Spelling suggestions: "subject:"television viewers’psychological"" "subject:"television discursivepsychology""
1 |
The uses and gratifications of reality based televisionGriffith, Jill C. January 2006 (has links)
Over the last five years, reality-based television has generated some of the biggest, most talked-about hits for broadcast networks. However, academic researchers have given little attention to the genre, specifically the differences among various formats of reality programming and the appeal of these formats to viewers. To understand the appeal of specific aspects of reality television, a better understanding of reality television viewers, types of reality shows watched and gratifications sought was needed. The objective of this study was to compare differences among reality television formats watched and gratifications sought by regular viewers.Ball State UniversityMuncie, IN 47306An online survey was made available to 15,000 college students at a mid-sized, public university in the Midwestern United States. Six hundred thirty responses were received, but those who were not regular viewers of reality-based television were eliminated. Regular viewers are defined as those who indicate that they watch at least one reality-based program the majority of times that a new episode airs. By eliminating those who are not regular viewers, 327 cases were left for analysis.An analysis of variance (ANOVA) showed significant differences within groups of viewers based on the type of reality show that they indicated was their favorite. A Scheffe's test was employed to determine where these differences were. Significant differences existed between docusoap and reality-talent watchers for parasocial relationship gratifications, and reality lifestyle watchers and those who watched all other formats for self-awareness gratifications. Significant differences also existed for reality game watchers and those who watch reality lifestyle formats and docusoap formats for entertainment gratifications, and docusoap watchers and those who watch reality game formats for boredom gratifications. No significant differences existed relating to downward social comparison, social utility or escape gratifications. / Department of Journalism
|
2 |
A study of cult television, Buffy the vampire slayer, and the uses and gratifications theoryRodeheffer, Marielle D. January 2007 (has links)
This study builds on the Uses and Gratifications body of knowledge as applies to motivations surrounding television use, specifically the cult television program Buffy the Vampire Slayer. Through the distribution of online survey it was found that respondents who read and/or wrote fanfiction were more likely to engage in the variable of parasocail relationships. One hypothesis was disregarded due to the invalidity of the variable. Through two research questions it was found that the variable of affinity was indicative of a viewer's involvement with the show. The second research question found only two marginally significant variables, personal identity and realism, with regard to the number of years one had been a fan of the show. Age was found to be significant in all the variables and was accounted for. / Department of Journalism
|
3 |
The interactive nature of reality television : an audience analysisPenzhorn, Heidi 30 November 2005 (has links)
See front file / Communication Science / MA (COMMUNICATION)
|
4 |
The interactive nature of reality television : an audience analysisPenzhorn, Heidi 30 November 2005 (has links)
See front file / Communication Science / MA (COMMUNICATION)
|
Page generated in 0.0956 seconds