• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 7
  • 5
  • 4
  • Tagged with
  • 16
  • 7
  • 7
  • 6
  • 5
  • 5
  • 5
  • 4
  • 4
  • 3
  • 3
  • 3
  • 3
  • 3
  • 3
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Binokulární vidění / Binocular vision

Jemelka, Ondřej January 2011 (has links)
This thesis concern physiology of binocular vision, tools for recording, processing and reproduction of stereoscopic dynamic records. The thesis describes design and realization of recording tool which uses couple of digital still video cameras as stereoscopic video recorders. The thesis deals with the software capabilities of image processing in Matlab and presents possible solutions in the form of a program for creating stereoscopic video in various formats. In the thesis is presented in detail passive projection techniques O anaglyph and polarization method. Has been designed and constructed projection tool uses the light polarization to obtain stereoscopic vision and then has been objectively and subjectively evaluated qualities of both methods in survey with group of observers.
12

Binokulární vidění a výroba anaglyfů / Binocular vision and anaglyph production

Pospíšil, Pavel January 2010 (has links)
This work concerns physiology of binocular vision and stereovision. The main topic of this work is the production of anaglyphs. The first part introduces anatomy of the eyes and principle of binocular vision, which is the stereoscopic production based on. The second part introduces the individual methods, it's processes and technical implementation for three-dimensional presentation with focusing on answering questions connected with production of anaglyphs. At the same time the M-script ANAGLYPH was developed, which provides connection with two external cameras and becomes high-quality element of anaglyphs production. All anaglyphs were photographed with couple of Logitec C120 or couple of Canon 450D cameras. Final anaglyphs were presented to a group of observers and they were given question forms. Subjective opinions of observers were statistically analyzed. The electronic version of this work and all the files and data are included on attached DVD.
13

Pokročilá segmentace obrazu pro 3D zobrazení / Advanced picture segmentation for 3D view

Baletka, Tomáš January 2012 (has links)
The thesis advanced image segmentation for 3D image deals with segmentation and anaglyph 3D views. In the theoretical part of the thesis describes the different approaches were used to image segmentation and closely related methods of image processing. In the following practical part was the implementation of selected methods and created user-friendly applications. The main objective of the program is to identify significant objects in the image. For the purpose of segmentation methods have been implemented based on k-means method, the method of contour and the growth of seeds. The program is created in Visual Studio 2008 and written in C + +. The input and output is the image in various formats (JPG, BMP, TIFF).
14

Zpracování stereoskopické videosekvence / Processing of Stereoscopic Video Sequence

Hasmanda, Martin January 2010 (has links)
The main goal of this master’s thesis was get up used methods for observation the stereoscopic scene with one couple of cameras and find out good solving for processing these resulting pictures for two-view and multiple-view autostereoscopic displays for three-dimensional perception. For methods for acquisition video was introduced two methods. They were method “Off-axis” with parallel camera axis and method “Toe in” with intersections axis. For fit method was choice the method named as “Off-axis“. It was not produces the vertical parallax and in detail was in this work described principle of this method. Further were describe principles off used methods for three-dimensional perception namely from the oldest method named anaglyph after methods for viewing at autostereoscopic displays. The Autostereoscopic displays were main goal of this thesis and so their principles were described in details. For production the result image for autostereoscopic displays was used generation intermediate images between left and right camera. Resulting videos were acquisition for testing scene in created in 3D studio Blender, where was possible setting system of cameras exactly parallel axis. Then were introduce principles processing video where was extract from the couple of cameras where were connected to PC for help digitizing card and next time with two web cameras. Here is not guaranteed exact parallel axis system. Therefore this work try for real cameras achieve exactly parallel axis system by the help of transformations of frames with stereo rectification. Stereo rectification was solving with OpenCV libraries and was used two methods. Both methods work from principles epipolar geometry that was described in this work also in detail. First method rectifies pictures on the basis fundamental matrix and found correspondences points in two images of the scene and second method rectifies pictures from knowledge intrinsic and extrinsic parameters of stereoscopic system of cameras. In the end of this work was described application for implementation introduced methods.
15

