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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1121

This House Would Ethically Engage: A Critical Examination of Competitor and Coach Leadership in National Parliamentary Debate Association (NPDA) Debate

Swift, Crystal-Lane 07 April 2008 (has links)
This dissertation explores the relationship between ethics, pedagogy, and rhetoric through the relationship between NPDA partnerships and how forensic coaches impact these relationships. The main argument which is introduced is that directors of forensics and NPDA debaters are currently in a state of tension, and arguably in a state of crisis. This dissertation aims to heighten the level of intellectual discussion in this subfield as well as add to both the quantity and quality of research. The study begins with an introduction and review of the relevant literature. These chapters are focused on the philosophical and pragmatic underpinnings of theory in forensics as well as the existing studies in this subfield. Next, there is a quantitative study to assess how argumentativeness and verbal aggressiveness influence competitive relational satisfaction within NPDA partnerships. The original human subject study in this dissertation begins with the student/debaters because of the bottom-up nature of the subculture of forensics. Following the quantitative portion, there is a qualitative follow-up with the coaches of these partnerships, and finally, I explore the rhetorical and pedagogical impacts of the findings. It is concluded that especially in forensics, there is no one model pedagogy or ethic, just as there is no one way to garnering competitive success. It is argued that further theoretically and historically grounded study must be conducted in this area in order to bolster the credibility of forensic literature as well as to provide further understanding in this area.
1122

A Comparison of the Moral Development of Advertising and Journalism Students

Marino, Stephanie 14 April 2008 (has links)
This study employed the Defining Issues Test (DIT) to complete the analysis and comparison of the moral development of mass communication students, specifically those who major in advertising and journalism. The DIT is an instrument based on Kohlbergs moral development theory and is a device for assessing the extent to which a person has developed his or her moral schemas. Results indicate no statistically significant difference in levels of moral development between sampled students majoring in journalism and advertising; no difference in levels of moral development between students who have and have not completed a course in media ethics; and no difference in moral development between students who have or do not have professional media experience. This finding argues that despite the large differences found in the moral development of journalism and advertising professionals, the students sampled are similarly morally developed. The findings also argue that if the goal of mass communication programs is to increase the moral development of students, the programs could benefit from reassessing media ethics education and media internship opportunities.
1123

Conversations on Citizenship: Young People's Perceptions and Performances of Democratic Citizenship

Knobloch, Katherine Rhodes 17 April 2008 (has links)
The purpose of this paper is to illuminate how the practice of democratic citizenship compares to ideals of it. I hope to provide a clear view of what contemporary democratic citizenship means, how this conception has been formed, and how democratic citizenship can be effectively practiced to serve the ideals held by democratic citizens. To do this, this paper will be comprised in several parts. After an initial explanation of the theoretical perspective used, I will explore how democracy was understood and implemented in the formative stages of United States government. Next I review contemporary practices of citizenship before examining how presidential primary debates are a reflection of contemporary democracy. Finally, I talk with young people about their perceptions and performances of citizenship. In these conversations I hope to learn how the meaning of citizenship impacts their actions as democratic citizens.
1124

Seeing (RED): A Qualitative Analysis of the Product (RED) Campaign and Integration of Public Relations and Marketing Theory

Martin, Amy Elizabeth 17 April 2008 (has links)
In an effort to combat the AIDS epidemic around the world, the Product (RED) campaign aims to engage consumers in an economic initiative with exclusive products from their corporate partnerships. Academic journals claim that this effort is a new form of Cause-Related Marketing (CRM), even though it involves many Public Relations strategies and tactics. Product (RED)s unique nature is unlike previous CRM campaigns due to its corporate partnership agreements. Researchers have not previously studied initiatives such as Product (RED) through either Public Relations or Marketing theories. Davids (2004) Convergence Theory creates a cyclical model to merge both Public Relations and Marketing theory where both fields compliment each other in strategy and outcomes. Cancel et. al.s (1997) Contingency Theory states that Public Relations strategies function along a continuum of either advocacy or accommodation tactics. The purpose of this study was to understand the creation process of the Product (RED) campaign in order to fully comprehend how social activism campaigns combine both Marketing and Public Relations strategies. This research compiled interviews with Product (RED) campaign organizers, corporate partners, and social responsibility analysts. Results showed a blend of both Contingency and Convergence Theories, applying a mix of accommodation and advocacy strategies. Interviews displayed differing levels of consumer and corporate engagement, as well as key campaign elements to include for future social activism campaigns.
1125

