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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Typeface legibility : towards defining familiarity

Beier, Sofie January 2009 (has links)
The aim of the project is to investigate the influence of fa- miliarity on reading. Three new fonts were created in order to examine the familiarity of fonts that readers could not have seen before. Each of the new fonts contains lowercase letters with fa- miliar and unfamiliar skeleton variations. The different skeleton variations were tested with distance threshold and time thresh- old methods in order to account for differences in visibility. This investigation helped create final typeface designs where the fa- miliar and unfamiliar skeleton variations have roughly similar and good performance. The typefaces were later applied as the test material in the familiarity investigation. Some typographers have proposed that familiarity means the amount of time that a reader has been exposed to a typeface design, while other typographers have proposed that familiarity is the commonalities in letterforms. These two hypotheses were tested by measuring the reading speed and preference of partici- pants, as they read fonts that had either common or uncommon letterforms, the fonts were then re-measured after an exposure period. The results indicate that exposure has an immediate ef- fect on the speed of reading, but that unfamiliar letter features only have an effect of preference and not on reading speed. By combining the craftsmen’s knowledge of designing with the methods of experimental research, the project takes a new step forward towards a better understanding of how different type- faces can influence the reading process.
2

Motion to becoming : nature and the image in time

Polmeer, Gareth January 2015 (has links)
This research comprises interrelated elements of video works and a thesis. The philosophy and aesthetics of nature are explored through light and motion in the time- based image. Framed within selected aspects of G.W.F. Hegel’s philosophy, I explore digital aesthetics, nature and dialectics, bringing new perspectives to the poetics of the image and a different understanding of the formative influences of nineteenth century aesthetics and twentieth century modernism on contemporary film and video. I approach these questions from the position of practice, of which the project has two components. Firstly, the representation of natural phenomena is discussed in a number of experimental films and videos, examining selected works in Europe and North America across the last century. The practices focused upon are those where techniques and processes of moving image technologies are brought into critical reflection in the representation of nature (and interests in motion and form). This includes the ways in which photosensitive silver halide crystals on film, electronic signals or pixels are engaged in the material process of the work’s making. Secondly, the works that I have made focus on the constituent technologies of the videographic image; the progressive scan, pixel, properties of digital colour, compression and display technologies. The technologically mediated image of nature is foregrounded with recordings of the sky, sea and terrain explored through system-based processes. The outcomes reflect a dialectical theory of knowledge in the experience of landscape and the human relation to nature. The video works have made present, in sensuous form, the transient ideas accorded to nature in the theories and concepts defined. The relations of practice (video works) and theory (the thesis) are dialectical, where both components interrelate, reflect and determine one another.
3

Visuality and the virtual : mediation and control in network ecologies

Coley, Rob January 2013 (has links)
After languishing for many years in the periphery of the field as a tacitly closed off concept, visuality is back on the agenda of Visual Culture Studies and, with it, the issue of power. In contrast to its informal use as a term to describe the ‘social fact’ of the visual, Nicholas Mirzoeff’s full scale reappraisal of visuality has revealed its strategic, military genealogy. However, in this and other revisionist accounts, the theory of twenty-first century power remains a predominantly hegemonic one, with visuality operating as an outside force, a power that structures and defines the reality of a world to which we remain subject. In this essay, by identifying emergent tendencies in the logic of capitalism, I present an alternate account of the present. I expose a post-hegemonic visuality which operates by co-opting the radical and experimental energies of digital culture, a visuality which no longer defines a fixed world but exploits the distributed social powers of ‘worlding’, a visuality which taps into and mediates our collective potential to make and remake new worlds. I situate this worlding visuality in the science-fictional context of what Gilles Deleuze calls ‘control society’. In so doing, I attend to the principal lacunae of the field – capital and labour – and examine how social and cultural activities previously identified with ‘resistance’ are increasingly integrated within a dynamic, complex system of power. By focusing on this ‘media ecology’, and taking into consideration the broader cultural implications of network technologies, I dispute the popular rhetoric of the digital and challenge conventional definitions of ‘the visual’. Indeed, I contend that a newly intense visuality necessitates a transformation in current attitudes toward the aesthetic, and that we must examine more closely the realm of bodily affect. I emphasize, throughout, a new temporality of control, insisting that it is crucial we now recognize an immanent, ontological visuality, a power which utilizes the ‘always-on’ communicational relations of a culture associated with cloud computing. To undertake such a study, I employ and adapt a set of tools which (though largely unfamiliar to the field formally identified with visual culture) stimulate the energies expressed in several realms of contemporary thought, particularly those assembled as ‘Non-Representational Theory’. My explicit contribution to the field is formulated around an argument for the need to go beyond representation, and, moreover, that to achieve any critical purchase on digital culture, theories of visuality must attend to the realm of the virtual, as outlined by Henri Bergson, Gilles Deleuze and Félix Guattari, among others. For examples, I turn to some apparently familiar places: advertising, television, film and gaming. But, in making transversal intersections across divergent disciplines, I also find expressions of this emergent visuality in less conventional spheres: in twenty-first century literature, in software procedures, in socio-biological experiments. Rather than images to be ‘read’ or interpreted, I take the relations and disjunctions between such examples to be symptoms of a new capitalist visuality, one that manipulates and exploits the multiple, paradoxical nature of the real.

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