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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Front End Evaluation of 'Tester' Exhibition to be Developed into a Travelling Sports Exhibition

Seitei, Gloria Tiny January 2004 (has links)
The purpose of this evaluation is to develop a framework that will help in planning and implementing the mobile sport exhibition, increase visitor satisfaction and aid At Bristol in building successful exhibits. The evaluation mainly focuses on visitor interaction with exhibits. It is believed that learning does occur in science centres and museums. The evaluation will therefore find out if learning occurs in the Sports exhibition and if so, the nature of the learning outcomes. The evaluation also discusses advantages and disadvantages of travelling exhibitions and identifies the characteristics of good exhibits that form the basis of the framework.From the results, an indication is that children make the larger proportion of visitors to Sportastic. Their age ranges, under 10 and 10 to 15 years constituted 21% and 30% respectively. The three most enjoyed exhibits are the Sprint Challenge (running), BATAK (test your reaction and Hot Shots (football). Visitors say these exhibits are enjoyed because they are fun, competitive, entertaining, interactive and hands-on. Skateboard Challenge and Skeleton Bob are among the exhibits least enjoyed since they are reported to be boring and uncomfortable to use. The learning outcomes from the exhibits are; increased knowledge about balancing, reaction, pulse and strength.
2

An Evaluation of”Middle Ages Dead or Live?”The first interactive exhibition at the National Museum of History

Engdahl, Lottie January 2005 (has links)
This is a study conducted at, and for, the National Museum of History in Stockholm. The aim of the study was to confirm or disconfirm the hypothesis that visitors in a traditional museum environment might not take part in interactivity in an interactive exhibition. And if they do the visitors might skip the texts and objects on display. To answer this and other questions a multiple method was used. Both non participant observations and exit interviews were conducted. After a description of the interactive exhibits, theory of knowledge and learning is presented before the gathered data is presented. All together 443 visitors were observed. In the observations the visitors were timed on how much time they spent in the room, the time spent on the interactivity, texts and objects. In the 40 interviews information about visitors’ participation in the interactivity was gathered. What interactivity the visitor found easiest, hardest, funniest and most boring.The result did not confirm the hypothesis. All kinds of visitors, children and adults, participated in the interactivities. The visitors took part in the texts and objects and the interactive exhibits.
3

Vadovų galių naudojimas verslo įmonėse motyvuojant darbuotojus / Use of managers’ powers when motivating employees in business companies

Berezinaitė, Loreta 03 August 2011 (has links)
Magistro baigiamajame darbe siekta įvertinti verslo įmonių vadovų naudojamas galias, kaip darbuotojų motyvacijos veiksnį, teoriniu bei empiriniu aspektais. Teorinėje darbo dalyje atskleistos galių bei motyvacijos sampratos ir esmė, išanalizuoti motyvaciją sąlygojantys veiksniai, išskirtos svarbiausios vadovų galios bei jų poveikis darbuotojų motyvacijai. Praktinėje darbo dalyje, remiantis kiekybiniais ir kokybiniais metodais, pateikiami vadovų galių naudojimo motyvuojant darbuotojus tyrimo rezultatai. Juose atsispindi, kaip verslo įmonių vadovai naudoja savo formalią, atsilyginimo, baudimo, ekspertinę ir patrauklumo galias motyvuoti darbuotojus dirbti. Atlikus tyrimą nustatyta, kad vadovų naudojamos galios, ypač formali, baudimo ir ekspertinė skatina darbuotojų motyvaciją. Išnagrinėjus teorinius ir praktinius vadovų galių naudojimo motyvuojant darbuotojus aspektus, pateikiamos baigiamojo darbo išvados ir rekomendacijos. / In this master thesis it was striven to assess powers used by business companies’ managers as the factor for employees’ motivation in the theoretical and empirical aspects. Conceptions and essence of powers and motivations have been revealed, factors predetermining motivation have been analysed and the most significant powers of managers and their impact on employees’ motivation have been emphasized in the theoretical chapter. In the practical chapter of the thesis, referring to quantitative and qualitative methods, the research results related to the use of managers’ powers when motivating their employees have been provided. They reflect how business companies’ managers use their formal, remuneration, punishment, expert and attraction powers in order to motivate their employees for work. After having completed the research it was established that powers used by managers and especially formal, punishment and expert ones encourage motivation of the employees. Having analysed theoretical and practical aspects related to the use of managers’ powers in motivation of their employees, conclusions and recommendations have been provided in the thesis.

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