• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 75
  • 4
  • Tagged with
  • 122
  • 122
  • 62
  • 59
  • 55
  • 21
  • 20
  • 20
  • 18
  • 17
  • 17
  • 17
  • 16
  • 15
  • 15
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Destination Image and Tourist's Imagination: The Forgotten Component

Khalilzadeh, Jalayer 01 January 2018 (has links) (PDF)
The objectives of this dissertation was to 1) develop a comprehensive scale to measure visitors' imagination, 2) investigate the structural relationship between imagination and tourism destination image (TDI) components of cognitive, affective, and conative, 3) compare and contrast the various qualities of vividness, richness, saliency, control, and spatial between imagination and prospection, and 4) study the impact of different information sources on the evolving process of prospection to imagination. By conducting four different studies and seven data collection phases, the imagination scale was developed, validated, and utilized to test the proposed structural and differential hypotheses. In study 1, the phenomenology approach was employed and through a series of interviews, the internal experience of the imagination process was extracted. In study 2, which is composed of two focus groups, the potential manifest variables to measure imagination/prospection were developed and the structure of the questionnaire was designed. In study 3, through 3 data collection phases, two versions of long and short imagination scale questionnaire were validated and the structural relationships between imagination and destination image was investigated. In the final study, utilizing experimental design, hypotheses related to five qualities of imagination were compared to those of prospection. Finally, by adopting an exploratory approach, the impact of different information sources on imagination was investigated. The results of this dissertation indicated that the imagination scale is a reliable and valid scale to be used in various hospitality and tourism consumption contexts. It shows a high discriminant validity with TDI and structurally moderates the inter-relationships of the TDI components. In addition, findings of this dissertation support the theoretical discussions on the differences between imagination and prospection. Finally, the results revealed significant distinctions among image, video, and textual information sources regarding their impact on the quality of the mental image.
12

Storytelling as a Destination Marketing Strategy: Comparing the Effectiveness of Story and Fact

Zhang, Wen 01 January 2022 (has links) (PDF)
Due to information overload and the homogenization of tourism experiences, destinations need to stand out from competitors by engaging tourists early on from the pre-trip stage. Pre-consumption experiences created by marketing messages are especially important for the tourism industry due to the intangibility and high perceived risk of experiential products. The persuasive power of storytelling has increasingly been recognized by tourism practitioners as storytelling can be used to communicate with tourists the values and attractiveness of the destination while creating a sense of exploration and emotional connections. However, few efforts have been made to understand the persuasion process and outcomes of storytelling in tourism research. Tourism practitioners generally have difficulty understanding and measuring the impact of storytelling. Moreover, studies are inconsistent concerning the comparative effectiveness of storytelling and fact-based messages. This study, therefore, aims to examine the comparative effectiveness of storytelling and fact-based messages in marketing different types of tourism experiences, the effect of message format on tourists' transportation, emotions, attitudes toward the destination, and behavioral intentions as well as the mediating effect of transportation on the persuasion process. To address the study purpose, a conceptual framework was proposed to demonstrate the relationships among message format, transportation, and related outcomes (i.e., emotions, attitudes toward the destination, and behavioral intentions). A web-based between-subjects experimental design was conducted, and data were collected through MTurk online panel. Anderson & Gerbing's two-step approach was used to assess the proposed model and hypotheses. The study results suggest that message format significantly influences the level of transportation experienced by the message recipients, with storytelling messages generating significantly higher levels of transportation than fact-based messages. Transportation significantly influences emotions, attitudes toward the destination, and behavioral intentions (i.e., the intention to collect information about the destination, the intention to recommend the destination, and the visit intention). More importantly, the study showed that transportation is a key mediator of the relationships between message format and persuasion outcomes. This study contributes to the current body of narrative persuasion research by extending the research context to destination marketing and the experience industry in general. The study findings forward the knowledge on the impacts of message format on tourists' narrative transportation, emotions, attitudes, and behavioral intentions as well as the effect of transportation on the persuasion process. While providing important theoretical implications, this study responds to the recent rise of stories in tourism practice and offers valuable practical implications for tourism practitioners in designing effective marketing communication messages.
13

Theme Park Queues as Diegetic Worlds: Using Star Wars: Rise of the Resistance as a Case Study for Core Design Elements

