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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A hybrid model for simulating diffused first reflections in two-dimensional acoustic environments /

Martin, Geoffrey Glen. January 2001 (has links)
Although it is widely accepted that the diffusion of early reflections in acoustic spaces intended for music performance greatly improves the perceived quality of sound, current manufacturers of synthetic reverberation engines continue to model reflecting surfaces as having almost perfectly specular characteristics. This dissertation describes a hybrid method of simulating diffusion based on both physical and phenomenological modeling components. / In 1979, Manfred Schroeder described a method of designing and constructing diffusing surfaces based on a rather simple mathematical algorithm which provides diffused reflections in predictable frequency bands. This structural device, now known as a "Schroeder diffuser," has become a standard geometry used in constructing diffusive surfaces for spaces intended for music rehearsal, recording and performance. While it is possible to use DSP to model the characteristics of reflections off such a surface, a reflection model based exclusively on a surface constructed of a Schroeder diffuser has proven in informal tests to be as aesthetically inadequate as a perfectly specular model. Control of both the spatial and temporal envelopes of the diffusive reflection are required by an end user in order to tailor the reflection characteristics to the desired impression. / In 1974 an empirical model for computing light reflections off objects in a three-dimensional environment was developed by Phong Bui-Toung. This algorithm incorporated both a specular and diffuse component with relationships controlled by an end user. / This dissertation describes the adaptation and implementation of the Phong shading algorithm in conjunction with a physical model of components of the Schroeder diffuser for the modeling of diffuse reflections in synthetic acoustic environments. The inclusion of the Phong algorithm provides precise control over the balance between the spectral and diffusive components of the reflection. In addition, directivity functions for sound sources and receivers in the virtual space are described. / Analysis and evaluation of the model using mathematical and empirical methodologies are discussed and stereo and multichannel audio examples produced by the system are included.
2

A hybrid model for simulating diffused first reflections in two-dimensional acoustic environments /

Martin, Geoffrey Glen. January 2001 (has links)
No description available.
3

A new look at the description of reverberent spaces / by Pan Jie

Jie, Pan January 1988 (has links)
Bibliography: leaves 140-149 / x, 148 leaves : ill ; 30 cm. / Title page, contents and abstract only. The complete thesis in print form is available from the University Library. / Thesis (Ph.D.)--University of Adelaide, Dept. of Mechanical Engineering, 1989

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