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Mathematical modelling in hierarchical games with specific reference to tennisBarnett, Tristan J., tbarnett@swin.edu.au January 2006 (has links)
This thesis investigates problems in hierarchical games. Mathematical models are
used in tennis to determine when players should alter their effort in a game, set
or match to optimize their available energy resources. By representing warfare,
as a hierarchical scoring system, the results obtained in tennis are used to solve
defence strategy problems. Forecasting in tennis is also considered in this thesis.
A computer program is written in Visual Basic for Applications (VBA), to estimate
the probabilities of players winning for a match in progress. A Bayesian
updating rule is formulated to update the initial estimates with the actual match
statistics as the match is progressing. It is shown how the whole process can
be implemented in real-time. The estimates would provide commentators and
spectators with an objective view on who is likely to win the match. Forecasting
in tennis has applications to gambling and it is demonstrated how mathematical
models can assist both punters and bookmakers. Investigation is carried out on
how the court surface affects a player�s performance. Results indicate that each
player is best suited to a particular surface, and how a player performs on a
surface is directly related to the court speed of the surfaces. Recursion formulas
and generating functions are used for the modelling techniques. Backward recursion
formulas are used to calculate conditional probabilities and mean lengths
remaining with the associated variance for points within a game, games within
a set and sets within a match. Forward recursion formulas are used to calculate
the probabilities of reaching score lines for points within a game, games within
a set and sets within a match. Generating functions are used to calculate the
parameters of distributions of the number of points, games and sets in a match.
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