Zauha, Jordan 01 January 2022 (has links) (PDF)
This thesis seeks to establish core design elements for use by theme park designers to complement the guidelines established by Ledbetter and his colleagues for theme parks. Building upon Rose Biggin's "strands of enquiry" for examining immersive theatre, the suggested core design elements for immersive theme park queues serve as guidance to craft queues where audiences can actively engage with the queue's storyworld and narrative. Implementation of the core design elements alongside the already established queue design guidelines should assist designers in crafting queues that minimize discomfort and maximize narrative immersion. Theme parks offer location-based narrative landscapes, often contributing to transmedia storytelling across a wide variety of media, especially those based in film and television. In this capacity, "immersive lands" and their attractions serve as "diegetic worlds" where guests enter into a physical manifestation of fiction. These lands and attractions increasingly embrace forms of interactivity including digital and video game interfaces. The queue experience of Star Wars: Rise of the Resistance serves as a case study to examine contemporary queue design choices and further develop the design elements. Established as a canon theme park experience in a wider transmedia narrative, it also serves as a lens through which to see the core design elements in action along with forecasting future queue design considerations across a spectrum of scalability.
14

An Examination of Multi-brand Loyalty Among Hotel Loyalty Program Members

Lanfranco, Karima 01 January 2021 (has links) (PDF)
Loyalty programs are ubiquitous in the hotel industry, and many consumers are members of multiple loyalty programs. However, in the hospitality and tourism field, the research that examines multi-brand loyalty is scant. Therefore, this dissertation examines the multi-brand loyalty of hotel loyalty program members by examining how consumers divide their spending across multiple programs. This study used a multi-phase approach. First, a content analysis was conducted to evaluate current practices of loyalty programs. Second, a quantitative research method was adopted. Empirical data was collected from 330 respondents. The conceptual relationships among perceived value, experience satisfaction, loyalty, and share of wallet were analyzed through structural equation modeling. A loyalty matrix using attitudinal and behavioral measures was created, and each dimension was evaluated. This study found a significant impact of perceived value and satisfaction on attitudinal loyalty and share of wallet. Additionally, when mapped on a loyalty-continuum matrix, the majority of respondents exhibit high attitudinal loyalty but were split equally between low and high behavioral loyalty. The present study provides important implications. Theoretically, the content analysis found that most loyalty programs provide little differentiation from each other. Similarly, the results from the survey showed that consumers perceive the value of their loyalty programs to be similar. This current study found support for the applicability of the loyalty matrix on hotel loyalty program members with multiple memberships. It also extends the typology by introducing share of wallet to represent actual behavioral loyalty. Practically, this study offers suggestions on how loyalty programs can provide differentiation in the market. The study suggests opportunities on how managers can improve marketing strategies by segmenting customers in a more multi-dimensional way to increase loyalty and share of wallet.
15

Sensory Overload: Creating Autism-Friendly Areas In Theme Parks Through Universal Design Principles

Leffel, Lindsey 01 January 2022 (has links) (PDF)
This thesis project explores the application of Universal Design principles to the development of purpose-built rest and play spaces within United States theme parks that provide places of refuge for children with autism and their families. The goal is to offer ideas on how to create spaces where families and individuals can take a break from the over-stimulation of the traditional theme park environment in an area that has been specifically designed with their sensory needs in mind. Though the target demographic for these spaces is children with autism and their families, the ideas offered to create space will not be limited: these spaces will be available to all theme park visitors, providing a space for young children to play, parents to relax, nurse or feed infants, and adults to recharge throughout the day. The overall design of the space will be informed by Universal Design concepts that promote widespread use by individuals of varying needs, utilizing materials, colors, construction methods and flexibility of use to ensure that the space is as accessible as possible for a diverse user group.
16

The Impact of Social Capital on U.S. Based Destination Marketing Organizations and Interorganizational Relationships

