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Simulation-game enactment for heightened motivation and enhanced retention in the discipline-based classroomBenson, Karen L., 1958- January 1989 (has links)
Linking educational theories with an empirical study, using an art related simulation-game, was the intent of this thesis. These educational theories involved retention of content matter, student motivation, simulation-gaming and art education. The importance of the project was directly related to the advantages of simulation-gaming. Research has suggested that students have been more motivated to learn, enjoy learning more and retain more content information as simulation-games have been brought into the classroom. Empirical data was collected as a simulation-game entitled "Investigation Simulation" was enacted with sixth grade students. A sequence of surveys was given to measure knowledge, enjoyment and retention. These consisted of a pre-test, a post-test and a delayed post-test. The results suggested (1) Students participating in the simulation-game were more actively involved in learning, (2) their retention of content matter was raised.
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Examination of gaming in nursing education and the effects on learning and retentionHodges, Tracey L., Witte, Maria Margarita. January 2008 (has links)
Dissertation (Ph.D.)--Auburn University,2008. / Abstract. Vita. Includes bibliographic references (p.111-133).
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Attitudinal learning outcomes and their retention by junior-high science students using an environmental education simulation gameGeisler, James Charles January 2011 (has links)
Digitized by Kansas Correctional Industries
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Evaluating tactical combat casualty care training treatments effects on combat medic trainees in light of select human descriptive characteristicsSotomayor, Teresita M. January 2008 (has links)
Thesis (Ph.D.)--University of Central Florida, 2008. / Adviser: Michael Proctor. Includes bibliographical references (p. 203-213).
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The development and evaluation of a geographical simulation game involving the Arkansas River Project.Croft, Jerry Don. January 1971 (has links)
Thesis (Ed.D.)--University of Tulsa, 1971. / Bibliography: leaves 43-45.
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A practitioner researcher perspective on facilitating an open, infinite, chaordic simulation : learning to engage in theory while putting myself into practice /Leigh, Elyssebeth. January 2003 (has links)
Thesis (Ed. D.)--University of Technology, Sydney, 2003.
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The use of a simulation game for the study of the family planning decision-making processKarlin, Barry. January 1974 (has links)
Thesis (DR. P.H.)--University of Michigan.
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Alphabet soup /Smolev, Beth April. January 1982 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1982. / Typescript. Includes bibliographical references (leaf 45).
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The use of a simulation game for the study of the family planning decision-making processKarlin, Barry. January 1974 (has links)
Thesis (DR. P.H.)--University of Michigan.
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Visual feedback for gaming prevention in intelligent tutoring systemsWalonoski, Jason A. January 2005 (has links)
Thesis (M.S.)--Worcester Polytechnic Institute. / Keywords: Intelligent Tutoring Systems; Machine Learning; Behavior; Learning. Includes bibliographical references. (p.49)
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