• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 1
  • Tagged with
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Gamification of reading aloud using Godot and Web speech / Spelifiering av högläsning genom användning av Godot och Web Speech

Ali Kadhum, Bashir January 2022 (has links)
Immersion is a subject studied in various areas and especially in games, since a game that immerses a player, counts as a game of great value. Many studies have been performed to understand how to measure immersion through various forms of questionnaires, but how can one with the help of gamification and loud reading make reading more immersive? To see if gamification and loud reading can make reading more immersive an application is developed, the application provides a paragraph, and when read loud correctly creates sound and shows images. Then the application is tested by a group of people to see if gamification can be used to bring life to reading and further immerse the reader in the world of books.

Page generated in 0.0495 seconds