When Shakespeare Meets Al Gore: Imagined Interactions, Communication Competence, and Immediacy in Traditional and Online-Based Distance Education

Croghan, Tammy L. 27 May 2008 (has links)
The growth of distance education, in its many forms, has had consequences for both online universities as well as more traditional universities. This study examines instructional behaviors and communication strategies used in face-to-face and online educational settings. The purpose of this study is to explore student perceptions of instructor immediacy, motivation, and communicator competence in addition to their own motivation and intrapersonal communication use in higher education settings. This dissertation follows a social scientific organizational pattern: introduction, literature review, methods, results, and discussion. The first two chapters examine the purpose of the study and the appropriate research on distance education, teacher immediacy, communication and communicator competence, student motivation, and imagined interactions. The third chapter describes the participants, instruments, and methods utilized in both the pilot and current study. The fourth chapter presents the results of the 6 hypotheses and 5 research questions posited for this current study. Finally, the discussion considers how the results clarify the potential and pitfalls associated with online education. Conclusions about the roles of immediacy, motivation, communicator competence and imagined interactions in online education are posited. The role of sample demographics and different methodological approaches are examined and implications for future research are considered.
1126

Grinding the Axe Body Spray: Linking Gamer Experience and Brand Recall in Guitar Hero III

Lemon, Miranda Coy 29 May 2008 (has links)
The growth in popularity of social video games that appeal to a wide variety of audiences offers new opportunities for in-game advertisers to reach beyond the traditional gamer market. The current study aimed to test the effectiveness of in-game advertising placements in the popular video game, Guitar Hero III, based on the Limited Capacity Model of Mediated Motivated Message Processing (LC4MP). The Limited Capacity Model predicts that experienced gamers utilize fewer mental resources when playing video games because the repeated action of playing video games eventually becomes automatic. An experienced gamer would therefore have a greater capacity to remember in-game advertisements. The model also predicts that a video game that places a high cognitive demand on gamers leads to a decrease in mental resources available to process the gaming environment. The study included an experiment and a survey as well as BIOPAC equipment to provide physiological measures of heart rate. Results suggest that gamer experience does not significantly impact brand recall or brand attitude and that significant differences exist between players and watchers. Study results also indicate that the gamers perception of a brands fit in the video game significantly influences brand attitude. The study bears important implications for in-game advertisers because the results indicate that in-game advertisers should carefully consider both the content and nature of video games when developing in-game brand applications. The study results also suggest that the LC4MP lacks predictive abilities in terms of in-game ad recall when placed in a gaming context.
1127

Message Framing and Interactivity in Direct-to-Consumer Internet Advertisements: Visual and Textual Cues of Web Sites for Prescription Medications

Harrington, Brooke Alayne 02 June 2008 (has links)
Americans adoption of the Internet has spawned the increased usage of this medium for direct-to-consumer advertising by pharmaceutical manufacturers, despite the widespread controversy over the ethics of the practice, the educational value of direct-to-consumer advertising, and the ultimate cost of the practices to the public. While the U.S. Food and Drug Administration regulates the industrys advertising within traditional media, the agency does not yet impose standards for direct-to-consumer advertising of prescription medications on the Internet. This content analysis of the visual and textual cues of 100 direct-to-consumer Web sites for prescription medications identifies the unexpected strong presence of gain frames relative to loss frames, as well as the manufacturers focus on educating consumers, evident within the Web sites considerable utilization of informational advertising appeals and informational rewards. Possibly, the Internets ability to support rich media and the virtually unlimited space on the Web sites encourages these manufacturers to employ informational appeals and offer a variety of informational rewards. While the data reveal the manufacturers strong usage of interactive elements, the industry can improve by fully utilizing the features of the Internet to truly benefit patients as an information source, while attracting prospective consumers. While several shortcomings are evident, including the infrequent usage of minority actors within the advertisements, the pharmaceutical industry appears to have effectively regulated itself through applying the U.S. Food and Drug Administrations direct-to-consumer advertising standards for traditional media to the World Wide Web. Implications of these findings for the pharmaceutical industry and the public are discussed, in addition to the studys impact on future research.
1128

