments appear to be created and the appeal researchers assume they may have for an observer. My research for this thesis, however, has been concerned with how managers create shopping centre environments and how they are designed so as to appeal to their centres' perceived markets. This was done by conducting semi - structured interviews with a number of centre managers in Australia and New Zealand . The unified ownership and management structure of shopping centres makes it easier for their created environ ments to be controlled. Shopping centre researchers and those who have attempted to read the built environment as if it were a text have tended to assume that the architectural styles used will reflect dominant ideologies and that they are powerless to interpret or alter them in any other than the manner intended by the designers, developers and owners. Many of the managers recognised, however, that shoppers cannot be forced to visit nor can they be made to purchase. Research was therefore commissioned by management as a way of gaining socio - economic information on the individuals in their catchments , their 'needs' and desires. Selecting tenants which would appeal to their markets and arranging them in a manner which reflected the way people liked to shop was thought to be paramount to the success or otherwise of a centre. Some managers, for example, claimed that there was a difference between 'doing' the shopping (which is a chore) and 'going' shopping (which is enjoyable ) and that this needed to be kept in mind when they positioned retailers within their centres. Consumption does not only involve the purchase of commodities for their use and/or sign value but is also concerned with experience. Managers attempted to provide their shoppers with an enjoyable experience when they visited their centres by, for example, the creation of an appealing ambience and by either suggesting or insisting, respectively, that the common areas and leased spaces be regularly refurbished.
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Exploring consumers' experiential responses and shopping intentions toward visual user-generated content in online shopping environmentsCheung, Jenny January 2015 (has links)
The purpose of this study is to explore online consumers' experiential response towards visual user-generated content in online shopping environments for fashion online shopping. The Stimulus-Organism-Response (S-O-R) framework has been widely used in online shopping environment studies to examine the effect of website attributes on online shoppers' internal affective and cognitive states, and shopping behaviour (Kawaf and Tagg, 2012). Recent literature in the field proposes a more holistic approach towards online experiences (e.g., Pentina, Amialchuk, and Taylor, 2011) which is conceptualise to mediate the relationship between website attributes and behavioural responses. Consumer experiences are considered to be a critical concept in consumer behaviour and marketing for understanding consumers and to create competitive advantage in online retailing (Schmitt, 2010). Building on existing online shopping environment research, the study conceptualises online experiences for fashion online. This study seeks to investigate online consumers' experiential responses (aesthetics, relational, emotional, Flow experience and interactivity) towards two visual user-generated stimulus: (1) Looks - photographs of individuals modelling their own fashion, and (2) Outfits - digital collages displaying an assortment of products centred around a theme. They are both features which have been created by community members in an online social shopping community, ASOS Fashion Finder. The context of this study was exploratory and utilised a mixed methods approach where 13 photo-elicited interviews (PEI) with female online shoppers of ASOS, aged 18-34, were conducted to identify and understand consumers' online experiential responses and online shopping intentions towards the two visual stimulus. Using the same sample criteria, an online survey with 555 responses was also conducted to measure and test relationships between consumers' experiential responses and shopping intentions. The results of this study provides insight to the experiential states of fashion online consumers for online retail marketing, and contributes knowledge to research literature and theory on online shopping environments and customer experiences.
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