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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Large planetary data visualization using ROAM 2.0

Persson, Anders January 2005 (has links)
<p>The problem of estimating an adequate level of detail for an object for a specific view is one of the important problems in computer 3d-graphics and is especially important in real-time applications. The well-known continuous level-of-detail technique, Real-time Optimally Adapting Meshes (ROAM), has been employed with success for almost 10 years but has at present, due to rapid development of graphics hardware, been found to be inadequate. Compared to many other level-of-detail techniques it cannot benefit from the higher triangle throughput available on graphics cards of today.</p><p>This thesis will describe the implementation of the new version of ROAM (informally known as ROAM 2.0) for the purpose of massive planetary data visualization. It will show how the problems of the old technique can be bridged to be able to adapt to newer graphics card while still benefiting from the advantages of ROAM. The resulting implementation that is presented here is specialized on spherical objects and handles both texture and geometry data of arbitrary large sizes in an efficient way.</p>
2

Large planetary data visualization using ROAM 2.0

Persson, Anders January 2005 (has links)
The problem of estimating an adequate level of detail for an object for a specific view is one of the important problems in computer 3d-graphics and is especially important in real-time applications. The well-known continuous level-of-detail technique, Real-time Optimally Adapting Meshes (ROAM), has been employed with success for almost 10 years but has at present, due to rapid development of graphics hardware, been found to be inadequate. Compared to many other level-of-detail techniques it cannot benefit from the higher triangle throughput available on graphics cards of today. This thesis will describe the implementation of the new version of ROAM (informally known as ROAM 2.0) for the purpose of massive planetary data visualization. It will show how the problems of the old technique can be bridged to be able to adapt to newer graphics card while still benefiting from the advantages of ROAM. The resulting implementation that is presented here is specialized on spherical objects and handles both texture and geometry data of arbitrary large sizes in an efficient way.

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