It's Not Rocket Science: NASA's Crisis Communication Efforts as a Public Sector Organization Following the Columbia Shuttle Disaster

Schult, Emily Ann 04 June 2008 (has links)
Seventeen years after the Challenger accident, the space shuttle Columbia and its crew were only forty miles from Kennedy Space Center when the shuttle exploded during re-entry to the Earths atmosphere. The explosion killed all seven astronauts onboard. NASA, the National Aeronautics and Space Administrations immediately jumped into action, declaring a contingency and following the Agency Contingency Action Plan for Space Flight Operations. As a public sector organization, one that must report to Congress and the American public, NASA is held to different standards than private organizations when it comes to releasing information. To understand how public sector organizations handle crises, the strategies and tactics NASA used following Columbia and how closely the agency followed the contingency plan, this study takes a look at NASA from an internal perspective using interviews with six people who were NASA employees at the time of Columbia and one journalist who covered the story. Through the interviews those who were there and handled the crisis explained that they followed the plan very closely, but that the key in having a plan is to allow for flexibility and to make sure employees understand how the plan works by holding rehearsals. Tactics used during Columbia included everything from press releases to press conferences, with NASA Web site playing a crucial role in the dissemination of information. NASA chose the strategy of open and honest communication following Columbia, which served the agency well, earning it praise from the media and the public. This idea of open and honest, or transparent, communication was crucial for NASA as a public sector organization and the organization provides a model for communication following a crisis that other public sector organizations could follow.
1129

New Media in New Democracies: Perceptions of Good Governance Among Traditional and Internet-Based Media Users in Kyrgyzstan

Kulikova, Svetlana Viktorovna 11 June 2008 (has links)
This dissertation explores the potential and role of the Internet-based media in the Kyrgyz Republics political processes after the 2005 March Revolution. It uses a model of interaction between the government and citizens through various types of realities: the reality constructed and imposed by the state-controlled media, the reality created by alternative, independent sources of information online, and the realities experienced by citizens in their daily lives. The model pulled together various theories from political science, sociology, psychology, and mass communication and focused on the exit-voice-loyalty options available for the citizens in response to governance practices. The research project uses a mix of qualitative and quantitative research methods. The results of content analysis have shown that in coverage of the 2007 Constitutional Referendum, independent Internet-based media indeed constructed a reality alternative to the official propaganda imposed by state media and were more critical of the government in terms of good governance practices than the state media. Further, the results of surveys and focus groups provide the evidence that Internet-based media play a significant role in shaping perceptions of good governance among politically interested Internet-based media users toward more negative evaluations of and higher levels of frustration with the government performance. Finally, the Internet media use is associated with the higher levels of intent to leave the country (i.e., exercise the exit option) among the research participants with low political interest.
1130

Processes and/of Performance: Difference, Memory, and Experimentation.

Powell, Benjamin Daniel 08 July 2008 (has links)
This study enacts performance analyses by combining experimental and avant-garde performance practices of artists or art movements such as John Cage, Jerzy Grotowski, Dadaism, and Eugenio Barba with the differential philosophies of Jacques Derrida and Gilles Deleuze. By focusing on the ways that performance practice informs understandings of the ghost and différance in Derridas theories, and processes of production and experimentation in Deleuzes, this study examines performance as a process of negotiating practice and theory that continues to produce rather than disappear. To reinforce the productive capacity of performance, this study looks at three different sites and the processes at work in their development as performance products: the development of the performance The Maidens, the photography exhibit The Perfect Medium: Photography and the Occult, and Marina Abramovićs performance art series Seven Easy Pieces. Within each of these sites, the processes of experimentation at work in their creation are highlighted to focus performance practice and theory on the multiple variables at work before, during, and after the event of performance.

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