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Quantity take-offs during design by the use of CADDull, Christopher G. 08 1900 (has links)
No description available.
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CoBlocks: using objects to improve voxel modelling to support group work in early design phasesKuan, Kam-sing., 關錦盛. January 2006 (has links)
published_or_final_version / abstract / Architecture / Master / Master of Philosophy
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Developing tectonics: toward a digital age.January 2011 (has links)
Au Yeung Chun Wa, Bobby. / "Theory applied at Hong Kong Science Park phase 3"--P. 5. / "Architecture Department, Chinese University of Hong Kong, Master of Architecture Programme 2010-2011, design report." / Includes bibliographical references (p. 118-119).
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Architect-user communication process through the use of computers in multi-unit housing designBaharoon, Walid A. M. January 1990 (has links)
No description available.
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The use of three-dimensional computer modelling in the design of cut and fill platforms for building sites.Alexander, Nicholas Kenneth. January 1996 (has links)
Computers have infiltrated all areas of human endeavour, from computer controlled buildings to computerised toasters. Many design professionals
have embraced computer tools, and reaped tremendous benefits as a result.
Architects, planners, and urban designers have tended to resist their implementation, ostensibly on the grounds that most currently available
computer tools are inapplicable to design tasks. This surmise can be
investigated by reviewing recent design methods and computer capabilities. A
more interesting challenge is to test it in practice by means of a computer
application written to aid a particular area of design, that of cut and fill
platform creation. Pilot studies of the use of this program have been encouraging, indicating that computers offer capabilities not available with any
other design tool. Computer modelling is relatively new, and as with all tools
there is a period of acceptance and maturing, but there is little doubt that three dimensional design visualisation without computers will soon be as unthinkable
as a return to report writing on manual typewriters. / Thesis (M.Sc.U.R.P.)-University of Natal, Durban, 1996.
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Inhabiting the information space : Paradigms of collaborative design environmentsShakarchī, ʻAlī 11 1900 (has links)
The notion of information space (iSpace) is that a collective context of
transmitters and receivers can serve as a medium to share, exchange,
and apply data and knowledge between a group of human beings or
software agents. Inhabiting this space requires a perception of its
dimensions, limits, and an understanding of the way data is diffused
between inhabitants.
One of the important aspects of iSpace is that it expands the limits of
communication between distributed designers allowing them to carry
out tasks that were very difficult to accomplish with the diverse, but
not well integrated current communication technologies.
In architecture, design team members, often rely on each others'
expertise to review and problem solve design issues as well as interact
with each other for critic, and presentations. This process is called
Collaborative Design. Applying this process of collaboration to the
iSpace to serve as a supplementary medium of communication,
rather than a replacement for it, and understanding how design team
members can use it to enhance the effectiveness of the design process
and increase the efficiency of communication, is the main focus
of this research.
The first chapter will give an overview of the research and define the
objectives and the scope of it as well as giving a background on the
evolving technological media in design practice. This chapter will also
give a summary of some case studies for collaborative design projects
as real examples to introduce the subject.
The second chapter of this research will study the collaborative design
activities with respect to the creative problem solving, the group
behaviour, and the information flow between members. It will also
examine the technical and social problems with the distributed collaboration.
The third chapter will give a definition of the iSpace and analyze its
components (epistemological, utilitarian, and cultural) based on research
done by others. It will also study the impact of the iSpace on
the design process in general and on the architectural product in
particular.
The fourth chapter will be describing software programs written as
prototypes for this research that allow for realtime and non-realtime
collaboration over the internet, tailored specifically to suit the design
team use to facilitate distributed collaboration in architecture. These
prototypes are :
1. pinUpBoard (realtime shared display board for pin-ups)
2. sketchBoard (realtime whiteboarding application with multisessions)
3. mediaBase (shared database management system)
4. teamCalendar (shared interactive calendar on the internet)
5. talkSpace (organized forums for discussions)
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A study of introducing CAD into an existing architectural officeBailey, Michael William 12 1900 (has links)
No description available.
