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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Uso de modelos i* para enriquecer requisitos em m?todos ?geis

Jaqueira, Aline de Oliveira Prata 01 March 2013 (has links)
Made available in DSpace on 2014-12-17T15:48:06Z (GMT). No. of bitstreams: 1 AlineOPJ_DISSERT.pdf: 1977050 bytes, checksum: f61ea891da8fcdd8f7fc75d704edb944 (MD5) Previous issue date: 2013-03-01 / The activity of requirements engineering is seen in agile methods as bureaucratic activity making the process less agile. However, the lack of documentation in agile development environment is identified as one of the main challenges of the methodology. Thus, it is observed that there is a contradiction between what agile methodology claims and the result, which occurs in the real environment. For example, in agile methods the user stories are widely used to describe requirements. However, this way of describing requirements is still not enough, because the user stories is an artifact too narrow to represent and detail the requirements. The activities of verifying issues like software context and dependencies between stories are also limited with the use of only this artifact. In the context of requirements engineering there are goal oriented approaches that bring benefits to the requirements documentation, including, completeness of requirements, analysis of alternatives and support to the rationalization of requirements. Among these approaches, it excels the i * modeling technique that provides a graphical view of the actors involved in the system and their dependencies. This work is in the context of proposing an additional resource that aims to reduce this lack of existing documentation in agile methods. Therefore, the objective of this work is to provide a graphical view of the software requirements and their relationships through i * models, thus enriching the requirements in agile methods. In order to do so, we propose a set of heuristics to perform the mapping of the requirements presented as user stories in i * models. These models can be used as a form of documentation in agile environment, because by mapping to i * models, the requirements will be viewed more broadly and with their proper relationships according to the business environment that they will meet / A atividade de engenharia de requisitos ? vista nos m?todos ?geis como atividade burocr?tica tornando o processo menos ?gil. No entanto, a falta de documenta??o no ambiente de desenvolvimento ?gil ? apontada como um dos principais desafios da metodologia. Assim, observa-se a exist?ncia de um contrassenso entre o que a metodologia ?gil defende e o resultado que ocorre no ambiente real. Por exemplo, nos m?todos ?geis as hist?rias de usu?rio s?o a forma mais usual para descrever requisitos. No entanto, essa maneira de descrever requisitos ainda n?o ? suficiente, pois as hist?rias de usu?rio constituem um artefato muito restrito para representar e detalhar os requisitos. As atividades de verificar quest?es como o contexto do software e depend?ncias entre as hist?rias tamb?m s?o limitadas com o uso somente desse artefato. No contexto de engenharia de requisitos existem as abordagens orientadas a metas que trazem vantagens para a documenta??o de requisitos, entre elas, completude dos requisitos, an?lise de alternativas e suporte ? racionaliza??o de requisitos. Dentre essas abordagens destaca-se a t?cnica de modelagem i* que fornece uma vis?o gr?fica dos atores envolvidos no sistema e suas depend?ncias. Esta disserta??o prop?e um recurso complementar para diminuir essa car?ncia de documenta??o existente nos m?todos ?geis. Assim, o objetivo deste trabalho ? fornecer uma vis?o gr?fica dos requisitos do software e seus relacionamentos atrav?s de modelos i*, enriquecendo assim os requisitos nos m?todos ?geis. Para isso prop?e-se um conjunto de heur?sticas para realizar o mapeamento dos requisitos representados como hist?rias de usu?rio em modelos i*. Esses modelos poder?o ser utilizados como uma forma de documenta??o dos requisitos no ambiente ?gil, pois atrav?s do mapeamento para os modelos i*, os requisitos ser?o visualizados de maneira mais abrangente e com seus devidos relacionamentos de acordo com o ambiente de neg?cio que v?o atender
2

DIM : A systematic and lightweight method for identifying dependencies between requirements

Gomez, Arturo, Rueda, Gema January 2010 (has links)
Dependencies between requirements are a crucial factor for any software development since they impact many project areas. Nevertheless, their identification remains a challenge. Some methods have been proposed but none of them are really applicable to real projects due to their high cost or low accuracy. DIM is a lightweight method for identifying dependencies proposed on a previous paper. This paper presents an experiment comparing the sets of dependencies found by DIM and a method based on pair-wise comparison. The experiment was executed using a requirement specification for an open source project. These requirements were extracted by reverse engineering. Our results have provided evidence confirming that DIM finds more dependencies and its results (the dependencies identified) do not depend on the profile of the practitioner applying it. Another important result is that DIM requires fewer resources when applied, since it does not rely on pair-wise comparisons and it can be easily automated. / Avda. Espana 101 P6 Bj-E 28341, Madrid, Spain. Telephone number: +34627770492
3

Data-Driven Requirements Engineering in Agile Software Development - An Approach for Eliciting Requirements from Digital Sources in Organizations using Scrum Methodology

