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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Foreground segmentation in images and video : methods, systems, and applications /

Wang, Jue, January 2007 (has links)
Thesis (Ph. D.)--University of Washington, 2007. / Vita. Includes bibliographical references (p. 117-127).
2

A stitch in time a dissertation on video mosaicking /

Mills, Alec. January 2009 (has links)
Thesis (M.Sc.). / Written for the School of Computer Science. Title from title page of PDF (viewed 2009/06/29). Includes bibliographical references.
3

Video content analysis and its applications for multimedia authoring of presentations /

Wang, Feng. January 2006 (has links)
Thesis (Ph.D.)--Hong Kong University of Science and Technology, 2006. / Includes bibliographical references (leaves 130-138). Also available in electronic version.
4

Multi-frame information fusion for image and video enhancement

Gunturk, Bahadir K., January 2003 (has links) (PDF)
Thesis (Ph. D.)--School of Electrical and Computer Engineering, Georgia Institute of Technology, 2004. Directed by Yucel Altunbasak. / Vita. Includes bibliographical references (leaves 110-115).
5

Video service systems for networked video libraries

Kozuch, Michael Alan. January 1997 (has links)
Thesis (Ph. D.)--Princeton University, 1997.
6

Scalable video coding by stream morphing /

Macnicol, James Roy. January 2003 (has links) (PDF)
Thesis (Ph.D.)--Australian Defence Force Academy, School of Electrical Engineering, 2003. / "October 2002 (Revised May 2003)"--T.p. Includes bibliographical references (leaves 256-264).
7

Video Categorization Using Semantics and Semiotics

Rasheed, Zeeshan 01 January 2003 (has links) (PDF)
There is a great need to automatically segment, categorize, and annotate video data, and to develop efficient tools for browsing and searching. We believe that the categorization of videos can be achieved by exploring the concepts and meanings of the videos. This task requires bridging the gap between low-level content and high-level concepts (or semantics). Once a relationship is established between the low-level computable features of the video and its semantics, the user would be able to navigate through videos through the use of concepts and ideas (for example, a user could extract only those scenes in an action film that actually contain fights) rat her than sequentially browsing the whole video. However, this relationship must follow the norms of human perception and abide by the rules that are most often followed by the creators (directors) of these videos. These rules are called film grammar in video production literature. Like any natural language, this grammar has several dialects, but it has been acknowledged to be universal. Therefore, the knowledge of film grammar can be exploited effectively for the understanding of films. To interpret an idea using the grammar, we need to first understand the symbols, as in natural languages, and second, understand the rules of combination of these symbols to represent concepts. In order to develop algorithms that exploit this film grammar, it is necessary to relate the symbols of the grammar to computable video features. In this dissertation, we have identified a set of computable features of videos and have developed methods to estimate them. A computable feature of audio-visual data is defined as any statistic of available data that can be automatically extracted using image/signal processing and computer vision techniques. These features are global in nature and are extracted using whole images, therefore, they do not require any object detection, tracking and classification. These features include video shots, shot length, shot motion content, color distribution, key-lighting, and audio energy. We use these features and exploit the knowledge of ubiquitous film grammar to solve three related problems: segmentation and categorization of talk and game shows; classification of movie genres based on the previews; and segmentation and representation of full-length Hollywood movies and sitcoms. We have developed a method for organizing videos of talk and game shows by automatically separating the program segments from the commercials and then classifying each shot as the host's or guest's shot. In our approach, we rely primarily on information contained in shot transitions and utilize the inherent difference in the scene structure (grammar) of commercials and talk shows. A data structure called a shot connectivity graph is constructed, which links shots over time using temporal proximity and color similarity constraints. Analysis of the shot connectivity graph helps us to separate commercials from program segments. This is done by first detecting stories, and then assigning a weight to each story based on its likelihood of being a commercial or a program segment. We further analyze stories to distinguish shots of the hosts from those of the guests. We have performed extensive experiments on eight full-length talk shows (e.g. Larry King Live, Meet the Press, News Night) and game shows (Who Wants To Be A Millionaire), and have obtained excellent classification with 96% recall and 99% precision. http://www.cs.ucf.edu/~vision/projects/LarryKing/LarryKing.html Secondly, we have developed a novel method for genre classification of films using film previews. In our approach, we classify previews into four broad categories: comedies, action, dramas or horror films. Computable video features are combined in a framework with cinematic principles to provide a mapping to these four high-level semantic classes. We have developed two methods for genre classification; (a) a hierarchical method and (b) an unsupervised classification met hod. In the hierarchical method, we first classify movies into action and non-action categories based on the average shot length and motion content in the previews. Next, non-action movies are sub-classified into comedy, horror or drama categories by examining their lighting key. Finally, action movies are ranked on the basis of number of explosions/gunfire events. In the unsupervised method for classifying movies, a mean shift classifier is used to discover the structure of the mapping between the computable features and each film genre. We have conducted extensive experiments on over a hundred film previews and demonstrated that low-level features can be efficiently utilized for movie classification. We achieved about 87% successful classification. http://www.cs.ucf.edu/-vision/projects/movieClassification/movieClmsification.html Finally, we have addressed the problem of detecting scene boundaries in full-length feature movies. We have developed two novel approaches to automatically find scenes in the videos. Our first approach is a two-pass algorithm. In the first pass, shots are clustered by computing backward shot coherence; a shot color similarity measure that detects potential scene boundaries (PSBs) in the videos. In the second pass we compute scene dynamics for each scene as a function of shot length and the motion content in the potential scenes. In this pass, a scene-merging criterion is used to remove weak PSBs in order to reduce over-segmentation. In our second approach, we cluster shots into scenes by transforming this task into a graph-partitioning problem. This is achieved by constructing a weighted undirected graph called a shot similarity graph (SSG), where each node represents a shot and the edges between the shots are weighted by their similarities (color and motion). The SSG is then split into sub-graphs by applying the normalized cut technique for graph partitioning. The partitions obtained represent individual scenes in the video. We further extend the framework to automatically detect the best representative key frames of identified scenes. With this approach, we are able to obtain a compact representation of huge videos in a small number of key frames. We have performed experiments on five Hollywood films (Terminator II, Top Gun, Gone In 60 Seconds, Golden Eye, and A Beautiful Mind) and one TV sitcom (Seinfeld) that demonstrate the effectiveness of our approach. We achieved about 80% recall and 63% precision in our experiments. http://www.cs.ucf.edu/~vision/projects/sceneSeg/sceneSeg.html
8

