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Dynamically learning efficient server/client network protocols for networked simulationsOrsten, Sterling 06 1900 (has links)
With the rise of services like Steam and Xbox Live, multiplayer support has become essential to the
success of many commercial video games. Explicit, server-client synchronisation models are bandwidth
intensive and error prone to implement, while implicit, peer-to-peer synchronisation models
are brittle, inflexible, and vulnerable to cheating. We present a generalised server-client network
synchronisation model targeted at complex games, such as real time strategy games, that previously
have only been feasible via peer-to-peer techniques. We use prediction, learning, and entropy coding
techniques to learn a bandwidth-efficient incremental game state representation while guaranteeing
both correctness of synchronised data and robustness in the face of unreliable network behavior. The
resulting algorithms are efficient enough to synchronise the state of real time strategy games such
as Blizzard’s Starcraft (which can involve hundreds of in-game characters) using less than three
kilobytes per second of bandwidth.
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Geometric Prediction for CompressionIbarria, Lorenzo 26 June 2007 (has links)
This thesis proposes several new predictors for the compression of shapes, volumes and animations.
To compress frames in triangle-mesh animations with fixed connectivity, we introduce the ELP (Extended Lorenzo Predictor) and the Replica predictors that extrapolate the position of each vertex in frame $i$ from the position of each vertex in frame $i-1$ and from the position of its neighbors in both frames. For lossy compression we have combined these predictors with a segmentation of the animation into clips and a synchronized simplification of all frames in a clip.
To compress 2D and 3D static or animated scalar fields sampled on a regular grid, we introduce the Lorenzo predictor well suited for scanline traversal and the family of Spectral predictors that accommodate any traversal and predict a sample value from known samples in a small neighborhood.
Finally, to support the compressed streaming of isosurface animations, we have developed an approach that identifies all node-values needed to compute a given isosurface and encodes the unknown values using our Spectral predictor.
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Construction of Compact 3D Objects by Radial Basis Functions and Progressive CompressionHuang, Wei-Chiuan 02 February 2006 (has links)
Abstract
The representation of 3D Computer Graphics has been studied for a long time. Most 3D object models are obtained by 3D scan systems. These kinds of data are not only very huge, but also have a lot of redundancy. It consumes a large mount of time and resources. For this reason, how to represent the object efficiently is always an important issue. The purpose of this study is to present the objects by implicit functions. Different with the presentation of polygon mesh, implicit function is very compact to present objects because that the mathematical form of object can be obtained in different data forms. The implicit function used is Radial Basis Function, and then the BSP tree is used to partition the object to reduce the amount of computing. We also use the compression of progressive mesh to decrease the storage and the computing time. In addition, the object can be rendered according to the sampling points on each implicit surface.
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An RBF Neural Network Method for Image Progressive TransmissionChen, Ying-Chung 13 July 2000 (has links)
None
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Second law analysis of premixed compression ignition combustion in a diesel engine using a thermodynamic engine cycle simulationOak, Sushil Shreekant 10 October 2008 (has links)
A second law analysis of compression ignition engine was completed using a thermodynamic engine cycle simulation. The major components of availability destruction and transfer for an entire engine cycle were identified and the influence of mode of combustion, injection timing and EGR on availability balance was evaluated.
The simulation pressure data was matched with the available experimental pressure data gathered from the tests on the Isuzu 1.7 L direct injection diesel engine. Various input parameters of the simulation were changed to represent actual engine conditions.
Availability destruction due to combustion decreases with advanced injection timing and under premixed compression ignition (PCI) modes; but it is found to be insensitive to the level of EGR. Similarly, trends (or lack of trends) in the other components of availability balance were identified for variation in injection timing, EGR level and mode of combustion. Optimum strategy for efficient combustion processes was proposed based on the observed trends.
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Compression d'images satellite par post-transformées dans le domaine ondelettesDelaunay, Xavier Castanié, Francis. January 2009 (has links)
Reproduction de : Thèse de doctorat : Signal, image, acoustique et optimisation : Toulouse, INPT : 2008. / Titre provenant de l'écran-titre. Bibliogr. 87 réf.
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Stratégie de codage conjoint de séquences vidéo basé bandelettesWang, Shan Olivier, Christian. Perrine, Clency January 2008 (has links) (PDF)
Reproduction de : Thèse de doctorat : Sciences et technologies de l'information et de la communication : Poitiers : 2008. / Titre provenant de l'écran-titre. Bibliogr. 53 ref.
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Contributions en compression d'images médicales 3D et d'images naturelles 2DGaudeau, Yann Moureaux, Jean-Marie. January 2006 (has links) (PDF)
Thèse doctorat : Automatique, Traitement du Signal et Génie Informatique : Nancy 1 : 2006. / Titre provenant de l'écran-titre.
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Group testing for image compression /Hong, Edwin S. January 2001 (has links)
Thesis (Ph. D.)--University of Washington, 2001. / Vita. Includes bibliographical references (p. 155-161).
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Rate control based on human visual perception characteristics and its application in encoding time-lapse video /Nguyen, Anthony Giang. January 2002 (has links)
Thesis (Ph. D.)--University of Washington, 2002. / Vita. Includes bibliographical references (leaves 111-116).
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