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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Interactive Object Selection and Matting for Video and Images

Price, Brian L. 10 August 2010 (has links) (PDF)
Video segmentation, the process of selecting an object out of a video sequence, is a fundamentally important process for video editing and special effects. However, it remains an unsolved problem due to many difficulties such as large or rapid motions, motion blur, lighting and shadow changes, complex textures, similar colors in the foreground and background, and many others. While the human vision system relies on multiple visual cues and higher-order understanding of the objects involved in order to perceive the segmentation, current algorithms usually depend on a small amount of information to assist a user in selecting a desired object. This causes current methods to often fail for common cases. Because of this, industry still largely relies on humans to trace the object in each frame, a tedious and expensive process. This dissertation investigates methods of segmenting video by propagating the segmentation from frame to frame using multiple cues to maximize the amount of information gained from each user interaction. New and existing methods are incorporated in propagating as much information as possible to a new frame, leveraging multiple cues such as object colors or mixes of colors, color relationships, temporal and spatial coherence, motion, shape, and identifiable points. The cues are weighted and applied on a local basis depending on the reliability of the cue in each region of the image. The reliability of the cues is learned from any corrections the user makes. In this framework, every action of the user is examined and leveraged in an attempt to provide as much information as possible to guarantee a correct segmentation. Propagating segmentation information from frame to frame using multiple cues and learning from the user interaction allows users to more quickly and accurately extract objects from video while exerting less effort.
2

Hand Gesture Recognition System

Gingir, Emrah 01 September 2010 (has links) (PDF)
This thesis study presents a hand gesture recognition system, which replaces input devices like keyboard and mouse with static and dynamic hand gestures, for interactive computer applications. Despite the increase in the attention of such systems there are still certain limitations in literature. Most applications require different constraints like having distinct lightning conditions, usage of a specific camera, making the user wear a multi-colored glove or need lots of training data. The system mentioned in this study disables all these restrictions and provides an adaptive, effort free environment to the user. Study starts with an analysis of the different color space performances over skin color extraction. This analysis is independent of the working system and just performed to attain valuable information about the color spaces. Working system is based on two steps, namely hand detection and hand gesture recognition. In the hand detection process, normalized RGB color space skin locus is used to threshold the coarse skin pixels in the image. Then an adaptive skin locus, whose varying boundaries are estimated from coarse skin region pixels, segments the distinct skin color in the image for the current conditions. Since face has a distinct shape, face is detected among the connected group of skin pixels by using the shape analysis. Non-face connected group of skin pixels are determined as hands. Gesture of the hand is recognized by improved centroidal profile method, which is applied around the detected hand. A 3D flight war game, a boxing game and a media player, which are controlled remotely by just using static and dynamic hand gestures, were developed as human machine interface applications by using the theoretical background of this study. In the experiments, recorded videos were used to measure the performance of the system and a correct recognition rate of ~90% was acquired with nearly real time computation.

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