Statistical semantic analysis of spatio-temporal image sequences /

Luo, Ying, January 2004 (has links)
Thesis (Ph. D.)--University of Washington, 2004. / Vita. Includes bibliographical references (p. 99-105).
9

Experiential Sampling For Object Detection In Video

Paresh, A 05 1900 (has links)
The problem of object detection deals with determining whether an instance of a given class of object is present or not. There are robust, supervised learning based algorithms available for object detection in an image. These image object detectors (image-based object detectors) use characteristics learnt from the training samples to find object and non-object regions. The characteristics used are such that the detectors work under a variety of conditions and hence are very robust. Object detection in video can be performed by using such a detector on each frame of the video sequence. This approach checks for presence of an object around each pixel, at different scales. Such a frame-based approach completely ignores the temporal continuity inherent in the video. The detector declares presence of the object independent of what has happened in the past frames. Also, various visual cues such as motion and color, which give hints about the location of the object, are not used. The current work is aimed at building a generic framework for using a supervised learning based image object detector for video that exploits temporal continuity and the presence of various visual cues. We use temporal continuity and visual cues to speed up the detection and improve detection accuracy by considering past detection results. We propose a generic framework, based on Experiential Sampling [1], which considers temporal continuity and visual cues to focus on a relevant subset of each frame. We determine some key positions in each frame, called attention samples, and object detection is performed only at scales with these positions as centers. These key positions are statistical samples from a density function that is estimated based on various visual cues, past experience and temporal continuity. This density estimation is modeled as a Bayesian Filtering problem and is carried out using Sequential Monte Carlo methods (also known as Particle Filtering), where a density is represented by a weighted sample set. The experiential sampling framework is inspired by Neisser’s perceptual cycle [2] and Itti-Koch’s static visual attention model[3]. In this work, we first use Basic Experiential Sampling as presented in[1]for object detection in video and show its limitations. To overcome these limitations, we extend the framework to effectively combine top-down and bottom-up visual attention phenomena. We use learning based detector’s response, which is a top-down cue, along with visual cues to improve attention estimate. To effectively handle multiple objects, we maintain a minimum number of attention samples per object. We propose to use motion as an alert cue to reduce the delay in detecting new objects entering the field of view. We use an inhibition map to avoid revisiting already attended regions. Finally, we improve detection accuracy by using a particle filter based detection scheme [4], also known as Track Before Detect (TBD). In this scheme, we compute likelihood of presence of the object based on current and past frame data. This likelihood is shown to be approximately equal to the product of average sample weights over past frames. Our framework results in a significant reduction in overall computation required by the object detector, with an improvement in accuracy while retaining its robustness. This enables the use of learning based image object detectors in real time video applications which otherwise are computationally expensive. We demonstrate the usefulness of this framework for frontal face detection in video. We use Viola-Jones’ frontal face detector[5] and color and motion visual cues. We show results for various cases such as sequences with single object, multiple objects, distracting background, moving camera, changing illumination, objects entering/exiting the frame, crossing objects, objects with pose variation and sequences with scene change. The main contributions of the thesis are i) We give an experiential sampling formulation for object detection in video. Many concepts like attention point and attention density which are vague in[1] are precisely defined. ii) We combine detector’s response along with visual cues to estimate attention. This is inspired by a combination of top-down and bottom-up attention maps in visual attention models. To the best of our knowledge, this is used for the first time for object detection in video. iii) In case of multiple objects, we highlight the problem with sample based density representation and solve by maintaining a minimum number of attention samples per object. iv) For objects first detected by the learning based detector, we propose to use a TBD scheme for their subsequent detections along with the learning based detector. This improves accuracy compared to using the learning based detector alone. This thesis is organized as follows . Chapter 1: In this chapter we present a brief survey of related work and define our problem. . Chapter 2: We present an overview of biological models that have motivated our work. . Chapter 3: We give the experiential sampling formulation as in previous work [1], show results and discuss its limitations. . Chapter 4: In this chapter, which is on Enhanced Experiential Sampling, we suggest enhancements to overcome limitations of basic experiential sampling. We propose track-before-detect scheme to improve detection accuracy. . Chapter 5: We conclude the thesis and give possible directions for future work in this area. . Appendix A: A description of video database used in this thesis. . Appendix B: A list of commonly used abbreviations and notations.

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