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O videogame como desejo de simula??o : dois g?neros de jogos virtuais em perspectivaSilva, Aline Concei??o Job da 13 January 2012 (has links)
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Previous issue date: 2012-01-13 / Considering the action-adventure and RPG (with elements from the genre shooter)
video games as transpositions of dramatic representation (the role playing), this Master's
thesis aims to analyze the game as a virtual media for simulation and as a contemporary form
of art, bringing forth a new possible model to the reception of artwork, the game itself being a
form of art. Thus, the game is taken as an anthropological phenomenon, producing a new
perspective of thinking created not only by the game, but also for all media related to
computers (ubiquitous media).
In this sense, the concepts of drama will be reviewed, especially the elements focused
on dramatic play that takes place in the staging, and on game, moving to the reflections on the
implementation of the non-virtual system of games to the virtual environment, and also the
points of contact and of withdraw between them, namely, the character/avatar, particularly,
with theoretical application to the selected games: Lara Croft: Tomb Raider and Fallout 3. / Tomando os videogames dos g?neros action-adventure e RPG (com elementos do
g?nero shooter) como uma transposi??o da representa??o dram?tica (o role-playing), esta
disserta??o de Mestrado prop?e-se a analisar o jogo virtual em computador e console como
m?dia simulat?ria e forma contempor?nea de arte, engendrando um novo modelo poss?vel de
recep??o da obra de arte, sendo o pr?prio jogo arte. Dessa forma, o jogo coloca-se como um
fen?meno antropol?gico, produzindo uma nova perspectiva de pensamento criada n?o
somente pelo videogame, mas tamb?m por todas as m?dias ligadas aos computadores (m?dias
ub?quas).
Nesse sentido, ser?o revistos os conceitos de drama, especialmente os elementos
centrados no jogo dram?tico que se realiza na encena??o, e de jogo, passando para reflex?es
sobre a transposi??o do sistema dos jogos n?o virtuais para o ambiente virtual, e, ainda, os
pontos de contato e afastamento entre os dois, a saber, a de personagem/avatar
particularmente, com aplica??o dos pressupostos te?ricos nos jogos de Lara Croft: Tomb
Raider e Fallout 3.
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