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Automatic generation of natural motion in character animation.Buck, David (David Kirk), 1962- Carleton University. Dissertation. Computer Science. January 1989 (has links)
Thesis (M.C.S) - Carleton University, 1990. / Also available in electronic format on the Internet.
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Towards a new animation technologyBarenholtz, Jerome January 1979 (has links)
This thesis is an examination of. The conceptual and computer-science issues involved with the design and programming of a system for animation of line drawings in
a mini-computer environment. The intent is to produce a system which will be of direct value to artists, rather than some other users' community.
Because of this , the thesis starts with an analysis of
the animation process, as it is practiced by artists. First,
there is a review of the conventional technology, with particular attention to the aspects which have been imposed by purely technological considerations. Next, an alternative way of viewing the animation process is proposed. This proposal contains the basis for a powerful descriptive language for designing and refining animations. The first section closes with the presentation of the conceptof the Graphic Process, which is a highly flexible and defined mechanism for discussing and planning animations.
The second section contains a discussion of how well the author’s system, GRAX, meets the needs of the Graphic Process paradigm. Systems created by other workers are also evaluated along this criterion. There is a general discussion of some of the features demanded by the Graphic Process paradigm, but included in no systems created to date. These features are ascribed to a hypothetical language called SUPER. / Science, Faculty of / Computer Science, Department of / Unknown
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Using frame-to-frame coherence in three-dimensional computer animationHubschman, Harold. January 1981 (has links)
No description available.
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Solving the Hamilton-Jacobi-Bellman equation for animationAmos, Gideon January 2002 (has links)
No description available.
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The formal analysis of a functional animation systemArya, Kavi January 1988 (has links)
No description available.
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Controllable computer graphics for compelling depiction and animationDurand, Frédo 01 1900 (has links)
A full-length feature film such as Pixar's Toy Story, or the award-winning educational programs such as Walking with Dinosaurs, require a production time of several years and draw on the full-time efforts of several hundred skilled employees. Digital videography and photography has equally broad impact as everyone uses photos and videos to record memories of friends, family and events. Despite a wealth of sophisticated techniques for manipulating photographs, illustrations, and motions the compelling images in educational videos and feature films are more commonly the results of artistry and of painstaking work than of intuitive tools. As a result, despite their potential to revolutionize all educational material, high quality visual aids are used infrequently because of the extensive production costs. In the MIT Computer Graphics Group, we evolve these techniques to make them more accessible to inexperienced authors: scientists, educators, storytellers, and other broad public. We present easy-to-use tools that reduce the cost of producing compelling photographs, illustrations, and motions. / Singapore-MIT Alliance (SMA)
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Constraints for robust motion analysisGardner, Warren F. 06 1900 (has links)
No description available.
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Computer animation of multi-legged creaturesSolomon, Gabriel Jerome 05 1900 (has links)
No description available.
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Empirical studies of the value of algorithm animation in algorithm understandingLawrence, Andrea Williams 08 1900 (has links)
No description available.
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Efficient generation of stereoscopic images and extensions to animationAdelson, Stephen Joel 08 1900 (has links)
No description available.
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