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Systems of leisure travel information provision and use : the 'Grey' market' and the internetGraupl, Alice January 2008 (has links)
The information age and the information society have become dominant features in the newm illennium.H owever,t heset ermsa reo ften referredt o with the youngerg enerations in mind,n eglectingth e older andm oree xperiencemd emberso f our society. This thesis focuses on the 'Grey Market' (travellers over the age of 50) who use the Internet on a regular basis - therefore also referred to as 'Silver Surfers' - and in particularf or their travel and tourism decision-makingI.t aims to identify experiences andp rocesseosf travel decision-makinga,n alyseth e impacto n the useo f the Interneta s an informations earcha s well as evaluateth e effectivenesos f the Interneti n providing informationf or particulara ndn ot mainstreamm arkets egments. The methodologye mployedi n this particularp iece of researchb uilds on positivisma s most consumerb ehaviourt heoriesd o; howevera more inductivea pproachw as taken. While relying on existingt heoriesn ewera nd lessw ell testedm ethodso f datac ollection were put to use.T he methodsw ere triangulatedu, tilising bothq uantitativea ndq ualitative research methods which complement each other in the results. An initial pilot study questionnairwe asf ollowedu p with semi-structureidn -depthi nterviewsw hich thenl edt o the completiono f the final survey,t hat was administeredb y 'e-surveying'u sing both conveniencea nd snowballs amplinga nd resultedi n 517 valid responsesfr om 'Silver Surfers' around the United Kingdom. Main findings of this thesiss how a distinct patterno f behaviourin the travel decisionmaking process of this particular market segment as well as what kind of information they were researchingo n the Internet.M ost importantly,t he respondentdso not consider themselvesto o different from other (younger)a geg roupsa nde vent houghs omeo f their informationr equirementsa re distinctive,t hey do not want to be consideredju st as 'the older consumers'.
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The dynamics of innovation contests using firm-hosted communitiesLangner, Benedikt Fabian January 2013 (has links)
Firms pursuing an open innovation strategy have increasingly turned to individuals as sources of new ideas. Two main approaches are often highlighted. First, firms can use online innovation contests, where individuals submit ideas in competition for a prize. Second, firms can use firm-hosted online communities, drawing from collaborative efforts of individuals with more intrinsic motivations to participate. A central challenge in both cases is that firms often struggle to sustain participation and effort of participants on an on-going basis. A third hybrid approach, where firms establish community-based innovation contests, has been largely ignored by research, but seems to help firms to engage participants on an on-going basis. This study focuses on community-based innovation contests to understand how firms engage communities to participate in contest over time. I conducted fieldwork at two firms that have successfully run them for many years, Chicago-based T-Shirt firm Threadless and Phoenix-based automotive firm Local Motors. Over ninety interviews with firm employees and community members, over six months of on-site observation at the two firms’ headquarters as well as internal documents and blog data have been collected and analysed. Based on this data the core of the thesis consists of three empirical chapters that examine how firms are able to engage the communities to participate in their contests on a regular basis. First, it shows that the addition of a community to contests increases contestants’ opportunities to learn. In experiential learning, contests provide experience whereas the community provides room for reflection and learning. These learning opportunities motivate contestants to come back and create contest entries on an on-going basis. Secondly, taking a social identity perspective, the research shows how the firms are able to engage the community members continuously by creating a joint firm-community identity. Lastly, it explains how these firms are able to influence community members’ perception of the tasks they are doing through the contest design. Firms are able to turn activities that have been traditionally regarded as work into a recreational activity.
