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Implementation of the Clinical Research Query Interface VISAGESandberg, Neil L. 17 May 2010 (has links)
No description available.
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Flow i fokus : processen att göra ett spel genom research through design / Focus on flow : the process of making a game through research through designBohlin, Felix, Persson, Niklas, Wallin, Daniel January 2012 (has links)
Starting out as a minor form of amusement, the game industry has become one of the most lucrative andsuccessful in the entertainment business competing against giants such as television, movies and music.As the internal competition within the developer community grows companies work hard at discoveringnew ways to attract and keep customers. By having a playcentric approach focusing on user experiencethey hope to achieve that goal. This thesis describes the process of designing a game with focus on theplayer. We apply the concept of flow on game development and investigate through research throughdesign if we are able to create a game that keeps the player in flow. Play tests showed several elements such as control issues and too difficult challenges early in the game,affecting the possibility for players to experience flow while playing. These negative factors came to becalled flowleakers. In the end, based on our play tests, we were able to conclude that we achieved ourgoal of making a game that generated flow.
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Capitalisation pérenne de connaissances industrielles : Vers des méthodes de conception incrémentales et itératives centrées sur l’activité / Sustainable capilization of industrial knowledge : Towards incremental and iterative activity-centric design methodsToure, Carine 19 October 2017 (has links)
Dans ce travail de recherche, nous nous intéressons à la question de la pérennité de l’usage des systèmes de gestion des connaissances (SGC) dans les entreprises. Les SGC sont ces environnements informatiques qui sont mis en place dans les entreprises pour mutualiser et construire l’expertise commune grâce aux collaborateurs. Le constat montre que, malgré la rigueur employée par les entreprises pour la mise en œuvre de ces SGC, le risque d’échec des initiatives de gestion des connaissances, notamment lié à l’acceptation de ces environnements par les utilisateurs professionnels ainsi qu’à leur usage continu et durable, reste d’actualité. La persistance et l’ampleur de ce constat dans les entreprises a motivé notre intérêt d’apporter une contribution à cette question générale de recherche. Comme propositions de réponse à cette problématique, nous avons donc 1) dégagé à partir de l’état de l’art, quatre facettes qui sont requises pour favoriser l’usage pérenne d’une plateforme gérant la connaissance ; 2) proposé un modèle théorique de régulation mixte qui unifie des outils de stimulation pour l’autorégulation et des outils soutenant l’accompagnement au changement et qui permet la mise en œuvre continue des différents facteurs stimulants l’usage pérenne des SGC ; 3) proposé une méthodologie de conception, adaptée à ce modèle et basée sur les concepts Agile, qui intègre une méthode d’évaluation mixte de la satisfaction et de l’usage effectif ainsi que des outils d’IHM pour l’exécution des différentes itérations de notre méthodologie ; 4) implémenté la méthodologie en contexte réel, à la Société du Canal de Provence, ce qui nous a permis de tester sa faisabilité et de proposer des ajustements/recommandations génériques aux concepteurs pour son application en contexte. L’outil résultant de notre implémentation a reçu un accueil positif par les utilisateurs en termes de satisfaction et d’usages. / In this research, we are interested in the question of sustainability of the use of knowledge management systems (KMS) in companies. KMS are those IT environments that are set up in companies to share and build common expertise through collaborators. Findings show that, despite the rigor employed by companies in the implementation of these KMS, the risk of knowledge management initiatives being unsuccessful, particularly related to the acceptance and continuous use of these environments by users remains prevalent. The persistence of this fact in companies has motivated our interest to contribute to this general research question. As contributions to this problem, we have 1) identified from the state of the art, four facets that are required to promote the perennial use of a platform managing knowledge; 2) proposed a theoretical model of mixed regulation that unifies tools for self-regulation and tools to support change, and allows the continuous implementation of the various factors that stimulate the sustainable use of CMS; 3) proposed a design methodology, adapted to this model and based on the Agile concepts, which incorporates a mixed evaluation methodology of satisfaction and effective use as well as CHI tools for the completion of different iterations of our methodology; 4) implemented the methodology in real context at the Société du Canal de Provence, which allowed us to test its feasibility and propose generic adjustments / recommendations to designers for its application in context. The tool resulting from our implementation was positively received by the users in terms of satisfaction and usages.
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