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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Optimal Video Adaptation For Resource Constrained Mobile Devices Based On Utility Theory

Onur, Ozgur Deniz 01 January 2003 (has links) (PDF)
This thesis proposes a novel system to determine the best representation of a video in the sense that, a user watching the video reaches the highest level of satisfaction possible, given the resource capabilities of the viewing device. Utility theory is used to obtain a utility function representing the user satisfaction as a function of video coding parameters, and the viewing device capabilities. The utility function is formulated as the weighted sum of three individual components. These components are chosen such that, the satisfaction on any one of the components is independent of the satisfaction on every other component. The advantage of such decomposition is the ability to express individual components as simple mathematical relations, modeling user satisfaction. Afterwards, the unknown parameters of these models are determined by results of subjective tests, performed by a multitude of users. Finally, simulated annealing is utilized to find the global optimum of this utility function representing the user satisfaction. Simulation results based on subjective viewing tests on a resource limited mobile device indicate a consistent user satisfaction by the determined optimal encoding parameters of the video.
2

Football on mobile phones : algorithms, architectures and quality of experience in streaming video

Sun, Jiong January 2006 (has links)
<p>In this thesis we study algorithms and architectures that can provide a better Quality of Experience (QoE) for streaming video systems and services. With cases and examples taken from the application scenarios of football on mobile phones, we address the fundamental problems behind streaming video services. Thus, our research results can be applied and extended to other networks, to other sports and to other cultural activities.</p><p>In algorithm development, we propose five different schemes. We suggest a blind motion estimation and a trellis based motion estimation with dynamic programming algorithms for Wyner-Ziv coding. We develop a trans-media technology, vibrotactile coding of visual signals for mobile phones. We propose a new bandwidth prediction scheme for real-time video conference. We also provide an effective method based on dynamic programming to select optimal services and maximize QoE.</p><p>In architecture design, we offer three architectures for real-time interactive video and two for streaming live football information. The former three are: a structure of motion estimation in Wyner-Ziv coding for real-time video; a variable bit rate Wyner-Ziv video coding structure based on multi-view camera array; and a dynamic resource allocation structure based on 3-D object motion. The latter two are: a vibrotactile signal rendering system for live information; and a Universal Multimedia Access architecture for streaming live football video.</p><p>In QoE exploration, we give a detailed and deep discussion of QoE and the enabling techniques. We also develop a conceptual model for QoE. Moreover we place streaming video services in a framework of QoE. The new general framework of streaming video services allows for the interaction between the user, content and technology.</p><p>We demonstrate that it is possible to develop algorithms and architectures that take into account the user's perspective. Quality of Experience in video mobile services is within our reach.</p>
3

Football on mobile phones : algorithms, architectures and quality of experience in streaming video

Sun, Jiong January 2006 (has links)
In this thesis we study algorithms and architectures that can provide a better Quality of Experience (QoE) for streaming video systems and services. With cases and examples taken from the application scenarios of football on mobile phones, we address the fundamental problems behind streaming video services. Thus, our research results can be applied and extended to other networks, to other sports and to other cultural activities. In algorithm development, we propose five different schemes. We suggest a blind motion estimation and a trellis based motion estimation with dynamic programming algorithms for Wyner-Ziv coding. We develop a trans-media technology, vibrotactile coding of visual signals for mobile phones. We propose a new bandwidth prediction scheme for real-time video conference. We also provide an effective method based on dynamic programming to select optimal services and maximize QoE. In architecture design, we offer three architectures for real-time interactive video and two for streaming live football information. The former three are: a structure of motion estimation in Wyner-Ziv coding for real-time video; a variable bit rate Wyner-Ziv video coding structure based on multi-view camera array; and a dynamic resource allocation structure based on 3-D object motion. The latter two are: a vibrotactile signal rendering system for live information; and a Universal Multimedia Access architecture for streaming live football video. In QoE exploration, we give a detailed and deep discussion of QoE and the enabling techniques. We also develop a conceptual model for QoE. Moreover we place streaming video services in a framework of QoE. The new general framework of streaming video services allows for the interaction between the user, content and technology. We demonstrate that it is possible to develop algorithms and architectures that take into account the user's perspective. Quality of Experience in video mobile services is within our reach.

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