Spelling suggestions: "subject:"threedimensional display systems"" "subject:"three0dimensional display systems""
1 |
Efficacy of retinal disparity depth cues in three-dimensional visual displays /Miller, Robert Howard, January 1991 (has links)
Thesis (M.S.)--Virginia Polytechnic Institute and State University, 1991. / Vita. Abstract. Includes bibliographical references (leaves 83-86). Also available via the Internet.
|
2 |
Vibration measurement using videogrammetric method /Xiao, Xinghua. January 2009 (has links)
Includes bibliographical references (p. 65-69).
|
3 |
Dimensional stacking in three dimensionsWalsh, Timothy A. January 2008 (has links)
Thesis (M.S.)--Worcester Polytechnic Institute. / Keywords: N-dimensional; data; visualization; dimensional stacking; recursive. Includes bibliographical references (leaves 48-51).
|
4 |
Visibility acceleration for large-scale volume visualizationGao, Jinzhu. January 2004 (has links)
Thesis (Ph. D.)--Ohio State University, 2004. / Document formatted into pages. Includes bibliographical references. Abstract available online via OhioLINK's ETD Center; full text release delayed at author's request until 2005 May 28.
|
5 |
Three-dimensional incoherent optical transfer function in the presence of third-order spherical aberrationWang, Shu-i, 1964- January 1989 (has links)
We derive the expression for the three-dimensional incoherent optical transfer function when third-order spherical aberration is present. The normalized version of the transfer function is numerically calculated for various amounts of spherical aberration. We find the effects of the aberration to be highly dependent on the spatial frequency in the longitudinal direction. We also calculate a structure content parameter, as a quality criterion, from the normalized transfer function. Remarkably, the structure content parameter dependence on spherical aberration is well-fit by a simple Cauchy curve for aberrations out to two waves at the margin.
|
6 |
Recognition of irregular-shaped 3D objects.January 1988 (has links)
by Chu Kin-cheong. / Thesis (M.Ph.)--Chinese University of Hong Kong, 1988. / Bibliography: leaves 106-109.
|
7 |
A Multiprocessor three-dimensional graphics systems.January 1991 (has links)
by Hui Chau Man. / Thesis (M.Phil.)--Chinese University of Hong Kong, 1991. / Includes bibliographical references. / ABSTRACT --- p.i / ACKNOWLEDGEMENTS --- p.ii / TABLE OF CONTENTS --- p.iii / Chapter CHAPTER 1 --- INTRODUCTION / Chapter 1.1 --- Computer Graphics Today --- p.2 / Chapter 1.1.1 --- 3D Graphics Synthesis Techniques --- p.2 / Chapter 1.1.2 --- Hardware-assisted Computer Graphics --- p.4 / Chapter 1.2 --- About The Thesis --- p.5 / Chapter CHAPTER 2 --- GRAPHICS SYSTEM ARCHITECTURES / Chapter 2.1 --- Basic Structure of a Graphics Subsystem --- p.8 / Chapter 2.2 --- VLSI Graphics Chips --- p.9 / Chapter 2.2.1 --- The CRT Controllers --- p.10 / Chapter 2.2.2 --- The VLSI Graphics Processors --- p.11 / Chapter 2.2.3 --- Design Philosophies for VLSI Graphics Processors --- p.12 / Chapter 2.3 --- Graphics Boards --- p.14 / Chapter 2.3.1 --- The ARTIST 10 Graphics Controller --- p.14 / Chapter 2.3.2 --- The MATROX PG-1281 Graphics Controller --- p.16 / Chapter 2.4 --- High-end Graphics System Architectures --- p.17 / Chapter 2.4.1 --- Graphics Accelerator with Multiple Functional Units --- p.18 / Chapter 2.4.2 --- Parallel Processing Graphics Systems --- p.18 / Chapter 2.4.3 --- The Parallel Processor Architecture --- p.19 / Chapter 2.4.4 --- The