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To buy and what to buy? : the study of consumer behaviour on the Internet / Att köpa och vad att köpa?Kozlova, Tatjana, Tytarenko, Olga January 2009 (has links)
<p>The process that consumers go through while buying something is called consumer buying process and has been studied for a long time. Three stages of the Five-Stage Model (Kotler, 2006) provide a starting point for analysis in this paper and the reason of using this model is to make collected data more structured and easier for understanding. The purpose of this paper is to describe and analyze costumer buying process online.The method for data collection applied in this study is called “think-aloud” that means participants are verbalizing their screen activity and thoughts during the process of observation. The results of this research show that consumer buying process online is a complex process that is influenced by the amount and intensity of information received during the process as well as consumer knowledge and experience on the area of problem. The sequence of the stages proposed by the research model can vary depending on the preferences of consumer and readiness to make a decision.</p>
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To buy and what to buy? : the study of consumer behaviour on the Internet / Att köpa och vad att köpa?Kozlova, Tatjana, Tytarenko, Olga January 2009 (has links)
The process that consumers go through while buying something is called consumer buying process and has been studied for a long time. Three stages of the Five-Stage Model (Kotler, 2006) provide a starting point for analysis in this paper and the reason of using this model is to make collected data more structured and easier for understanding. The purpose of this paper is to describe and analyze costumer buying process online.The method for data collection applied in this study is called “think-aloud” that means participants are verbalizing their screen activity and thoughts during the process of observation. The results of this research show that consumer buying process online is a complex process that is influenced by the amount and intensity of information received during the process as well as consumer knowledge and experience on the area of problem. The sequence of the stages proposed by the research model can vary depending on the preferences of consumer and readiness to make a decision.
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Privacy online: Exploring consumers’ evaluation of privacy issues in relation to personalised advertisement when buying onlineCvach, Marek, Kahsay, Menal Sanna, Shamoun, Micaela January 2018 (has links)
Background The development of the Internet has changed the direction of advertising. Personalised advertising has emerged as the most effective and most profitable form of advertisement. Although personalised advertisement has been praised by many, privacy related concerns have been raised since it can be perceived as a violation of the consumer's privacy. Online shopping is another activity growing on the Internet, which also raises concerns about privacy. Therefore, we find it interesting to look on how personalised advertisement in relation to privacy issues can affect the consumer when buying online. Purpose The purpose of this thesis is to investigate how online shoppers respond to privacy issues and personalised advertising. The research will focus on the shoppers’ perspective of privacy issues with personalised advertising online. It will also provide companies with useful insights into customer behaviour when shopping online, with the intention of evaluating various forms of personalised advertisement and their effectiveness in order to strengthen companies’ online personalised marketing campaigns. Method As multiple explanations to one and the same research question are sought, the research will be conducted from an interpretivist standpoint. A qualitative research method has been chosen in the form of twelve semi-structured interviews with individuals who have been residents of Sweden for more than six months, with a wide range of ages and an equal representation of the male and female gender. The empirical findings will be analysed based on the grounded theory where common themes based on similarities will be presented. Conclusion It was concluded that the attitudes towards personalised advertisement, privacy issues and its effect on buying behaviour depends on where the advertisement comes from as well as from where the individual is shopping. Furthermore, it was also found that although privacy concerns were raised it did not prevent individuals from continuing to purchase online, only from what sites the purchasing was conducted.
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Exploring consumers' experiential responses and shopping intentions toward visual user-generated content in online shopping environmentsCheung, Jenny January 2015 (has links)
The purpose of this study is to explore online consumers' experiential response towards visual user-generated content in online shopping environments for fashion online shopping. The Stimulus-Organism-Response (S-O-R) framework has been widely used in online shopping environment studies to examine the effect of website attributes on online shoppers' internal affective and cognitive states, and shopping behaviour (Kawaf and Tagg, 2012). Recent literature in the field proposes a more holistic approach towards online experiences (e.g., Pentina, Amialchuk, and Taylor, 2011) which is conceptualise to mediate the relationship between website attributes and behavioural responses. Consumer experiences are considered to be a critical concept in consumer behaviour and marketing for understanding consumers and to create competitive advantage in online retailing (Schmitt, 2010). Building on existing online shopping environment research, the study conceptualises online experiences for fashion online. This study seeks to investigate online consumers' experiential responses (aesthetics, relational, emotional, Flow experience and interactivity) towards two visual user-generated stimulus: (1) Looks - photographs of individuals modelling their own fashion, and (2) Outfits - digital collages displaying an assortment of products centred around a theme. They are both features which have been created by community members in an online social shopping community, ASOS Fashion Finder. The context of this study was exploratory and utilised a mixed methods approach where 13 photo-elicited interviews (PEI) with female online shoppers of ASOS, aged 18-34, were conducted to identify and understand consumers' online experiential responses and online shopping intentions towards the two visual stimulus. Using the same sample criteria, an online survey with 555 responses was also conducted to measure and test relationships between consumers' experiential responses and shopping intentions. The results of this study provides insight to the experiential states of fashion online consumers for online retail marketing, and contributes knowledge to research literature and theory on online shopping environments and customer experiences.
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