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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Arte e educação do desenho animado em Pernambuco

CAMPOS, Diego Malta de 12 March 2014 (has links)
Submitted by Irene Nascimento (irene.kessia@ufpe.br) on 2016-04-14T19:30:16Z No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) Arte e Educação do Desenho Animado em Pernambuco - Diego Mal.pdf: 3896086 bytes, checksum: 266a652afbc31bd3a38c2d2d8e95c3c9 (MD5) / Made available in DSpace on 2016-04-14T19:30:16Z (GMT). No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) Arte e Educação do Desenho Animado em Pernambuco - Diego Mal.pdf: 3896086 bytes, checksum: 266a652afbc31bd3a38c2d2d8e95c3c9 (MD5) Previous issue date: 2014-03-12 / Capes / Desde a década de 1980, é possível ver que a produção de desenhos animados se desenvolve no cotidiano de diferentes áreas do conhecimento no Estado de Pernambuco. Esta pesquisa analisa os percursos daqueles que vivenciam a produção da arte de animar, objetivando assim, a reflexão sobre o seguinte questionamento: como aprendem e como ensinam os desenhistas de animação em Pernambuco? Para tal, explorar-se-á os diversos aspectos que cercam esse debate - contextos históricos, espaços de ensino, núcleos de pesquisa e extensão, percursos artísticos. Será possível conhecer alguns detalhes sobre a obra de um dos precursores da produção de desenhos animado no Estado: o cineasta Lula Gonzaga; além de seu grandioso trabalho coordenando o Ponto de Cultura Cinema de Animação. Veremos também um dos mais importantes laboratórios de ensino, pesquisa e produção de animações digitais de Pernambuco - "O Maquinário" -, coordenado pelos professores da Universidade Federal de Pernambuco, Manoel Guedes e Marcos Buccini. Através de obras como "Arte da animação: técnica e estética através da história", de Alberto Lucena Jr., "The animation book", de Kit Laybourne, "The animator survival kit", de Richard Williams poderemos ter acesso à uma variedade de informações sobre o desenvolvimento dessa técnica, incluindo seus modelos de ensino. Percebemos que esse debate poderá incluir para o campo da animação e da arte reflexões sobre o processo educacional vivenciado por desenhistas e animadores responsáveis por uma significativa produção de visualidades na contemporaneidade / Since to decade of 1980 is possible look that productions of animation develops in daily from diverse areas of knowledge in state of Pernambuco. This research analyzes the ways of those who experiences the art of make animation aiming to thinking about the question: how have learned and how are teaching the designers of animation in Pernambuco? For such will be explored the unlike appearance that surround this discussion - historical contexts, environment of teaching, core of research and extention, artistic pathway. Will be possible to perceive many details about the work of one of the pioneers of the animation production in state: the film-maker Lula Gonzaga; beyond of the your biggest service coordenating the "Ponto do Cultura Cinema de Animação". We will see yet one of most important laboratory to learn, research and production of digital animation from Pernambuco - "O Maquinário"-, arranged by teachers of Federal University of Pernambuco, Manoel Guedes e Marcos Buccini. Trough the books as "Arte da animação: técnica e estética através da história", by Alberto Lucena Jr., "The animation book", by Kit Laybourne, "The animation survival kit", by Richard Williams we can have access to various informations about the development of this technique, including your templates of teach. We realized that this discussion will include for the field of art and animation reflections about the educational process lived for animators responsible to one of the most significant productions of visualities in contemporaneity
2

Journey

Martinsen, Suzann 01 January 2008 (has links)
In my drawings and animation, I create a representation of a culture that is instilled in me, yet foreign. The work is inspired from a childlike perspective to depict a personal primitive experience with the Korean culture. The subtleties of the animations are meant to reflect the quiet nature of Asian paintings and to allow the viewer to experience and interpret it as they choose. I want others to see without hearing words in an already noisy world.
3

Birth and Women in Mythology

Lee, Chanju 21 November 2008 (has links)
The Birth is a multi-media video installation inspired by my personal experiences of a miscarriage and the births of my two children. The work is influenced by the mythologies found in Korean culture that focus on the mother figure as a ¡°Great Mother¡±. She is an ¡°ideal woman¡±, a ¡°good mother¡± and a ¡°sincere wife¡±. Working abstractly across the media of painting, video, digital animation, and the paintings of my son, The Birth exploits metaphors and symbols, to tell the story of women, especially the stories of mothers. The work speaks to motherly love and my own identity as an artist and a mother.

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