Pipelined Architecture --- p.21 / Chapter 2.5 --- Comparisons and Discussions --- p.22 / Chapter 2.5.1 --- Parallel Processors versus Pipelined Processing --- p.23 / Chapter 2.5.2 --- Parallel Processors versus Multiple Functional Units --- p.23 / Chapter 2.6 --- Summary of High-end Graphics Systems --- p.24 / Chapter CHAPTER 3 --- AN ISA 3D GRAPHICS DISPLAY SERVER / Chapter 3.1 --- Common ISA Graphics Cards --- p.26 / Chapter 3.1.1 --- Standard Video Display Cards --- p.26 / Chapter 3.1.2 --- Graphics Processing Boards --- p.27 / Chapter 3.2 --- A Depth Processor for the ISA computers --- p.28 / Chapter 3.2.1 --- The Z-buffer Algorithm for HLHSR --- p.28 / Chapter 3.2.2 --- Our Hardware Solution for HLHSR --- p.29 / Chapter 3.2.3 --- Design of the Depth Processor --- p.31 / Chapter 3.2.4 --- Structure of the Depth Processor --- p.34 / Chapter 3.2.5 --- The Depth Processor Operations --- p.35 / Chapter 3.2.6 --- Software Support --- p.40 / Chapter 3.2.7 --- Performance of the Depth Processor --- p.44 / Chapter 3.3 --- A VGA Accelerator for the ISA Computers --- p.45 / Chapter 3.3.1 --- Display Buffer Structure of the SuperVGA --- p.46 / Chapter 3.3.2 --- Design of the VGA Accelerator --- p.47 / Chapter 3.3.3 --- Structure of the VGA Accelerator --- p.49 / Chapter 3.3.4 --- Combining the VGA Accelerator and the Depth Processor --- p.51 / Chapter 3.3.5 --- Actual Performance of the DP-VA Board --- p.54 / Chapter 3.3.6 --- 3D Graphics Applications Using the DP-VA Board --- p.55 / Chapter 3.4 --- A 3D Graphics Display Server --- p.57 / Chapter 3.5 --- Host Connection for the 3D Graphics Display Server --- p.59 / Chapter 3.5.1 --- The Single Board Computers --- p.60 / Chapter 3.5.2 --- The VME-to-ISA bus convenor --- p.61 / Chapter 3.5.3 --- Structure of the VME-to-ISA Bus Convertor --- p.61 / Chapter 3.5.4 --- Communications through the bus convertor --- p.64 / Chapter 3.6 --- Physical Construction of the DP-VA Board and the Bus Convertor --- p.65 / Chapter 3.7 --- Summary --- p.66 / Chapter CHAPTER 4 --- A MULTI-i860 3D GRAPHICS SYSTEM / Chapter 4.1 --- The i860 Processor --- p.69 / Chapter 4.2 --- Design of a Multiprocessor 3D Graphics System --- p.70 / Chapter 4.2.1 --- A Reconfigurable Processor-Pipeline System --- p.72 / Chapter 4.2.2 --- The Depth-Processing Unit --- p.73 / Chapter 4.2.3 --- A Multiprocessor Graphics System --- p.75 / Chapter 4.3 --- Structure of the Multi-i860 3D --- p.77 / Chapter 4.3.1 --- The 64-bit-wide Global Data Buses --- p.77 / Chapter 4.3.2 --- The 1280x1024 True-colour Display Unit --- p.79 / Chapter 4.3.3 --- The Depth Processing Unit --- p.82 / Chapter 4.3.4 --- The i860 Processing Units --- p.84 / Chapter 4.3.5 --- The System Control Unit --- p.87 / Chapter 4.3.6 --- Performance Prediction --- p.89 / Chapter 4.4 --- Summary --- p.90 / Chapter CHAPTER 5 --- CONCLUSIONS / Chapter 5.1 --- The 3D Graphics Synthesis Pipeline ……… --- p.91 / Chapter 5.2 --- 3D Graphics Hardware --- p.91 / Chapter 5.3 --- Design Approach for the ISA 3D Graphics Display Server --- p.92 / Chapter 5.4 --- Flexibility in the Multi-i860 3D Graphics System --- p.93 / Chapter 5.5 --- Future Work --- p.94 / Chapter APPENDIX A --- DISPLAYING REALISTIC 3D SCENES / Chapter A.1 --- Modelling 3D Objects in Boundary Representation --- p.96 / Chapter A.2 --- Transformations of 3D scenes --- p.98 / Chapter A.2.1 --- Composite Modelling Transformation --- p.98 / Chapter A.2.2 --- Viewing Transformations --- p.99 / Chapter A.2.3 --- Projection --- p.102 / Chapter