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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Forward into the past : the poetics and politics of community in two historical re-creation groups /

Erisman, Wendy Elizabeth, January 1998 (has links)
Thesis (Ph. D.)--University of Texas at Austin, 1998. / Vita. Includes bibliographical references (leaves 369-387). Available also in a digital version from Dissertation Abstracts.
2

Honored values and valued objects : the Society for Creative Anachronism /

Turner, Althea L. January 1900 (has links)
Thesis (Ph. D.)--Oregon State University, 2010. / Printout. Includes bibliographical references (leaves 152-162). Also available on the World Wide Web.
3

The Transformation of a Shire: Local Negotiation in the Society for Creative Anachronism

Barber, Suzanne 01 May 2011 (has links)
In this thesis, I am examining how a small branch of the Society for Creative Anachronism, Loch an Fhraoich, whose values and identity center around camaraderie and narrative and aesthetic coherence, attempts to balance these two often contradictory principles. To better illustrate the negotiations taking place, I have used ethnographic fieldwork to focus on the areas of material culture, ethno-kinetics, persona, knowledge, and events. These areas are tightly interwoven, and almost never operate independently, but the exercise of isolating them is useful in seeing the complexities of choices that members must make to navigate the social world of the Society for Creative Anachronism. The Society for Creative Anachronism is a large, international non-profit organization and is often depicted and discussed as a large homogeneous organization. Instead, in this work I have analyzed the smaller group within the larger organization. I have focused on the smaller group in order to bring to light new details of how this group and the individual members operate within a self-selected international organization in a network of personal connections. These groups attain a feeling of distinctness within this large organization by creating an identity for themselves, which expresses their values within the larger SCA framework. Sometimes these values contradict each other or subvert the larger overriding SCA ethos, and members will mediate their participation in order to avoid breaking from the SCA framework entirely while still protecting their group identity. This can be examined in light of narrative construction and maintenance. The Society for Creative Anachronism supports an official homogenous metanarrative. It is this narrative that is most often heard and examined by outsiders. Despite the initial perceived dominance, this metanarrative acts as a frame or matrix narrative, and contained within are multiple hyponarratives and little narratives. As one allows their view to slip further towards the idio and unicultural level, these hyponarratives increase in number while decreasing in scope. They go from representing a kingdom, to principality, to a barony, to a shire, to a group of friends within that shire to an individual member. At every level these narratives connect the individual and group to others, creating a network of relationships and shared narratives that help create a sense of unity and prevent a fracturing of voices and thus support the overriding metanarrative. In order to prevent this system from collapsing inward or fracturing apart, a certain amount of playful transgressive metalepsis and edgeplay must be allowed. The negotiation of this edgeplay is debated, and the style and amount tolerated is often a distinguishing mark between groups. Some key contestations that I have focussed on where this debate occurs include the levels and types of anachronism allowed, the types of partying and practical jokes encouraged or discouraged, gender, media influence, and the understanding of honor and chivalry.
4

Live Role-play of Medieval Fantasy and its relationship to the Media

Troon, Simon January 2012 (has links)
In the postmodern, contemporary Western world of late capitalism, we dream of the Middle Ages. Medieval Fantasy, as an entertainment genre, supplements historical images of the Middle Ages with elements of myth in adventure stories featuring magicians, knights and ladies, castles, dragons, swords, and sorcery that are routinely consumed and absorbed. In some activities they are also played out physically. People dress up, utilise props, and affect their speech and mannerisms like actors in a theatre, conducting pseudo-ritualistic games of mimicry to make these images speak and move in the real world: live role-play. This thesis examines several organised examples of live role-play: Southron Gaard, a branch of the Society for Creative Anachronism based in Christchurch, New Zealand; larping, as represented by two documentary films, Darkon and Monster Camp, that document the activities of larping organisations in the USA; and 'Lord of the Rings Tour', a tourism trip from Christchurch to 'Edoras', a fictional location from Middle-earth, the fantasy world of J.R.R. Tolkien's The Lord of the Rings Novels and Peter Jackson's filmic adaptations thereof. These organised leisure activities provide platforms for the pursuit of active, physical involvement with the images and ideas of medieval fantasy. In them, participants find ways to bring these fantastic images and ideas onto their bodies in reality and, perhaps as a result, closer to their everyday lives in ways that have more significant social implications than may at first be apparent.

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