• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 789
  • 358
  • 98
  • 48
  • 46
  • 22
  • 13
  • 13
  • 8
  • 7
  • 6
  • 5
  • 5
  • 5
  • 5
  • Tagged with
  • 1664
  • 1664
  • 527
  • 315
  • 268
  • 257
  • 233
  • 191
  • 169
  • 155
  • 132
  • 125
  • 120
  • 111
  • 105
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Physically based modeling and simulation of a ship in open water 3-D virtual environment /

Sicuro, David Leonardo Lencastre. January 2003 (has links) (PDF)
Thesis (M.S. in Electrical Engineering and M.S. in Modeling, Virtual Environments and Simulation)--Naval Postgraduate School, September 2003. / Thesis advisor(s): Xiaoping Yun, Fotis Papoulias, Joseph Sullivan. Includes bibliographical references (p. 89-90). Also available online.
32

Visualization techniques for 3D urban environments /

Wang, Haomian. January 2009 (has links)
Includes bibliographical references (p. 65-71).
33

Image-based building modeling /

Xiao, Jianxiong. January 2009 (has links)
Includes bibliographical references (p. 109-125).
34

Three-dimensional model based human detection and tracking in crowded scenes

Wang, Lu, 王璐 January 2011 (has links)
published_or_final_version / Electrical and Electronic Engineering / Doctoral / Doctor of Philosophy
35

Interactive network rendering based on textured depth map re-projection

Cao, Li, 曹力 January 2012 (has links)
Network Rendering is an important problem in computer graphics and visualization applications. Reduction of the data needed for transmission over the network can greatly improve the performance. Many methods, such as mesh simplification, image tiling, level of detail and user action prediction, have been developed to solve this problem.. In this thesis, a new approach tackling the problem has been explored. A textured depth map (called Terrain Instance Map, TIM) based on re-projection method is introduced to render highly detailed terrain models. TIMs are created by a rendering server with a specified viewpoint from the client. Re-projection of the textured depth map in TIM can satisfy user requests for rendering in the client. In order to achieve an interactive frame rate at the client side and to reduce the workload of the server, a client side cache system is designed to reconstruct in-between screen shots from previously rendered results sparsely provided by the server. Experimental results show that the proposed method is effective for network rendering. By changing the projection plane and splitting the viewport into small blocks, Screen Instance Map (SIM) is developed for arbitrary models with or without texture. The implemented network rendering system can satisfy interactive rendering in the client. Compared with existing methods, the new method needs virtually no additional storage space for the server and supports a wide range of inputs other than meshes. Finally, computation of camera frames for the virtual camera control is studied as a part of the network rendering system. A new Single Reflection method (SRM) to solve the rotation-minimizing directed frame (RMDF) problem is proposed and it is shown that the method is more robust and twice as fast than the existing method. Based on the new method, a simple and effective scheme for camera frames interpolation is devised. The methods and concepts introduced in this thesis are useful and effective for interactive network rendering. The TIM and SIM methods can be applied to network rendering for models with or without texture. The SRM method is essential for real-time camera frame computation and its extension can be applied to user interaction for viewing virtual environments. / published_or_final_version / Computer Science / Doctoral / Doctor of Philosophy
36