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User participation in the housing design process through the use of computers : home builders' responseMedek, Liza January 1994 (has links)
As a result of the diversity of home buyers within the current housing market, houses are increasingly designed with but little user input into the overall design process. Home builders require the development of design tools which will accommodate user needs within specific housing markets. This thesis investigates the reaction of builders to the participation of home buyers in the design process through the use of computer-aided design (CAD). / A review of the role of computers within the homebuilding industry is provided, including an historical overview of the use of CAD. The state of the art in CAD software applications is explored, with an assessment made of three low-cost software programs. Following a description of the existing design process in the homebuilding industry, a proposed system of user participation is outlined. A survey is taken of six builders in the Montreal and Ottawa regions to determine industry response to home buyer use of CAD as a design tool. / An analysis of the survey results reveals that although the builders are not currently participants in such a process, they are tentatively positive in their receptiveness to the idea of user-related CAD. The builders express many reservations concerning the available CAD systems, and they declare little interest in adopting the process as it presently exists. The relevant computer programs are found wanting, revealing a need for further development of both the software applications and the procedure for implementing CAD at the user participation level. Suggestions are offered for improvements in the process to the benefit of builder, designer, and end user.
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Architect-user communication process through the use of computers in multi-unit housing designBaharoon, Walid A. M. January 1990 (has links)
It is commonly believed that by involving the user in the design process of his dwelling unit, a higher level of satisfaction could be achieved. Attempts have been made in several countries to include users in the design process of their units using different communication media including computers. However, today computers have been implemented primarily for the use of architects. This study aims at narrowing the architect-user communication gap by using computers in multi-unit housing design. The author reviews past work in user involvement in the design process through the use of computers and the possibility of introducing computers into the North American homebuilding Industry. Through an algorithm the author will demonstrate how the communication process can take place. Two simulations were conducted in order to test the proposed system in a realistic situation. The results of the study suggest that the user is able to make his own decisions, control his budget and satisfy his needs independently within a reasonable amount of time. These results could have further positive impact on the architect, user, building industry and the built environment.
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Inhabiting the information space : Paradigms of collaborative design environmentsShakarchī, ʻAlī 11 1900 (has links)
The notion of information space (iSpace) is that a collective context of
transmitters and receivers can serve as a medium to share, exchange,
and apply data and knowledge between a group of human beings or
software agents. Inhabiting this space requires a perception of its
dimensions, limits, and an understanding of the way data is diffused
between inhabitants.
One of the important aspects of iSpace is that it expands the limits of
communication between distributed designers allowing them to carry
out tasks that were very difficult to accomplish with the diverse, but
not well integrated current communication technologies.
In architecture, design team members, often rely on each others'
expertise to review and problem solve design issues as well as interact
with each other for critic, and presentations. This process is called
Collaborative Design. Applying this process of collaboration to the
iSpace to serve as a supplementary medium of communication,
rather than a replacement for it, and understanding how design team
members can use it to enhance the effectiveness of the design process
and increase the efficiency of communication, is the main focus
of this research.
The first chapter will give an overview of the research and define the
objectives and the scope of it as well as giving a background on the
evolving technological media in design practice. This chapter will also
give a summary of some case studies for collaborative design projects
as real examples to introduce the subject.
The second chapter of this research will study the collaborative design
activities with respect to the creative problem solving, the group
behaviour, and the information flow between members. It will also
examine the technical and social problems with the distributed collaboration.
The third chapter will give a definition of the iSpace and analyze its
components (epistemological, utilitarian, and cultural) based on research
done by others. It will also study the impact of the iSpace on
the design process in general and on the architectural product in
particular.
The fourth chapter will be describing software programs written as
prototypes for this research that allow for realtime and non-realtime
collaboration over the internet, tailored specifically to suit the design
team use to facilitate distributed collaboration in architecture. These
prototypes are :
1. pinUpBoard (realtime shared display board for pin-ups)
2. sketchBoard (realtime whiteboarding application with multisessions)
3. mediaBase (shared database management system)
4. teamCalendar (shared interactive calendar on the internet)
5. talkSpace (organized forums for discussions) / Applied Science, Faculty of / Architecture and Landscape Architecture (SALA), School of / Graduate
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