Georgiadis, Stylianos January 2023 (has links)
Nowadays, the business world is characterized by complexity since market and customer requirements are changing rapidly. Based on this assumption, providers are facing the challenge of delivering software products in shorter terms while these products remain innovative. Agile software development has a huge impact on how software is developed worldwide and promises business value in short iterations. At the same time, requirements are the base of all software products, and consequently, Requirements Engineering (RE) plays one of the most important roles in system development. Traditional techniques referring to intended data do not cover the constantly increasing demands of RE and unintended data from digital sources has amplified the need for Data-Driven Requirements Engineering (DDRE). This study contributes to Computer and System Science by providing a process to combine DDRE and traditional RE approaches in Agile software development methodologies. In this study, the researcher is trying to provide a concrete solution to the lack of an effective process to address data-driven requirements in a Scrum environment organized by regular Sprints and the purpose of it is to suggest a new method for requirements elicitation based on digital data and combine them with traditional stakeholder-driven RE in a Scrum agile environment. The method intends to assist Agile professionals to elicit requirements from digital sources in combination with intended data derived from the stakeholders without impacting the main Agile practices. The approach to conduct this study is Design Science Research (DSR) and contains five steps: Explicate Problem, Define Requirements, Design and develop Artefact, Demonstrate Artefact, and Evaluate Artefact. Literature review has been conducted to explicate the research problem and define the requirements of the artefact. Then, a process and a collaboration board have been created based on the requirements to bring DDRE and traditional RE into the Scrum environment. The researcher performed a demonstration of two illustrative cases of the usage of the proposed artefact to three Scrum professionals and three semi-structured interviews were conducted to evaluate the artefact. After the evaluation, the researcher refined and presented the final artefact that will help the public and private organizations to reduce the costs and time plan on eliciting requirements, and to increase the customers’ satisfaction. The artefact has not been applied in a real Agile environment, but Requirement Engineers and Agile team members can build on the proposed method and bring the elicitation approach of DDRE closer to the software development process.
4

A behavior-driven approach for specifying and testing user requirements in interactive systems / Une approche dirigée par le comportement pour la spécification et le test des exigences utilisateur dans les systèmes interactifs

Rocha Silva, Thiago 17 September 2018 (has links)
Dans un processus de conception centré sur l'utilisateur, les artefacts évoluent par cycles itératifs jusqu'à ce qu'ils répondent aux exigences des utilisateurs et deviennent ensuite le produit final. Chaque cycle donne l'occasion de réviser la conception et d'introduire de nouvelles exigences qui pourraient affecter les artefacts qui ont été définis dans les phases de développement précédentes. Garder la cohérence des exigences dans tels artefacts tout au long du processus de développement est une activité lourde et longue, surtout si elle est faite manuellement. Actuellement, certains cadres d'applications implémentent le BDD (Développement dirigé par le comportement) et les récits utilisateur comme un moyen d'automatiser le test des systèmes interactifs en construction. Les tests automatisés permettent de simuler les actions de l'utilisateur sur l'interface et, par conséquent, de vérifier si le système se comporte correctement et conformément aux exigences de l'utilisateur. Cependant, les outils actuels supportant BDD requièrent que les tests soient écrits en utilisant des événements de bas niveau et des composants qui n'existent que lorsque le système est déjà implémenté. En conséquence d'un tel bas niveau d'abstraction, les tests BDD peuvent difficilement être réutilisés avec des artefacts plus abstraits. Afin d'éviter que les tests doivent être écrits sur chaque type d'artefact, nous avons étudié l'utilisation des ontologies pour spécifier à la fois les exigences et les tests, puis exécuter des tests dans tous les artefacts partageant les concepts ontologiques. L'ontologie fondée sur le comportement que nous proposons ici vise alors à élever le niveau d'abstraction tout en supportant l'automatisation de tests dans des multiples artefacts. Cette thèse présente tel ontologie et une approche fondée sur BDD et les récits utilisateur pour soutenir la spécification et l'évaluation automatisée des exigences des utilisateurs dans les artefacts logiciels tout au long du processus de développement des systèmes interactifs. Deux études de cas sont également présentées pour valider notre approche. La première étude de cas évalue la compréhensibilité des spécifications des récits utilisateur par une équipe de propriétaires de produit (POs) du département en charge des voyages d'affaires dans notre institut. À l'aide de cette première étude de cas, nous avons conçu une deuxième étude pour démontrer comment les récits utilisateur rédigés à l'aide de notre ontologie peuvent être utilisées pour évaluer les exigences fonctionnelles exprimées dans des différents artefacts, tels que les modèles de tâche, les prototypes d'interface utilisateur et les interfaces utilisateur à part entière. Les résultats ont montré que notre approche est capable d'identifier même des incohérences à grain fin dans les artefacts mentionnés, permettant d'établir une compatibilité fiable entre les différents artefacts de conception de l'interface utilisateur. / In a user-centered design process, artifacts evolve in iterative cycles until they meet user requirements and then become the final product. Every cycle gives the opportunity to revise the design and to introduce new requirements which might affect the artifacts that have been set in former development phases. Keeping the consistency of requirements in such artifacts along the development process is a cumbersome and time-consuming activity, especially if it is done manually. Nowadays, some software development frameworks implement Behavior-Driven Development (BDD) and User Stories as a means of automating the test of interactive systems under construction. Automated testing helps to simulate user's actions on the user interface and therefore check if the system behaves properly and in accordance with the user requirements. However, current tools supporting BDD requires that tests should be written using low-level events and components that only exist when the system is already implemented. As a consequence of such low-level of abstraction, BDD tests can hardly be reused with more abstract artifacts. In order to prevent that tests should be written to every type of artifact, we have investigated the use of ontologies for specifying both requirements and tests once, and then run tests on all artifacts sharing the ontological concepts. The resultant behavior-based ontology we propose herein is therefore aimed at raising the abstraction level while supporting test automation on multiple artifacts. This thesis presents this ontology and an approach based on BDD and User Stories to support the specification and the automated assessment of user requirements on software artifacts along the development process of interactive systems. Two case studies are also presented to validate our approach. The first case study evaluates the understandability of User Stories specifications by a team of Product Owners (POs) from the department in charge of business trips in our institute. With the help of this first case study, we designed a second one to demonstrate how User Stories written using our ontology can be used to assess functional requirements expressed in different artifacts, such as task models, user interface (UI) prototypes, and full-fledged UIs. The results have shown that our approach is able to identify even fine-grained inconsistencies in the mentioned artifacts, allowing establishing a reliable compatibility among different user interface design artifacts.

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