3D shape recovery under multiple viewpoints and single viewpoint

Chen, Zhihu, 陈志湖 January 2012 (has links)
This thesis introduces novel algorithms for 3D shape recovery under multiple viewpoints and single viewpoint. Surface of a 3D object is reconstructed by either graph-cuts using images under multiple viewpoints, depth from reflection under a fixed viewpoint, or depth from refraction under a fixed viewpoint. The first part of this thesis revisits the graph-cuts based approach for solving the multi-view stereo problem and proposes a novel foreground / background energy. Unlike traditional graph-cuts based methods which focus on the photo-consistency energy, this thesis targets at deriving a robust and unbiased foreground / background energy which depends on data. It is shown that by using the proposed foreground / background energy, it is possible to recover the object surface from noisy depth maps even in the absence of the photo-consistency energy, which demonstrates the effectiveness of the proposed energy. In the second part of this thesis, a novel method for shape recovery is proposed based on reflection of light using a spherical mirror. Unlike other existing methods which require the prior knowledge of the position and the radius of the spherical mirror, it is shown in this thesis that the object can be reconstructed up to an unknown scale using an unknown spherical mirror. This thesis finally considers recovering object surfaces based on refraction of light and presents a novel depth from refraction method. A scene is captured several times by a fixed camera, with the first image (referred to as the direct image) captured directly by the camera and the others (referred to as the refracted images) by placing a transparent medium with two parallel planar faces between the scene and the camera. With a known pose and refractive index of the medium, a depth map of the scene is then recovered from the displacements of scene points in the images. Unlike traditional depth from refraction methods which require extra steps to estimate the pose and the refractive index of the medium, this thesis presents a novel method to estimate them from the direct and refracted images of the scene. It is shown that the pose of the medium can be recovered from one direct image and one refracted image. It is also shown that the refractive index of the medium can be recovered with a third image captured with the medium placed in a different pose. / published_or_final_version / Computer Science / Doctoral / Doctor of Philosophy
37

Protein labels for cellular electron cryo-tomography

Wang, Qing January 2011 (has links)
No description available.
38

A design perspective on shaping possibilities with new technology v bed knitting machines

Guy, Katherine January 2001 (has links)
No description available.
39

A temporal 3D-registration framework for computer-integrated surgery

Backman, Ronald Bruce January 1999 (has links)
Traditionally, volumetric modalities such as CT and MRI have provided static snapshots of anatomy enabling insight into the progression of disease and to the severity of injury. Recently, 3D-registration algorithms, originating in the neurosurgical field, have been used to merge these images resulting in richer visualizations. However, in situations where trauma patients are unable to be moved or are at risk of infection, there have been comparatively few advances. This thesis presents a 3D-registration framework that supports longitudinal study of morphologic changes in surface images of the upper body based on an optical technique - structured light imaging. The framework incorporates soft-tissue deformation modeling to allow coordinate frame determination and specific point tracking required for applications of Computer-Integrated Surgery. The framework is implemented in three stages using a coarse-fine approach that separately addresses the different sources of registration error commonly found in temporal registration applications. The coarse stage defines seven thoracic fiducials that form a rigid body. A special anthropomorphic stand is designed and used to enforce a rigid body assumption. Experimental results show the fiducials to have precision of approximately 2 mm. The medium stage incorporates the novel use of ultraviolet light as a surface registration technique. UV is used to avoid error caused when the projected light stripes interfere with the marker material - a common problem with external landmarks and optical assessment systems. A semi-automatic algorithm for identifying the centre of the fiducials is given and shown to be highly accurate - to within 1 pixel precision compared to the visually assessed centre. The movement of these fiducials is also modelled at the extremes of the respiratory cycle with individual fiducials moving from 5-17 mm. A least-squares algorithm is implemented to bring surfaces together based on their fiducial locations and rigid-body motion. This algorithm results in RMS error of approximately 1.17 +/- 0.45 mm. The fine stage involves finding fixed point correspondences in changed regions between a base surface and a comparison surface acquired at a different time given the rigid body registration from the previous stages. Five algorithmic variants are assessed using two simulations of thoracic swelling. The results do not show statistical significance between variants but do indicate visually some promising results. An application of this framework could be the near real-time guidance of the FAROArm, a precision measuring instrument commonly used in Computer-Integrated Surgery, to these points. This would facilitate the collection of functional information of clinical interest while maintaining positional congruence with data acquired at a different time point.
40

Development of a high speed three-dimensional flow visualization technique

Satija, Aman, January 2007 (has links) (PDF)
Thesis (M.S.)--Auburn University, 2007. / Abstract. Vita. Includes bibliographic references (ℓ. 81-84)

Page generated in 0.0686 seconds