Fairley, Jeremy 01 January 2022 (has links) (PDF)
Previous literature echoes the notion that destination marketing organizations (DMOs) play a critical role in ensuring a desired tourism development scenario. To date, the performance measurement of destination marketing organizations is paralleled to financial indicators or operations, ignoring the presence and quality of relationships among DMOs and tourism stakeholders. Based on the premise of social capital theory, it is argued that social capital and the inter-organizational relationships between DMOs and tourism stakeholders can influence the success of tourism efforts in a destination, which in return is a contributing factor to the DMOs success as an organization. Furthermore, broader literature indicates that inter-organizational relationships moderate the influence of social capital in the success of the organizations. Yet, there is no empirical evidence on how these factors influence the success of U. S. DMOs. Hence, this study aimed to investigate the role of social capital and inter-organizational relationships and their impact on the DMO and its success. A quantitative approach was employed for this study. The targeted population was DMO stakeholders in the United States. A web-based survey was designed and administered, adapting established scales from prior literature. Social capital was measured by its cognitive, relational, and structural dimensions, while inter-organizational relationships were measured by their trust, power symmetry, and commitment dimensions. A previously validated measurement instrument of success was also utilized as stakeholder satisfaction for measuring DMOs' success. Data were cleaned with SPSS v 24.0 and analyzed with Partial Least Square Structural Equation Modeling (PLS-SEM). The results of the study indicate that both cognitive social capital and relational social capital have a positive impact on the success of the DMO. Additionally, the study indicates that the structural aspect of social capital was found not to influence the success of the DMO. The study results also showed that inter-organizational relationships did not moderate the relationship between social capital and DMO success. However, two of the components of IOR indicated a positive impact on DMO success. The results of the study offer practitioners and academicians valuable insights into the indicators that influence the mechanism of DMOs success. Furthermore, the study contributes to the advancement of tourism literature by broadening the understanding of the success of destination marketing organizations. Lastly, the study shed light on the prominence of stakeholder-oriented marketing approaches for DMOs, highlighting the synergy created by these relationships.
17

The Consumer Based Brand Equity of a Tourism Giga Project in Saudi Arabia: Citizens Gender Comparisons Perspectives of Qiddiya

Hazazi, Ibrahim 01 December 2021 (has links) (PDF)
This study focuses on the consumers' brand equity of the tourism development Giga project in Saudi Arabia, specifically the Qiddiya project's perspective. Tourism in Saudi Arabia one of the pillars of the Kingdom's Vision 2030, to contribute to diversifying the base of the national economy, attract investments, increase sources of income, and provide job opportunities for citizens, as the sector is witnessing rapid growth thanks to plans to promote the tourism sector. The Vision 2030 is a social and economic strategic long-term program by the Kingdom of Saudi Arabia (KSA) to diversify the nation's economy and stimulate numerous changes in its social and economic sectors. This study measures the Qiddiya project's brand equity (Authenticity, Association, Awareness, Image, and loyalty) between males and females in Saudi Arabia to understand Qiddiya brand equity and ways to develop the tourism sector. This study has been chosen because Saudi citizens are experiencing the Qiddiya project in Riyadh and tourism development in the country. The sampling target for this study included only Saudi citizens who have traveled abroad in the past three years for leisure and 18 years or older. The findings of this study focus on providing a view of Qiddiya's brand equity and determining if there are significant differences between males and females. These results showed significant differences between males and females regarding brand awareness, perceived quality, perceived value, and brand loyalty (Intention to Visit and Recommend). However, no significant differences were found regarding brand authenticity, brand association, and brand image. This significant contribution of this study is the advancement of the theoretical and practical viewpoints of brand equity for a Giga Tourism Project in Saudi Arabia. Especially since previous tourism in Saudi Arabia mainly examines either the impacts of tourism development or religious tourism. This study also contributes to the body of knowledge by considering the residents' perception of a new experiential product for domestic visitors that engage with Qiddiya. The study also provides recommendations to tourism stakeholders to manage brand equity between males and females given their differences in perceptions. In addition, this study provides useful information for destination managers to better understand citizens' perceptions of new domestic tourism experiences in Saudi Arabia and their intention to consume.
18

Assessing Guests' Energy-saving Behavioral Intentions Through Gamification: An Extension of TPB Model in a Hotel Context

