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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

3-D computer generated animation and the material plane : an investigation of the material qualities of 3-D computer generated animation and relations to space and form

Jukes, Alexander P. January 2017 (has links)
This research considers the production and presentation of 3-D CGI animation where the intention is to explore the potential of this mode of practice as material. Through a practical and theoretical study, this research project outlines the proposal that within the context of 3-D CGI animation there exists a property that can be regarded as unique, or deemed as an essential quality, which in turn can be defined as material. The research refers directly to work developed by Structural/Materialist filmmakers and artists working in the 1960s and 1970s whose investigation into process and materiality acts as a method and potential framework for exploringapproaches and processes within 3-D CGI animation. The project asks the following questions: 1. Is it possible through a practical exploration to establish distinctiveness for 3-D CGI animation? 2. Can theoretical research in relation to media studies, film studies, specifically Structural/Materialist film assist to support and shape project development? 3. Can the practical work associated with the project and theoretical undertaking converge to support a basis for determining an individual characteristic for 3-D CGI animation? Hypothesis My hypothesis in relation to the expected findings and outcomes for the project can be distilled to form two strands: 1. That 3-D CGI is definable as a unique mode of production and can be classified as distinct from other digital modes of image production. That the result of the research will point towards a conceptualisation for 3-D CGI where as a process it has the capacity and the influence to be considered as a unique, discreet mode of production. That the qualities and the self-styled artefacts that emerge from the digital mass can be determined as definable products linked to a specific process.
2

Material-digital resistance : toward a tactics of visibility

Rahaim, Margaret January 2015 (has links)
This research considers the ways in which digital, networked technologies influence contemporary everyday life and creative practice. Through studio practice and writing, I ask how a contemporary condition of everyday life, characterised by the suppression of distance in speed of communication and the ubiquitous presence of surveillant apparatuses, affects the way we understand and use the image. I also consider the role of the digital image in both destabilizing and reinforcing human agency. In the past, tactical creativity was protected by a level of invisibility from the vision of authority, as described by Michel de Certeau. With the the spread of networked technologies, that invisibility is no longer possible. I take Vilem Flusser’s methodology of ‘playing against the camera’—a recipe for overcoming of the functionalist relationship between human and image technology—as a possible model for establishing my own and identifying other artists’ practices as tactics of visibility. I seek to develop a material consciousness of the digital image based on ontologies that assert the materiality of its processes and effects. In studio work, I blend manual and digital techniques for image-making in order to expose the structure of the digital image. I attempt the work of the apparatus outside the apparatus, by performing digital processes by hand, creating a model of difference and refining a physical sense of the disparity between human and computer scales through the reassertion of the body in a process of making. Using Kendall Walton’s notio of photographic transparency, I make an argument for the affective potency of the ‘poor image’, evidenced in artwork and mass media, as inseparable from its materiality. I fictionalize aspects of this transparency, depicting an impossible reality and allowing me to model present anxieties stemming from the rise of digital image production. I find that transparency and the instantaneity of the digital network are responsible in part for the obfuscation of digital materiality, as well as a confused sense of spatial relationships and personal interconnection. Image quality is politicized by connotations of credibility or agenda as it bends to the need for ever-faster communications. Though certain characteristics of the digital image encourage or sustain an ignorance with regard to its materiality, these characteristics can also be exploited to foreground materiality in art practice that aligns itself with the spirit and purpose, if not the invisibility, of de Certeau’s tactics, and the critical methods of resistance to a programme of technology suggested by Flusser.

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