1 |
3-D Direction of Arrival Estimation with Two AntennasYu, Xiaoju, Xin, Hao 10 1900 (has links)
ITC/USA 2011 Conference Proceedings / The Forty-Seventh Annual International Telemetering Conference and Technical Exhibition / October 24-27, 2011 / Bally's Las Vegas, Las Vegas, Nevada / Inspired by human auditory system, an improved direction of arrival (DOA) technique using only two antennas with a scatterer in between them to achieve additional magnitude cues is proposed. By exploiting the incident-angle-dependent magnitude and phase differences between the two monopole antennas and applying 2-D / 3-D multiple signal classification algorithms (MUSIC), the DOA of an incident microwave signal can be estimated. Genetic algorithm is applied to optimize the scatterer geometry for the 3-D DOA estimation. The simulated results of both the azimuth and three-dimensional DOA estimation have shown an encouraging accuracy and sensitivity by incorporating a lossy scatterer.
|
2 |
A Microwave Direction of Arrival Estimation Technique Using a Single AntennaYu, Xiaoju, Zhou, Rongguo, Zhang, Hualiang, Xin, Hao 07 1900 (has links)
A direction of arrival (DoA) estimation technique for broadband microwave signals is proposed using a single ultrawideband antenna. It is inspired by the sound source localization ability of a human auditory system using just one ear (monaural localization). By exploiting the incident angle-dependent frequency response of a wideband antenna, the DoA of a broadband microwave signal can be estimated. The DoA estimation accuracies are evaluated for two antenna configurations and microwave signals with different signal-to-noise ratios. Encouraging the DoA estimation performance of the proposed technique is demonstrated in both simulation and experiment.
|
3 |
Conflict, Paradox, and the Role of Structure in True IntelligenceBettendorf, Isaac T. 04 April 2024 (has links)
Novel forms of brain-inspired programming models related to novel computer architecture are required to both understand the mysteries of intelligence as well as break barriers in computational complexity, and computer parallelism. Artificial Intelligence is focused on developing complex programs based on abstract, statistical prediction engines that require large datasets, vast amounts of computational power, and unbounded computation time. By contrast, the brain utilizes relatively few experiences to make decisions in unpredictable, time-constrained situations while utilizing relatively small amounts of physical computational space and power with high degrees of complexity and parallelism. We observe that intelligence requires the accommodation of ambiguity, conflict, and paradox. From a structural perspective, this means the same set of inputs leads to conflicting results that are likely produced in isolated regions of the brain that function independently until an answer must be chosen. We further observe that, unlike computer programs, brains constantly interact with the physical world where external constraints force the selection of the best available response in time-quality trade-offs ranging from fight-or-flight to deep thinking. For example, when intelligent beings are presented with a set of inputs, those inputs can be processed with different levels of thinking, utilizing heterogeneous algorithms to produce answers dependent upon the time available to process them. We introduce the Troop meta-approach, which is a novel meta computer architecture and programming.
Experiments demonstrate our approach in modeling conflict when the same set of inputs are heterogeneously processed independently using maze solving and ordered search in real-world environments with unpredictable, random time constraints. Across one hundred trials, on average, the Troop solution solves mazes almost six times faster than the only other solution, which does not accommodate conflict but can always produce a result when required. Two other experiments based on ordered search show that, on average, the Troop solution returns a position that is over twice as accurate as the other solutions which do not accommodate conflict but always produce a result when required. This work lays the foundation for more research in algorithms that utilize time-accuracy trade-offs consistent with our approach. / This material is based upon work supported by the National Science Foundation under Grant No. 2204780. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation. / Master of Science / New types of brain-inspired computer architectures and programming models are needed to break barriers that hinder traditional methods in computer parallelism as well as to understand better the phenomenon by which intelligence emerges from the structure of the human brain. Traditional research in the field of Artificial Intelligence is focused on developing complex programs based on simulating low-level models of the brain such as artificial neural networks. The most advanced of these methods are processed on large supercomputers that use vast amounts of power and have unlimited amounts of time to process a task producing a single result. By contrast, the human brain is relatively small and uses very little power. Furthermore, it can use relatively few experiences to make very quick and inaccurate but necessary decisions to survive in unpredictable environments. But the brain can produce many different and conflicting decisions to the same problem. Given more time, the human brain can use higher levels of thinking located in different parts of the brain to produce better decisions. Thus, we observe that intelligence requires the ability to handle conflicting answers to the same problem. From a highlevel perspective, this means different and independent structures of the brain can simultaneously produce conflicting answers that solve the same problem. We further observe that, unlike traditional computer programs, the brain constantly interacts with the physical world, where different circumstances within the environment force the best available decision to be carried out. Based on these observations, this research introduces novel approaches that we collectively reference as the Troop meta-approach to develop computer architectures that solve real-world problems, such as maze solving.
This research demonstrates the approaches by first introducing scenarios inspired by humans solving problems in environments where unforeseeable events occur that force decisions to be made that are not the most accurate but necessary not to fail the overall objective. For example, military and law enforcement trainees use square mazes to prepare for unpredictable environments. When a threat presents itself, if a soldier or officer does not react to a circumstance in time, their failure may be fatal. To demonstrate that our approaches are feasible, this research then presents three experiments based on the problems of the scenarios and uses the Troop meta-approach to solve each one. Across three experiments, on average, the computer architectures and related algorithms developed using the Troop meta-approach solve mazes or search databases while responding to unpredictable real-world events faster or more accurately than traditional architectures and algorithm pairs that do not handle simultaneous decisions that conflict. This work lays the foundation for more research in methods and computer architectures that utilize multiple conflicting decisions.
|
Page generated in 0.0598 seconds