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Experiencia del entrenamiento musical en una universidad particular de LimaRavelo Franco, Daniel 27 August 2014 (has links)
The aim of the Musical Training Revolution is to take advantage of the modern educational technology tools, to apply them to the auditory training in a professional music training program. In this paper, the experience of transforming the classroom course in Leveling in Reading and Ear Training is presented, from a university undergraduate Music, to a b-learning mode. b-learning mode of this course is set on a virtual classroom on the Moodle platform. Online work within this virtual classroom included communication forums, academic forums, ear training self-instructive resources and academic tasks. The working strategy of on-line courses considered several aspects: 1) Structure of the virtual classroom. 2) Communication within the virtual classroom. 3) Managing the virtual classroom. 4) Create and organize content. 5) Provide an online study methodology. 6) Design and implementation of online activities. 7) Rate of online activities. 8) Evaluation of the whole process. The results of this experience forced us to rethink the contents of the same course at the following levels due to the substantial progress made. / El objetivo de la Revolución del Entrenamiento Musical es aprovechar las modernas herramientas tecnológicas para la educación, aplicándolas al entrenamiento auditivo, dentro de un programa de formación musical profesional. En este trabajo, se presentará la experiencia de transformación del curso presencial de Nivelación en Lectura y Entrenamiento Auditivo, de un pregrado universitario de Música, a la modalidad b-learning. La modalidad b-learning de este curso se estableció sobre un Aula Virtual en una plataforma Moodle. El trabajo en línea, dentro de esta Aula Virtual, incluyó foros de comunicación, foros académicos, recursos autoinstructivos de entrenamiento auditivo y tareas académicas. La estrategia del trabajo online del curso consideró varios aspectos: 1) Estructura del Aula Virtual; 2) Comunicación dentro del Aula Virtual; 3) Administración del Aula Virtual; 4) Creación y organización de contenidos; 5) Planteamiento de una metodología de estudio en línea; 6) Diseño y puesta en marcha de las actividades en línea; 7) Calificación de las actividades realizadas en línea; 8) Evaluación de todo el proceso. Los resultados obligaron a replantear los contenidos del mismo curso en los niveles siguientes debido a los importantes avances alcanzados.
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The effect of audio cues and sound source stimuli on looming perceptionWilkie, Sonia January 2015 (has links)
Objects that move in depth (looming) are ubiquitous in the real and virtual worlds. How humans interact and respond to these approaching objects may affect their continued survival in both the real and virtual words, and is dependent on the individual's capacity to accurately interpret depth and movement cues. In computer-generated environments, including hyper and virtual reality,film, and gaming, these cues are often complex sounds with multiple audio cues that are creatively designed for maximum effect. To accurately generate a dynamic and rich perception of looming objects, the design of such complex stimuli should be based on a firm scientific foundation that encompasses what we know about how people visually and aurally perceive events and interactions. Conversely, many psychological studies investigating auditory looming depict the object's movement using simple audio cues, such as an increase in the amplitude, which are applied to tones that are not regularly encountered in the natural world, such as sine, triangle, or square waves. Whilst the results from these studies have provided important information on human perception and responses, technological advances now allow us to present complex audiovisual stimuli and to collect measurements on human perception and responses to real and hyper-real stimuli. The research in this thesis begins to address the gap that exists between the research corpus and industry usage. This is initially accomplished by conducting a feature analysis of the audio cues and complex sounds constructed by sound designers for film scenes presenting objects moving in depth. This is followed by a perceptual study measuring human responses, both physical and emotional, to the complex audio cues designed for the film scenes. Using physical models, we then select a number of audio cues for closer inspection and introduce the parameter of `room reflections' as an audio cue. We investigate whether or not human responses to various audio cues differ when they are presented individually or in combination, or when they are applied to an artificial (square wave) sound source or a real world sound source. Finally, we test the capacity of these audio cues to bias multimodal auditory-visual perception of an approaching object.
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