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The basic structure of intelligent databaseYu, Chun-I January 1989 (has links)
The purpose of this paper is to study the basic theoretic structure of intelligent data base by means of logic. There are three parts of this paper. The first part introduces the concept and relational algebra in relational data base. The second part focuses on the relationship between logic and the structure of intelligent data base and compares the intelligent database application. The last part, a SQL (Structure Query Language) queries simulation program using logic programming language Prolog, demonstrates how logic applies to query languages. / Department of Computer Science
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Preparation of acoustic emission data for neural network analysis using AWK and C programsKaza, Avinash. January 2005 (has links)
Thesis (M.S.)--West Virginia University, 2005. / Title from document title page. Document formatted into pages; contains xiv, 189 p. : ill. (some col.). Vita. Includes abstract. Includes bibliographical references (p. 157-160).
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An empirical study on the difficulties of senior secondary students in learning PASCAL programming /Sin, Tak-wah. January 1995 (has links)
Thesis (M. Ed.)--University of Hong Kong, 1995. / Includes bibliographical references (leaf 132-137).
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An experimental study on learning of Pascal looping construct /Hui, Nai-pun. January 1998 (has links)
Thesis (M. Ed.)--University of Hong Kong, 1998. / Includes bibliographical references (leaf 78-82).
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An empirical study on the difficulties of senior secondary students in learning PASCAL programmingSin, Tak-wah. January 1995 (has links)
Thesis (M.Ed.)--University of Hong Kong, 1995. / Includes bibliographical references (leaves 132-137). Also available in print.
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An experimental study on learning of Pascal looping constructHui, Nai-pun. January 1998 (has links)
Thesis (M.Ed.)--University of Hong Kong, 1998. / Includes bibliographical references (leaves 78-82). Also available in print.
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Visor++ : a software visualisation tool for task-parallel object-orientated programsWidjaja, Hendra. January 1998 (has links) (PDF)
Bibliography: leaves 173-184. This thesis describes Visor++, a tool for visualising programs written in CC++, a task-parallel, object-orientated language derived from C++. Visor++ provides a framework of visualising task-parallel object-orientated programs in the absence of language support for visualisation, i.e. for programs such as CC++ which are written in languages which are not "visualisation-conscious". The development of techniques using a wide selection of language features are described and the effectiveness testified by experimentation.
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Visual Literacy in Computer Culture: Reading, Writing, and Drawing Logo Turtle GraphicsHorn, Carin E. 08 1900 (has links)
This study seeks to explore relationships between Logo turtle graphics and visual literacy by addressing two related questions: (a) can traditional visual literacy concepts, as found in the published literature, be synthesized in terms of Logo turtle graphics, and (b) do the literature and "hands-on" experience with turtle graphics indicate that visual competencies are pertinent to graphics-based electronic communications in computer culture? The findings of this research illustrate that Logo turtle graphics is a self-contained model to teach visual literacy skills pertinent to computer culture. This model is drawn from synthesizing published literature and the classroom experience of Logo learners, which is demonstrated through their visual solutions to Logo assignments. A visual analysis and interpretation of the subjects' work concludes that the principles and competencies associated with traditional visual literacy skills manifest during the Logo turtle graphics experience. The subjects of this study demonstrate that visual literacy pertinent to computer culture includes reading, writing, and drawing alphanumerics and pictographic information with linguistic equivalence. The logic for this symbolic metaphor is body-syntonic spatial experience explained in geometric terms. The Logo learner employs computational models for visual ideas and visual-verbal symbols for spatial ideas in the course of doing turtle graphics.
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Connection management applications for high-speed audio networkingSibanda, Phathisile 12 March 2008 (has links)
Traditionally, connection management applications (referred to as patchbays) for high-speed audio networking, are predominantly developed using third-generation languages such as C, C# and C++. Due to the rapid increase in distributed audio/video network usage in the world today, connection management applications that control signal routing over these networks have also evolved in complexity to accommodate more functionality. As the result, high-speed audio networking application developers require a tool that will enable them to develop complex connection management applications easily and within the shortest possible time. In addition, this tool should provide them with the reliability and flexibility required to develop applications controlling signal routing in networks carrying real-time data. High-speed audio networks are used for various purposes that include audio/video production and broadcasting. This investigation evaluates the possibility of using Adobe Flash Professional 8, using ActionScript 2.0, for developing connection management applications. Three patchbays, namely the Broadcast patchbay, the Project studio patchbay, and the Hospitality/Convention Centre patchbay were developed and tested for connection management in three sound installation networks, namely the Broadcast network, the Project studio network, and the Hospitality/Convention Centre network. Findings indicate that complex connection management applications can effectively be implemented using the Adobe Flash IDE and ActionScript 2.0.
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The development of a method to assist in the transformation from procedural languages to object oriented languages with specific reference to COBOL and JAVAWing, Jeanette Wendy January 2002 (has links)
Thesis (M.Tech.: Computer Studies)-Dept. of Computer Science, Durban Institute of Technology, 2002. / Computer programming has been a science for approximately 50 years. It this time there havebeen two major paradigm shifts that have taken place. The first was from “spaghetti code” to structured programs. The second paradigm shift is from procedural programs to object oriented programs. The change in paradigm involves a change in the way in which a problem is approached, can be solved, as well as a difference in the language that is used.
The languages that were chosen to be studied, are COBOL and Java. These programming languages were identified as key languages, and the languages that software development are the most reliant on. COBOL, the procedural language for existing business systems, and Java the object oriented language, the most likely to be used for future development.
To complete this study, both languages were studied in detail. The similarities and differences between the programming languages are discussed. Some key issues that a COBOL programmer has to keep in mind when moving to Java were identified.
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