A.2.4 --- Window to Viewport Mapping --- p.104 / Chapter A.3 --- Implementation of the Viewing Pipeline --- p.105 / Chapter A.3.1 --- Defining the View Volume --- p.105 / Chapter A.3.2 --- Normalization of The View Volume --- p.106 / Chapter A.3.3 --- The Overall Transformation Pipeline --- p.108 / Chapter A.4 --- Rendering Realistic 3D Scenes --- p.108 / Chapter A.4.1 --- Scan-conversion of Lines and Polygons --- p.108 / Chapter A.4.2 --- Hidden Surface Removal --- p.109 / Chapter A.4.3 --- Shading --- p.112 / Chapter A.4.4 --- The Complete 3D Graphics Pipeline --- p.114 / Chapter APPENDIX B --- DEPTH PROCESSOR DESIGN DETAILS / Chapter B.l --- PAL Definitions --- p.116 / Chapter B.2 --- Circuit Diagrams --- p.118 / Chapter B.3 --- Depth Processor User's Guide --- p.121 / Chapter APPENDIX C --- VGA ACCELERATOR DESIGN DETAILS / Chapter C.1 --- PAL Definitions --- p.124 / Chapter C.2 --- Circuit Diagram --- p.125 / Chapter C.3 --- The DP-VA User's Guide --- p.127 / Chapter APPENDIX D --- VME-TO-ISA BUS CONVERTOR DESIGN DETAILS / Chapter D.1 --- PAL Definitions --- p.131 / Chapter D.2 --- Circuit Diagrams --- p.133 / Chapter APPENDIX E --- 3D GRAPHICS LIBRARY ROUTINES FOR THE DP-VA BOARD / Chapter E.1 --- 3D Drawing Routines --- p.136 / Chapter E.2 --- 3D Transformation Routines --- p.137 / Chapter E.3 --- Shading Routines --- p.138 / Chapter APPENDIX F --- PIPELINE CONFIGURATIONS FOR N PROCESSORS / REFERENCES
|
8 |
Three dimensional stereo display systems.January 1992 (has links)
by Li Lung Ming. / Thesis (M.Sc.)--Chinese University of Hong Kong, 1992. / Includes bibliographical references (leaves 33-34). / Chapter 0. --- Abstract --- p.3 / Chapter 1. --- Introduction --- p.4 / Chapter 1.1 --- Stereoscopic Applications --- p.4 / Chapter 1.2 --- How to perceive 3-D image --- p.6 / Chapter 1.2.1 --- Monocular Cues --- p.6 / Chapter 1.2.2 --- Binocular cues --- p.7 / Chapter 2 --- Background --- p.9 / Chapter 2.1 --- True 3 -D Display --- p.9 / Chapter 2.1.1 --- Stereoscopic Systems --- p.9 / Chapter 2.1.2 --- Head-Mounted Display --- p.11 / Chapter 2.1.3 --- Varifocal-mirror Display --- p.12 / Chapter 2.1.4 --- Holographic Systems --- p.13 / Chapter 2.2 --- Generation of real-time Stereoscopic Views --- p.15 / Chapter 3. --- A Stereoscopic System --- p.21 / Chapter 3.1 --- Design Considerations --- p.21 / Chapter 3.2 --- The Set-up --- p.22 / Chapter 4. --- Results --- p.26 / Chapter 5. --- Discussions --- p.27 / Chapter 5.1 --- Advantages of the set-up --- p.29 / Chapter 5.2 --- Disadvantages of the set-up --- p.30 / Chapter 6. --- Conclusion --- p.31 / Chapter 7. --- References --- p.33
|
9 |
Intuitive freeform modeling using subdivision surfaces.January 2005 (has links)
Lai Yuen-hoo. / Thesis submitted in: November 2004. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2005. / Includes bibliographical references (leaves 100-102). / Abstracts in English and Chinese. / Abstract --- p.i / 摘要 --- p.ii / Acknowledgment --- p.iii / List of Figures --- p.iv / Table of Content --- p.vii / Chapter 1. --- Introduction --- p.1 / Chapter 1.1. --- Problem Definition --- p.1 / Chapter 1.2. --- Proposed Solution --- p.2 / Chapter 1.3. --- Thesis Contributions --- p.2 / Chapter 2. --- Modeling Approaches --- p.4 / Chapter 2.1. --- Polygon Modeling --- p.4 / Chapter 2.2. --- Patch Modeling --- p.6 / Chapter 2.3. --- Freehand Sketch-based Modeling --- p.7 / Chapter 2.4. --- Template Based Modeling --- p.8 / Chapter 2.5. --- Curve Interpolation Method --- p.9 / Chapter 