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Prototyp adaptivní zadní svítilny / PROTOTYPE OF ADAPTIVE REAR LAMPHolinka, David January 2019 (has links)
The thesis focuses on the design of hardware and software prototype of adaptive automotive rear-lighting. Hardware includes a control module and LED module with 150 high brightneess light emitting diodes. These diodes are serve as an adaptive backlight for color LCD display. The device Raspberry Pi 3 was selected as the control element. This device insludes the support of all communications buses which are used in this thesis.
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Animace algoritmů v prostředí Silverlight / Algorithm Animation in SilverlightGargulák, David January 2009 (has links)
The goal of this work was to create a program for the animation of algorithms in Silverlight. To develop this Silverlight module, platform .NET and programing language C# were used. This work contains basic information about Silverlight module and similar module named Flash.
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Animované modely tepelných motorůHonzl, Michal January 2014 (has links)
The present diploma thesis "Animated models of heat engines" describes the design of an interactive application. The theoretical part deals with the classification of heat engines and their rotations. The result of the present diploma thesis is the new application "Animation of heat engines" designed in Flash programme. This application is focused on the basic function principle of four demonstrated engines. The present work also deals with assessing and comparison of real engines, their cuts, real models and animated engines.
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Realizace a uplatnění počítačových her v soudobé didakticeŠlesová, Iveta January 2015 (has links)
This thesis deals with designing a suitable methodology for the creation of educational computer games, based on an analysis of the current state of teaching computer games.
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Druhy loutek a jejich použití v českém filmu / Kinds of puppets and their use in Czech filmBartošová, Kateřina January 2015 (has links)
The purpose of this thesis is to acquaint the reader with the possibilities of usage of puppets in film, both animated and hand-held. It concentrates mainly on productions made in the Czech Republic. This thesis contains the division and description of individual techniques and types of puppets, a brief history of Czech and and international puppetry and a brief insight in to film and the beginnings of animation and the history of Czech puppet film. It contains analysis of specific films, compares animation and theatre techniques from different perspectives and also concentrates on specific qualities of puppets and some means of film communication. The conclusion of this thesis contains an interview with Jan Švankmajer.
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Možnosti a meze sociokulturní animace historických českých klášterů / The possibilities and the limits of the sociocultural animation of the historic Czech monasteriesBezděková, Veronika January 2011 (has links)
The master's thesis deals with the animation of the historic monasteries in the Czech Republic. On the selected examples the practical part of the master's thesis explores the possibilities and the limits of the sociocultural use of the monastic buildings in today's society. The master's thesis also responds to the current events and it brings the summary of the issues of the state property settlement with churches which significantly affects the activities of the religious orders. There are also examples of the successful international animation projects in the master's thesis.
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Uživatelsky příjemná animovaná komunikace se systémem OLAP / User-Friendly Animated Communication with OLAP SystemKupčík, Jaroslav January 2011 (has links)
Complexity of multidimensional data models and its usage does not have positive influence on quality of user-friendliness of application working with them. The option of solution of negative influence of this fact on laic end-user is usage of visualisation technics for upgrade of user interface of the system. Nowadays there are powerful tools usable for impressive manipulation of originally static document on the client side. By using them, interface of the system can be enhanced with an interactive help. Usability of this modul has to satisfy maximal portability requirements. Important aspect is also range and methods of configurability of result of practical part of thesis.
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Zachycení pohybu postavy ve 3D prostoru / Motion Capture of Human Figure in 3D SpaceLupínek, Dalibor January 2009 (has links)
This paper deals with techniques for acquiring data for character animation driven from video. Among other, it also presents several Motion Capture systems and animation data formats BVH and CSM. It also contains an example application demonstrating attained accomplishments. These are reviewed and there is instituted a course of future proceeding.
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Procedurální animace lidské chůze / Procedural Animation of Human WalkMohelník, Petr January 2016 (has links)
Animation of human walk is employed in many interactive applications, mostly in computer games. There are many ways to create such animation which differ in compromise among naturalness, control over animation and computing time. This work implements procedural animation which is applicable for walking on uneven terrain. Skeletal animation is used for manipulation with model of human body. Furthermore, inverse kinematics is described and implemented. That allows for adaptation to uneven terrain. It also describes phases of human walk, so we can accurately aproximate them. Proposed solution enables specification of walk using number of parameters and is able to adapt to surrounding terrain. The result should be usable in creation of computer games and should allow for creation of specific animation of human walk without need to create such animation manually.
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Komplexní animace v 3D Studiu Max / Complex Animation in 3D Studio MaxČerný, Miloš January 2011 (has links)
The goal of this project is to inform a reader about compact workflow of creating complex computer animation using 3D modelling and animation software 3ds Max. It guides him through the whole process from creating models, texturing and skinning them, to animation pointed at more difficult parts of the animation process. Beside the practical examples, this paper includes necessary theoretical explanation of particular problems. After reading this paper, the reader should be well acquainted with the compact process of creating the complex animation.
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