Wu, Aili 01 December 2021 (has links) (PDF)
Gamification has been used extensively to examine consumers' behavioral intentions. The existing empirical studies discussing the effectiveness of gamification and hotel guests' behavioral intentions are still in scarcity. The purpose of this study is to investigate the impact of achievements on hotel guests' energy-saving behavioral intentions and revisiting intentions. The theory of planned behavior (TPB) was used to understand hotel guests' decision-making process and test the impact of achievements on three TPB indicators (attitudes towards a behavior, subjective norms, and perceived behavioral control). This study further examined the effects of three TPB indicators on consumers' intentions to use gamification, intentions to save energy, and intentions to revisit a hotel. A total of 437 questionnaires were collected for data analysis through an online self-administrative survey on Amazon M-Turk. Exploratory Factor Analysis (EFA) was used to determine the achievements' measurements. A series of regression analyses were employed to test the impacts of achievements on behavioral intentions. The results of the EFA identified two key dimensions of achievements (i.e., achievement motivation and achievement difficulty). The results of a series of regression analyses indicated that achievements had a significant and positive impact on attitudes towards using achievement-based energy-saving gamification (ABESG) and subjective norms. However, achievements had a significant but partially positive impact on perceived behavioral control. Three TPB indicators had a significant and positive impact on intentions to use ABESG. Intentions to use ABESG had a significant and positive impact on energy-saving intentions and revisiting intentions. The findings of this study verified the effectiveness of achievements on intentions to use gamification, intentions to save energy, and intentions to revisit a hotel. The theoretical implications of this study are its contribution to two core areas. The first core area is the empirical study of achievements on behavioral intentions. The second core area is the extension of TPB under the gamification studies to hotel guests' intentions to save energy and intentions to revisit a hotel. The managerial implications of this study indicate the importance of achievements' design to motivate consumers' energy-saving behavioral intentions, leading to sustainability and marketing strategies in hotel sectors.
19

Journey To The Dragon's Gate: A Study Of Hybrid Ride Systems And How They Enhance Attraction Storytelling

Moore, Matthew 01 January 2022 (has links) (PDF)
The purpose of this thesis is to explore a new type of ride design which integrates one or more transitions between formats. Theme Park visitors have come to expect a certain type of immersive experience from attractions. Most rides in the parks are very predictable such as roller coasters which offer loops, drops, speed and quick turns, while dark rides offer a slower pace with the attention on storytelling. The solution to this situation is to combine two ride systems or more into a single ride. The ride system for my attraction begins with a free-floating boat ride navigating its way down a peaceful river. When it reaches the waterfall, the boat is guided onto a motion platform which lifts it up to the top of the waterfall. It slowly glides through a Torii Gate, past a Powerful Dragon and to the Guests surprise transforms into a roller coaster for a dynamic finish. The results of this type of ride design conclude that transitions between formats gives Guests not only a storytelling dark ride experience, but also an unexpected thrilling surprise in the form of a roller coaster ending. It would provide an increased level of entertainment and a memorable experience for park Guests.
20

A Holistic Approach to Asses the Determinants of Travel-Tracking Mobile Application Acceptance

De Medeiros, Marcos 01 January 2020 (has links) (PDF)
This thesis investigated factors affecting travelers' intention to adopt a new type of travel-focused mobile application named travel-tracking mobile applications (TTMA). In general, TTMAs enable travelers to act as travel-posters (i.e., those who use the application to record and post/share their travel routes and travel-related information and experiences), and/or travel-takers (i.e., those who use the application to access, read, and follow the travel routes and other travel-related information and experiences posted/shared by travel-posters). By adopting an extended version of the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) framework (Venkatesh et al., 2012), the first part of the study examined factors influencing travel-takers' intention to use the information provided on TTMAs. Based on the Self-Determination Theory (SDT) (Deci & Ryan 1985; Ryan & Deci, 2000) and an extended version of the UTAUT2 framework (Venkatesh et al., 2012), the second part of the study investigated factors affecting travel-posters' intention to post/share their travel-related information on TTMAs. To examine the proposed relationships, this study adopted a two-step approach recommended by Anderson and Gerbing (1988). The first step included a confirmatory factor analysis (CFA) to assess the measurement model. The second step of the data analysis employed a structural equation modeling (SEM) to test the study hypotheses. Data collected from 305 mobile app users who traveled for leisure purposes at least once in the last two years demonstrated that performance expectancy, effort expectancy, hedonic motivations, and trust positively; and system privacy, negatively influenced users' intension to use TTMA as travel-takers. In addition, the study results revealed that effort expectancy, hedonic motivation, social benefits, self-image had a positive impact; and location privacy concerns had a negative impact on users' intention to use TTMA as travel-posters. The findings of the current study contribute to the general body of knowledge in the context of technology acceptance in general, and TTMA acceptance in the travel and tourism industries in particular. The study results also provide significant practical implications for hospitality, tourism-related technology companies, and travel entrepreneurs.

Page generated in 0.3294 seconds