3. --- Surface Operations --- p.11 / Chapter 3.1. --- Surface Blending --- p.11 / Chapter 3.2. --- Surface Trimming --- p.13 / Chapter 3.3. --- Boolean Operations --- p.14 / Chapter 4. --- Subdivision Surface --- p.16 / Chapter 4.1. --- Basic Principle --- p.16 / Chapter 4.2. --- Catmull-Clark Surface --- p.17 / Chapter 5. --- Modeling Algorithm Overview --- p.21 / Chapter 6. --- Subdivision Surface Generation --- p.23 / Chapter 6.1. --- Input Curves --- p.23 / Chapter 6.2. --- Surface Sweeping --- p.24 / Chapter 6.3. --- Subdivision Surface Fitting --- p.29 / Chapter 7. --- Surface Blending --- p.32 / Chapter 7.1. --- Introduction --- p.32 / Chapter 7.2. --- Problem Definition --- p.32 / Chapter 7.3. --- Algorithm Overview --- p.36 / Chapter 7.4. --- Blend Region Detection --- p.39 / Chapter 7.4.1. --- Collision Detection --- p.40 / Chapter 7.4.2. --- Result and Analysis --- p.42 / Chapter 7.5. --- "Mesh Refinement, Surface Fitting and Region Removal" --- p.46 / Chapter 7.5.1. --- Mesh Refinement --- p.46 / Chapter 7.5.1.1. --- Adaptive Subdivision --- p.46 / Chapter 7.5.1.2. --- Additional Subdivision Constraint --- p.47 / Chapter 7.5.2. --- Surface Fitting --- p.49 / Chapter 7.5.2.1. --- General Approach --- p.49 / Chapter 7.5.2.2. --- Surface Point Correspondence --- p.50 / Chapter 7.5.2.3. --- Numerical Fitting Method --- p.51 / Chapter 7.5.3. --- Unwanted Region Removal --- p.55 / Chapter 7.5.4. --- Result and Analysis --- p.56 / Chapter 7.6. --- Boundary Smoothing --- p.58 / Chapter 7.6.1. --- General Approach --- p.59 / Chapter 7.6.2. --- Constraint on Deformation Direction of Vertex --- p.61 / Chapter 7.6.3. --- Result and Analysis --- p.63 / Chapter 7.7. --- Blend Curves --- p.65 / Chapter 7.7.1. --- Problem Definition --- p.65 / Chapter 7.7.2. --- Proposed Solution Overview --- p.66 / Chapter 7.7.3. --- Maintenance of Regular Vertex Valence along Blend Curve --- p.67 / Chapter 7.7.3.1. --- Pairing Up Blend Boundary Vertices --- p.70 / Chapter 7.7.4. --- Minimization of Distortion Caused by Extraordinary Vertices --- p.72 / Chapter 7.7.5. --- Blend Vertex Position Optimization Function --- p.74 / Chapter 7.7.5.1. --- Face Normal Expression --- p.74 / Chapter 7.7.5.2. --- Face Normal Difference Energy Function --- p.77 / Chapter 7.7.5.3. --- Midpoint Distance Energy Function --- p.78 / Chapter 7.7.5.4. --- Weighted Least Square Energy Minimization --- p.78 / Chapter 8. --- Implementation --- p.81 / Chapter 8.1. --- Data Structure --- p.81 / Chapter 8.2. --- User Interface --- p.82 / Chapter 9. --- Results --- p.83 / Chapter 9.1. --- Surface Generation --- p.83 / Chapter 9.2. --- Surface Blending --- p.86 / Chapter 9.2.1. --- Ideal Case --- p.86 / Chapter 9.2.2. --- Angle of Insertion --- p.87 / Chapter 9.2.3. --- Surface Feature Near Intersection --- p.88 / Chapter 9.2.4. --- Comparison --- p.89 / Chapter 9.2.5. --- Other Examples --- p.92 / Chapter 9.3. --- Overall Performance --- p.94 / Chapter 9.4. --- Limitations --- p.97 / Chapter 9.4.1. --- Limitation on Generated Shape --- p.97 / Chapter 9.4.2. --- Limitation on Input Surfaces --- p.98 / Chapter 10. --- Conclusion and Future Work --- p.99 / References --- p.100
|
10 |
Comparing 2D and 3D direct manipulation interfaces /Teather, Robert J. January 2008 (has links)
Thesis (M.Sc.)--York University, 2008. Graduate Programme in Computer Science. / Typescript. Includes bibliographical references (leaves 95-101). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR38834
|
Page generated in 0.0984 seconds