The enigma of appearances: photography of the third dimension

Fiveash, Tina Dale, Media Arts, College of Fine Arts, UNSW January 2007 (has links)
The Enigma of Appearances is an examination into the medium of three-dimensional photography, with particular focus on the technique of stereoscopy. Invented in the mid-Victorian era, stereoscopy was an attempt to simulate natural three-dimensional perception via a combination of optics, neurology, and a pair of dissimilar images. Whilst successful in producing a powerful illusion of spatial depth and tangibility, the illusion produced by stereoscopy is anything but ??natural??, when compared to three-dimensional perception observed with the naked eye. Rather, stereoscopic photography creates a strange and unnatural interpretation of three-dimensional reality, devoid of atmosphere, movement and sound, where figures appear frozen in mid-motion, like waxwork models, or embalmed creatures in a museum. However, it is precisely stereoscopic photography??s unique and enigmatic interpretation of three-dimensional reality, which gives it its strength, separating it from being a mere ??realistic?? recording of the natural world. This thesis examines the unique cultural position that stereoscopy has occupied since its invention in 1838, from its early role as a tool for the study of binocular vision, to its phenomenal popularity as a form of mass entertainment in the second half of the 19th century, to its emergence in contemporary fine art practice in the late 20th and 21stt centuries. Additionally, The Enigma of Appearances gives a detailed analysis of the theory of spatial depth perception; it discusses the dichotomy between naturalia versus artificialia in relation to stereoscopic vision; and finally, traces the development of experimental studio practice and research into stereoscopic photography, undertaken for this MFA between 2005 and 2007. The resulting work, Camera Mortuaria (Italian for ??Mortuary Room??), is a powerful and innovative series of anaglyptic portraits, based upon an experimental stereoscopic technique that enables the production of extreme close-up three-dimensional photography. Applying this technique to the reproduction of the human face in three-dimensional form, Camera Mortuaria presents a series of ??photo sculptures??, which hover between reality and illusion, pushing the boundaries of stills photography to the limit, and beyond.
16

The enigma of appearances: photography of the third dimension

Fiveash, Tina Dale, Media Arts, College of Fine Arts, UNSW January 2007 (has links)
The Enigma of Appearances is an examination into the medium of three-dimensional photography, with particular focus on the technique of stereoscopy. Invented in the mid-Victorian era, stereoscopy was an attempt to simulate natural three-dimensional perception via a combination of optics, neurology, and a pair of dissimilar images. Whilst successful in producing a powerful illusion of spatial depth and tangibility, the illusion produced by stereoscopy is anything but ??natural??, when compared to three-dimensional perception observed with the naked eye. Rather, stereoscopic photography creates a strange and unnatural interpretation of three-dimensional reality, devoid of atmosphere, movement and sound, where figures appear frozen in mid-motion, like waxwork models, or embalmed creatures in a museum. However, it is precisely stereoscopic photography??s unique and enigmatic interpretation of three-dimensional reality, which gives it its strength, separating it from being a mere ??realistic?? recording of the natural world. This thesis examines the unique cultural position that stereoscopy has occupied since its invention in 1838, from its early role as a tool for the study of binocular vision, to its phenomenal popularity as a form of mass entertainment in the second half of the 19th century, to its emergence in contemporary fine art practice in the late 20th and 21stt centuries. Additionally, The Enigma of Appearances gives a detailed analysis of the theory of spatial depth perception; it discusses the dichotomy between naturalia versus artificialia in relation to stereoscopic vision; and finally, traces the development of experimental studio practice and research into stereoscopic photography, undertaken for this MFA between 2005 and 2007. The resulting work, Camera Mortuaria (Italian for ??Mortuary Room??), is a powerful and innovative series of anaglyptic portraits, based upon an experimental stereoscopic technique that enables the production of extreme close-up three-dimensional photography. Applying this technique to the reproduction of the human face in three-dimensional form, Camera Mortuaria presents a series of ??photo sculptures??, which hover between reality and illusion, pushing the boundaries of stills photography to the limit, and beyond.

Page generated in 0.0223 seconds