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El impacto del uso de entornos de aprendizaje basados en videos educativos en “pantalla verde”Auqui Ramos, Renan Edison, Haro Bautista, José Vicente 31 July 2017 (has links)
Actualmente el proceso de aprendizaje es un proceso intrínsecamente relativo puesto que es preciso que el estudiante desee aprender y se sienta motivado a ello. En lo que respecta a la Matemática, es sumamente importante motivar y despertar el interés de los estudiantes en determinados temas que son relevantes en su carrera profesional. Es así que, utilizamos el diseño de entornos virtuales de aprendizaje interactivos con videos educativos en “Pantalla Verde” como una parte dentro del modelo educativo en el cual se viene trabajando, el flipped classroom, en cursos blended (semipresenciales) de Matemática de la Universidad Peruana de Ciencias Aplicadas. / Currently the learning process is an intrinsically relative process since it is necessary that
the student wants to learn and feel motivated to do so. With regard to Mathematics, it is
extremely important to motivate and arouse students' interest in certain topics that are
relevant to their professional career. Thus, we use the design of interactive virtual learning
environments with educational videos in "Green Screen" as a part of the educational
model in which the flipped classroom is being developed, in blended courses of
University Mathematics Institute of Applied Sciences.
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Exploring a chromakeyed augmented virtual environment for viability as an embedded training system for military helicoptersLennerton, Mark J. 06 1900 (has links)
Approved for public release, distribution is unlimited / Once the military helicopter pilot deploys aboard a naval vessel he leaves behind all training platforms, short of the actual aircraft, that present enough fidelity for him to maintain the highest levels of readiness. To that end, this thesis takes a preliminary step in creating a trainer that places the pilot in an immersive and familiar environment to exercise myriad piloting tasks as faithfully and as rigorously as in actual flight. The focus of this thesis it to assess the viability of an chromakeyed augmented virtual environment (ChrAVE) trainer embedded into a helicopter for use in maintaining certain perishable skills. Specifically this thesis will address the task of helicopter low-level land navigation. The ChrAVE was developed to substantiate the viability of having embedded trainers in helicopters. The ChrAVE is comprised of commercial off the shelf (COTS) equipment on a transportable cart. In determining whether a system such as the ChrAVE is viable as a laboratory for continued training in virtual environment, the opinion of actual pilots that were tasked with realistic workloads was used. Additionally, empirical data was collected and evaluated according to the subject pool's thresholds for acceptable low-level navigation performance. / Captain, United States Marine Corps
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