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PennypressWitherby, Johanna Cecilia 08 November 2012 (has links)
Pennypress is a series of music videos about American historical events that I developed and shot as my graduate thesis project. The following report describes the project in detail, discussing the ideas, goals and challenges behind each video as well as the themes and intentions for the project as a whole. / text
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Auteur in 3 minutes: authorship in music videoSo, Augustine., 蘇曉衡. January 2011 (has links)
published_or_final_version / Literary and Cultural Studies / Master / Master of Arts
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Recherche cards : live it through the Recherche DVD cardsYildiz, Afsina January 2007 (has links)
The purpose of this creative thesis project is to complete video greetings for the business "Recherche Cards," expected to be launched by late August 2007. Recherche DVD cards is a relatively new concept in the greetings industry, and will offer various video and 2D/3D animated greetings. The greetings can be sent online as they are or can be personalized with the client's videos and be mailed on a DVD format. For the clients looking for something exclusive, they can order a custom made card designed just for them. The ordering will take online only at www.recherchecards.com. The following proposal will discuss how it was conceived and brought to completion. / Department of Telecommunications
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Audio-visual football video analysis, from structure detection to attention analysisRen, Reede. January 2008 (has links)
Thesis (Ph.D.) - University of Glasgow, 2008. / Ph.D. thesis submitted to the Faculty of Information and Mathematical Sciences, Department of Computing Science, University of Glasgow, 2008. Includes bibliographical references. Print version also available.
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Rock music as cultural translation : a case study of Hong Kong rock music video /Yiu, Yan-ling. January 2000 (has links)
Thesis (M.A.)--University of Hong Kong, 2000. / Includes bibliographical references (leaves 43-45).
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A study of the impact music videos have had on production techniques in relation to network television programs and commercialsMitra, Sukanya. January 1986 (has links)
Thesis (M.S.)--Kutztown University. / Source: Masters Abstracts International, Volume: 45-06, page: 2717. Typescript. Includes bibliographical references (leaves 48-49).
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A study of the Danmuka attraction factors :based on theory of the Weighted and Calculated Needs for New Media / Based on theory of the Weighted and Calculated Needs for New MediaWu, Wan Xin January 2017 (has links)
University of Macau / Faculty of Social Sciences / Department of Communication
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A Content Analysis of Violence in Music VideosPaxton, Sue 08 1900 (has links)
This content analysis study of music videos answered questions concerning the amount and severity of violence content during different time periods of the day. A system of classifying violence content as nonviolent, mostly light, neither light nor serious, mostly serious, and extremely serious was used to evaluate music videos from MTV. One hour from each day was randomly selected for evaluation for a period of thirty days. During this time, there were 313 occurrences of music videos which were aired and subsequently evaluated. The results indicated the majority of these music videos contained mostly light or no violence content. This study also revealed that the most likely time of day a viewer would see videos with violence would be from midnight until eight in the morning.
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From crowdsurfing to crowdsourcing : user-generated concert videos, YouTube.com and the practices of music fandom /Leung, Yee-Man Janice. January 2007 (has links)
Thesis (M.A.)--York University, 2007. Graduate Programme in Communication and Culture. / Typescript. Includes bibliographical references. Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR38797
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El impacto del uso de entornos de aprendizaje basados en videos educativos en “pantalla verde”Auqui Ramos, Renan Edison, Haro Bautista, José Vicente 31 July 2017 (has links)
Actualmente el proceso de aprendizaje es un proceso intrínsecamente relativo puesto que es preciso que el estudiante desee aprender y se sienta motivado a ello. En lo que respecta a la Matemática, es sumamente importante motivar y despertar el interés de los estudiantes en determinados temas que son relevantes en su carrera profesional. Es así que, utilizamos el diseño de entornos virtuales de aprendizaje interactivos con videos educativos en “Pantalla Verde” como una parte dentro del modelo educativo en el cual se viene trabajando, el flipped classroom, en cursos blended (semipresenciales) de Matemática de la Universidad Peruana de Ciencias Aplicadas. / Currently the learning process is an intrinsically relative process since it is necessary that
the student wants to learn and feel motivated to do so. With regard to Mathematics, it is
extremely important to motivate and arouse students' interest in certain topics that are
relevant to their professional career. Thus, we use the design of interactive virtual learning
environments with educational videos in "Green Screen" as a part of the educational
model in which the flipped classroom is being developed, in blended courses of
University Mathematics Institute of Applied Sciences.
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